Leaked source code of windows server 2003
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!IF 0
Copyright (c) 1989 Microsoft Corporation
Module Name:
sources.
Abstract:
This file specifies the target component being built and the list of sources files needed to build that component. Also specifies optional compiler switches and libraries that are unique for the component being built.
Author:
Steve Wood (stevewo) 12-Apr-1989
Revision History:
!ENDIF
# # The MAJORCOMP and MINORCOMP variables are defined # so that $(MAJORCOMP)$(MINORCOMP)filename can be used in # cross compiling to provide unique filenames in a flat namespace. #
MAJORCOMP=windows MINORCOMP=drvsetup
# # The TARGETNAME variable is defined by the developer. It is the name of # the target (component) that is being built by this makefile. It # should NOT include any path or file extension information. #
TARGETNAME=win9x TARGETPATH=obj TARGETTYPE=PROGRAM TARGETLIBS=$(SDK_LIB_PATH)\user32.lib
# # The INCLUDES variable specifies any include paths that are specific to # this source directory. Separate multiple directory paths with single # semicolons. Relative path specifications are okay. #
INCLUDES=$(ADMIN_INC_PATH);.
# # The SOURCES variable is defined by the developer. It is a list of all the # source files for this component. Each source file should be on a separate # line using the line continuation character. This will minimize merge # conflicts if two developers adding source files to the same component. #
SOURCES=$(TARGETNAME).c
UMTYPE=console UMTEST=
UMLIBS=
# # Defining either (or both) the variables NTTARGETFILE0 and/or NTTARGETFILES # will cause MAKEFILE.DEF to include .\makefile.inc immediately after it # specifies the level targets (all, clean and loc) and their dependencies. # MAKEFILE.DEF also expands NTTARGETFILE0 as the first dependent for the # "all" target and NTTARGETFILES as the last dependent for the "all" target. # Useful for specifying additional targets and dependencies that don't fit the # general case covered by MAKEFILE.DEF #
# NTTARGETFILE0= # NTTARGETFILES= C_DEFINES=#-DUNICODE
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