Leaked source code of windows server 2003
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///////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) Microsoft Corp. All rights reserved.
//
// FILE
//
// eapconfig.cpp
//
// SYNOPSIS
//
// Defines the class EapAdd.
//
///////////////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "eapconfig.h"
void EapConfig::GetEapTypesNotSelected(CStrArray& typesNotSelected) const { // copy all the types of the machine
typesNotSelected = types; // remove each type already selected
for (int i = 0; i < typesSelected.GetSize(); ++i) { int pos = typesNotSelected.Find(*typesSelected.GetAt(i)); typesNotSelected.DeleteAt(pos); } }
EapConfig& EapConfig::operator=(const EapConfig& source) { types = source.types; ids = source.ids; typeKeys = source.typeKeys; infoArray.RemoveAll(); int count = source.infoArray.GetSize(); for(int i = 0; i < count; ++i) { infoArray.Add(source.infoArray[i]); }
typesSelected = source.typesSelected; return *this; }
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