Leaked source code of windows server 2003
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73 lines
1.5 KiB

  1. // stdafx.h : include file for standard system include files,
  2. // or project specific include files that are used frequently,
  3. // but are changed infrequently
  4. #if !defined(AFX_STDAFX_H__PLAYBACKTERMINAL__INCLUDED_)
  5. #define AFX_STDAFX_H__PLAYBACKTERMINAL__INCLUDED_
  6. #if _MSC_VER > 1000
  7. #pragma once
  8. #endif // _MSC_VER > 1000
  9. #define STRICT
  10. #ifndef UNICODE
  11. #define UNICODE
  12. #endif
  13. #ifndef _WIN32_WINNT
  14. #define _WIN32_WINNT 0x0400
  15. #endif
  16. #include <atlbase.h>
  17. //You may derive a class from CComModule and use it if you want to override
  18. //something, but do not change the name of _Module
  19. extern CComModule _Module;
  20. //
  21. // MSP base classes (terminal base classes, etc.)
  22. //
  23. #include <mspbase.h>
  24. //
  25. // Multimedia and DirectShow stuff.
  26. //
  27. #include <mmsystem.h>
  28. #include <mmreg.h>
  29. #include <control.h>
  30. #include <mmstream.h>
  31. #include <amstream.h>
  32. #include <strmif.h>
  33. #include <vfwmsgs.h>
  34. #include <amvideo.h>
  35. #include <uuids.h>
  36. #include <mtype.h>
  37. #include <atlcom.h>
  38. #include <mspbase.h>
  39. #include <msxml.h>
  40. #include <Mmreg.h>
  41. #include <vfw.h>
  42. #include "termmgr.h"
  43. #include "resource.h"
  44. //
  45. // tm.h contains definitions shared throughout modules composing terminal
  46. // manager
  47. //
  48. #include "tm.h"
  49. #include "MultiTrackTerminal.h"
  50. //{{AFX_INSERT_LOCATION}}
  51. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  52. #endif // !defined(AFX_STDAFX_H__PLAYBACKTERMINAL__INCLUDED_)