Leaked source code of windows server 2003
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///////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 1999, Microsoft Corp. All rights reserved.
//
// FILE
//
// action.h
//
// SYNOPSIS
//
// Declares the class Action.
//
// MODIFICATION HISTORY
//
// 02/01/2000 Original version.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef ACTION_H
#define ACTION_H
#if _MSC_VER >= 1000
#pragma once
#endif
#include <realm.h>
#include <memory>
#include <iastlutl.h>
using namespace IASTL;
class TunnelTagger;
///////////////////////////////////////////////////////////////////////////////
//
// CLASS
//
// Action
//
///////////////////////////////////////////////////////////////////////////////
class Action { public: Action( PCWSTR name, DWORD nameAttr, _variant_t& action, const TunnelTagger& tagger );
// Perform the action.
void doAction(IASRequest& pRequest) const;
protected: // Create a VSA from the string format used by the UI.
static PIASATTRIBUTE VSAFromString(PCWSTR string);
private: // Profile attributes to be added to the request.
IASAttributeVector attributes;
// Provider information.
IASAttributeVectorWithBuffer<2> authProvider; IASAttributeVectorWithBuffer<2> acctProvider;
// Attribute manipulation.
DWORD realmsTarget; Realms realms;
// Not implemented.
Action(const Action&) throw (); Action& operator=(const Action&) throw (); };
typedef std::auto_ptr<Action> ActionPtr;
#endif // ACTION_H
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