Leaked source code of windows server 2003
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#include "precomp.h"
DWORD VerifyProtocols( PROTOCOL Protocol ) { DWORD dwError = 0;
switch (Protocol.ProtocolType) {
case PROTOCOL_UNIQUE: if (Protocol.dwProtocol > 255) { dwError = ERROR_INVALID_PARAMETER; BAIL_ON_WIN32_ERROR(dwError); } break;
default: dwError = ERROR_INVALID_PARAMETER; BAIL_ON_WIN32_ERROR(dwError); break;
}
error:
return (dwError); }
BOOL EqualProtocols( IN PROTOCOL OldProtocol, IN PROTOCOL NewProtocol ) { BOOL bMatches = FALSE;
if (OldProtocol.ProtocolType == NewProtocol.ProtocolType) { switch(OldProtocol.ProtocolType) { case PROTOCOL_UNIQUE: if (OldProtocol.dwProtocol == NewProtocol.dwProtocol) { bMatches = TRUE; } break; } }
return (bMatches); }
VOID CopyProtocols( IN PROTOCOL InProtocol, OUT PPROTOCOL pOutProtocol ) { memcpy( pOutProtocol, &InProtocol, sizeof(PROTOCOL) ); }
BOOL MatchProtocols( PROTOCOL ProtocolToMatch, PROTOCOL ProtocolTemplate ) { switch (ProtocolTemplate.ProtocolType) {
case PROTOCOL_UNIQUE: if (ProtocolToMatch.dwProtocol) { if (ProtocolToMatch.dwProtocol != ProtocolTemplate.dwProtocol) { return (FALSE); } } break;
}
return (TRUE); }
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