Leaked source code of windows server 2003
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// FaxComEx.cpp : Implementation of DLL Exports.
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f FaxComExps.mk in the project directory.
#include "stdafx.h"
#include "resource.h"
#include <initguid.h>
#include "FaxComEx.h"
#include "FaxComEx_i.c"
#include "FaxSender.h"
#include "FaxDevice.h"
#include "FaxServer.h"
#include "FaxDevices.h"
#include "FaxFolders.h"
#include "FaxActivity.h"
#include "FaxSecurity.h"
#include "FaxDocument.h"
#include "FaxRecipient.h"
#include "FaxDeviceIds.h"
#include "FaxRecipients.h"
#include "FaxIncomingJob.h"
#include "FaxOutgoingJob.h"
#include "FaxIncomingJobs.h"
#include "FaxOutgoingJobs.h"
#include "FaxEventLogging.h"
#include "FaxOutgoingQueue.h"
#include "FaxIncomingQueue.h"
#include "FaxInboundRouting.h"
#include "FaxLoggingOptions.h"
#include "FaxReceiptOptions.h"
#include "FaxDeviceProvider.h"
#include "FaxIncomingMessage.h"
#include "FaxIncomingArchive.h"
#include "FaxOutgoingArchive.h"
#include "FaxOutgoingMessage.h"
#include "FaxOutboundRouting.h"
#include "FaxDeviceProviders.h"
#include "FaxActivityLogging.h"
#include "FaxOutboundRoutingRule.h"
#include "FaxOutboundRoutingRules.h"
#include "FaxOutboundRoutingGroup.h"
#include "FaxInboundRoutingMethod.h"
#include "FaxInboundRoutingMethods.h"
#include "FaxOutboundRoutingGroups.h"
#include "FaxIncomingMessageIterator.h"
#include "FaxOutgoingMessageIterator.h"
#include "FaxInboundRoutingExtension.h"
#include "FaxInboundRoutingExtensions.h"
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_FaxDocument, CFaxDocument) OBJECT_ENTRY(CLSID_FaxServer, CFaxServer) END_OBJECT_MAP()
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/) { if (dwReason == DLL_PROCESS_ATTACH) { _Module.Init(ObjectMap, hInstance, &LIBID_FAXCOMEXLib); DisableThreadLibraryCalls(hInstance); } else if (dwReason == DLL_PROCESS_DETACH) _Module.Term(); return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; }
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); }
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE); }
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void) { return _Module.UnregisterServer(TRUE); }
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