Leaked source code of windows server 2003
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57 lines
1.2 KiB

  1. TARGETNAME=StorageUnits
  2. TARGETPATH=obj
  3. TARGETTYPE=LIBRARY
  4. !IF !$(FREEBUILD)
  5. # define DEBUG - this is needed for DShow headers
  6. C_DEFINES=$(C_DEFINES) -DDEBUG
  7. !IF defined (DEBUG_MEMORY)
  8. # Turn on assertions.
  9. C_DEFINES=$(C_DEFINES) -D_DEBUG -D_DBG
  10. # _CRTDBG_MAP_ALLOC: Map normal heap operations to their debug versions.
  11. # DEBUG_HEAPS: Activate code in our DllMain to activate leak checking.
  12. C_DEFINES=$(C_DEFINES) -D_CRTDBG_MAP_ALLOC -DDEBUG_HEAPS
  13. !ENDIF
  14. !ENDIF
  15. !IF defined(_ATL_DEBUG_QI)
  16. C_DEFINES=$(C_DEFINES) -D_ATL_DEBUG_QI
  17. !ENDIF
  18. !IF defined(_DEBUG_SHUTDOWN)
  19. C_DEFINES=$(C_DEFINES) -D_DEBUG_SHUTDOWN
  20. !ENDIF
  21. !IF defined(_ATL_DEBUG_REFCOUNT)
  22. C_DEFINES=$(C_DEFINES) -D_ATL_DEBUG_REFCOUNT
  23. !ENDIF
  24. # Always enable tracing.
  25. C_DEFINES=$(C_DEFINES) -DMSPLOG
  26. C_DEFINES=$(C_DEFINES) -DUNICODE
  27. DLLENTRY=_DllMainCRTStartup
  28. PRECOMPILED_CXX=1
  29. PRECOMPILED_INCLUDE=stdafx.h
  30. USE_ATL=1
  31. USE_MSVCRT=1
  32. USE_NATIVE_EH=1
  33. INCLUDES=\
  34. ..\..\inc; \
  35. $(SDK_PATH)\amovie\inc;
  36. SOURCES=\
  37. Formats.cpp \
  38. fpunit.cpp \
  39. pbfilter.cpp \
  40. RecordUnit.cpp \
  41. RendPinFilter.cpp \
  42. SourcePinFilter.cpp