Leaked source code of windows server 2003
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/*++
Copyright (c) 1996-1999 Microsoft Corporation
Module Name:
brush.h
Abstract:
Brush object header file
Environment:
Windows NT Unidrv driver
Revision History:
05/14/96 -amandan- Created
--*/
#ifndef _BRUSH_H_
#define _BRUSH_H_
#define DBCACHE_INC 16
#define DBCACHE_MAX 256
#define DITHERED_COLOR -1
#define BLACK_COLOR_CMD_INDEX 0
#define MAX_COLOR_SELECTION 8
#define CMD_COLORSELECTION_FIRST CMD_SELECTBLACKCOLOR
#define BRUSH_BLKWHITE 1
#define BRUSH_SHADING 2
#define BRUSH_CROSSHATCH 3
#define BRUSH_USERPATTERN 4
#define BRUSH_PROGCOLOR 5
#define BRUSH_NONPROGCOLOR 6
typedef struct _RECTW { WORD l; WORD t; WORD r; WORD b; } RECTW, *PRECTW;
BOOL Download1BPPHTPattern( PDEV *pPDev, SURFOBJ *pso, DWORD dwPatID );
WORD GetBMPChecksum( SURFOBJ *pso, PRECTW prcw );
LONG FindCachedHTPattern( PDEV *pPDev, WORD wChecksum );
BOOL BFoundCachedBrush( PDEV *pPDev, PDEVBRUSH pDevBrush );
//
// The following macro return a density value from 1 to 100 where 1 is the
// lightest and 100 is darkest, it will never return 0 (WHITE) because we
// using 23r + 66g + 10b = 99w
//
#define GET_SHADING_PERCENT(dw) (BYTE)(100-((((DWORD)RED_VALUE(dw) * 23) + \
((DWORD)GREEN_VALUE(dw)* 66) + \ ((DWORD)BLUE_VALUE(dw) * 10) + \ 127) / 255))
#define CACHE_CURRENT_BRUSH(pPDev, pDevBrush) \
pPDev->GState.CurrentBrush.dwBrushType = pDevBrush->dwBrushType; \ pPDev->GState.CurrentBrush.iColor = pDevBrush->iColor; \
#endif // _STATE_H_
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