Leaked source code of windows server 2003
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/*******************************************************************************
* * (C) COPYRIGHT MICROSOFT CORPORATION, 1998 * * TITLE: SIMEVENT.H * * VERSION: 1.0 * * AUTHOR: ShaunIv * * DATE: 5/4/1999 * * DESCRIPTION: Simple win32 event wrapper class * *******************************************************************************/ #ifndef __SIMEVENT_H_INCLUDED
#define __SIMEVENT_H_INCLUDED
#include "simstr.h"
class CSimpleEvent { private: CSimpleString m_strEventName; HANDLE m_hEvent; public: CSimpleEvent( bool bNoCreate = false ) : m_hEvent(NULL) { if (!bNoCreate) Assign( CSimpleString(TEXT("")), NULL ); } explicit CSimpleEvent( LPCTSTR pszEventName ) : m_hEvent(NULL) { Assign( pszEventName, NULL ); } explicit CSimpleEvent( const CSimpleString &strEventName ) : m_hEvent(NULL) { Assign( strEventName, NULL ); } CSimpleEvent( HANDLE hEvent ) : m_hEvent(NULL) { Assign( CSimpleString(TEXT("")), hEvent ); } CSimpleEvent( const CSimpleEvent &other ) : m_hEvent(NULL) { Assign( other.EventName(), other.Event() ); } CSimpleEvent &operator=( const CSimpleEvent &other ) { return Assign( other.EventName(), other.Event() ); } CSimpleEvent &operator=( HANDLE hEvent ) { return Assign( TEXT(""), hEvent ); } virtual ~CSimpleEvent(void) { Close(); } bool Create( const CSimpleString &strEventName = TEXT("") ) { Assign( strEventName, NULL ); return (m_hEvent != NULL); } CSimpleEvent &Assign( const CSimpleString &strEventName, const HANDLE hEvent ) { Close(); if (!strEventName.Length() && !hEvent) { m_hEvent = CreateEvent( NULL, TRUE, FALSE, NULL ); } else if (strEventName.Length()) { m_strEventName = strEventName; m_hEvent = CreateEvent( NULL, TRUE, FALSE, m_strEventName.String() ); } else if (hEvent) { if (!DuplicateHandle( GetCurrentProcess(), hEvent, GetCurrentProcess(), &m_hEvent, 0, FALSE, DUPLICATE_SAME_ACCESS )) m_hEvent = NULL; } return *this; } bool Close(void) { if (m_hEvent) { CloseHandle(m_hEvent); m_hEvent = NULL; } m_strEventName = TEXT(""); return true; } void Reset(void) { if (!m_hEvent) return; ResetEvent(m_hEvent); } bool Signalled(void) const { if (!m_hEvent) return (false); DWORD dwRes = WaitForSingleObject(m_hEvent,0); return(WAIT_OBJECT_0 == dwRes); } void Signal(void) const { if (!m_hEvent) return; SetEvent(m_hEvent); } CSimpleString EventName(void) const { return (m_strEventName); } HANDLE Event(void) const { return (m_hEvent); } };
#endif // #ifndef __SIMEVENT_H_INCLUDED
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