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///////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 1998, Microsoft Corp. All rights reserved.
//
// FILE
//
// RWLock.cpp
//
// SYNOPSIS
//
// This file implements the class RWLock.
//
// MODIFICATION HISTORY
//
// 09/04/1997 Original version.
// 09/30/1998 Fix bug with recursive LockExclusive calls.
//
///////////////////////////////////////////////////////////////////////////////
#include <proxypch.h>
#include <climits>
#include <iaswin32.h>
//////////
// Large negative value used to block shared entry into the perimeter.
//////////
const LONG BLOCK_VALUE = (-LONG_MAX)/2;
RWLock::RWLock() : sharing(0), waiting(0), count(&sharing), sharedOK(NULL), exclusiveOK(NULL) { bool success = false;
do { sharedOK = CreateSemaphore(NULL, 0, LONG_MAX, NULL); if (!sharedOK) { break; }
exclusiveOK = CreateSemaphore(NULL, 0, 1, NULL); if (!exclusiveOK) { break; }
if (!InitializeCriticalSectionAndSpinCount(&exclusive, 0x80001000)) { break; }
success = true;
} while (FALSE);
if (!success) { if (exclusiveOK) { CloseHandle(exclusiveOK); } if (sharedOK) { CloseHandle(sharedOK); } throw std::bad_alloc(); } }
RWLock::~RWLock() throw () { CloseHandle(exclusiveOK); CloseHandle(sharedOK);
DeleteCriticalSection(&exclusive); }
void RWLock::Lock() const throw () { // If this is less than zero, then an exlusive thread must have inserted
// the BLOCK_VALUE, so ...
if (InterlockedIncrement(count) <= 0) { // ... we have to wait until he's done.
WaitForSingleObject(sharedOK, INFINITE); } }
void RWLock::LockExclusive() throw () { // This limits exclusive access to a single thread.
EnterCriticalSection(&exclusive);
// The first time through we have to wait for the sharers to finish.
if (exclusive.RecursionCount == 1) { // Block any new shared threads.
waiting = BLOCK_VALUE; InterlockedExchangePointer((PVOID *)&count, &waiting);
// Find out how many shared threads are already in the perimeter ...
LONG sharingNow = InterlockedExchangeAdd(&sharing, BLOCK_VALUE);
if (sharingNow > 0) { // ... and wait until they're done.
WaitForSingleObject(exclusiveOK, INFINITE); }
// At this point there is no one left inside the perimeter.
sharing = 0; } }
void RWLock::Unlock() const throw () { // If sharing is zero, we must be an exclusive thread.
if (!sharing) { // Are we about to release our last lock ?
if (exclusive.RecursionCount == 1) { // Allow any new shared access attempts.
InterlockedExchangePointer((PVOID *)&count, &sharing);
// Find out how many threads are waiting on the semaphore ...
LONG waitingNow = waiting - BLOCK_VALUE;
if (waitingNow > 0) { // ... and let them go.
InterlockedExchangeAdd(count, waitingNow); ReleaseSemaphore(sharedOK, waitingNow, NULL); } }
// Release the exclusive lock.
LeaveCriticalSection(&exclusive); } else if (InterlockedDecrement(&sharing) == BLOCK_VALUE) { // If we end up here, we must have been the last shared thread out of
// the perimeter while an exlusive thread is waiting, so wake him up.
ReleaseSemaphore(exclusiveOK, 1, NULL) ; } }
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