Leaked source code of windows server 2003
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/*
Copyright (c) 1998-1999 Microsoft Corporation
Module Name: mdhcp.cpp
Abstract: Implementation of DLL Exports.
Author:
*/
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f mdhcpps.mk in the project directory.
#include "stdafx.h"
#include "resource.h"
#include "initguid.h"
#include "mdhcp.h"
#include "CMDhcp.h"
#include "scope.h"
#include "lease.h"
#ifdef DEBUG_HEAPS
// ZoltanS: for heap debugging
#include <crtdbg.h>
#include <stdio.h>
#endif // DEBUG_HEAPS
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_McastAddressAllocation, CMDhcp) END_OBJECT_MAP()
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/) { if (dwReason == DLL_PROCESS_ATTACH) { #ifdef DEBUG_HEAPS
// ZoltanS: turn on leak detection
_CrtSetDbgFlag( _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG) | _CRTDBG_LEAK_CHECK_DF );
// ZoltanS: force a memory leak
char * leak = new char [ 1977 ]; sprintf(leak, "mdhcp.dll NORMAL leak"); leak = NULL; #endif // DEBUG_HEAPS
_Module.Init(ObjectMap, hInstance); DisableThreadLibraryCalls(hInstance);
#ifdef MSPLOG
// Register for trace output.
MSPLOGREGISTER(_T("mdhcp")); #endif // MSPLOG
} else if (dwReason == DLL_PROCESS_DETACH) { #ifdef MSPLOG
// Deregister for trace output.
MSPLOGDEREGISTER(); #endif // MSPLOG
_Module.Term(); }
return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; }
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); }
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE); }
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void) { _Module.UnregisterServer(); return S_OK; }
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