Leaked source code of windows server 2003
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// WiaLogCFG.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "WiaLogCFG.h"
#include "WiaLogCFGDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__; #endif
/////////////////////////////////////////////////////////////////////////////
// CWiaLogCFGApp
BEGIN_MESSAGE_MAP(CWiaLogCFGApp, CWinApp) //{{AFX_MSG_MAP(CWiaLogCFGApp)
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWiaLogCFGApp construction
CWiaLogCFGApp::CWiaLogCFGApp() { }
/////////////////////////////////////////////////////////////////////////////
// The one and only CWiaLogCFGApp object
CWiaLogCFGApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CWiaLogCFGApp initialization
BOOL CWiaLogCFGApp::InitInstance() { AfxInitRichEdit(); // Standard initialization
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CWiaLogCFGDlg dlg; m_pMainWnd = &dlg; dlg.DoModal();
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE; }
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