Leaked source code of windows server 2003
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/****************************** Module Header ******************************\
* Module Name: ddetrack.h * * Copyright (c) 1985 - 1999, Microsoft Corporation * * Stuff for dde tracking * * History: * 9-3-91 sanfords Created \***************************************************************************/
typedef struct tagDDEPACK { UINT_PTR uiLo; UINT_PTR uiHi; } DDEPACK, *PDDEPACK;
#if defined(BUILD_WOW6432)
//
// This structure has the same layout as the DDEDATA when allocated by 32-bit
// clients running on Win64. It's used only by USER to apply correct structure-size
// validation.
//
typedef struct _DDEDATA_WOW6432 { WORD wStatus; WORD wFmt; ULONG_PTR Data; } DDEDATA_WOW6432, *PDDEDATA_WOW6432; #endif
// Packing set to 1 on 64 bits to prevent compiler from generating extra
// packing for DDE_DATA that will later corrupt data when we attempt to cast
// a pointer to a DDEDATA structure as a DDE_DATA pointer. DDEDATA is not
// packed and uses __unaligned directive to assign pointer values to Value
// field. To make sure those pointer values are extracted properly, DDE_DATA
// must be packed to 1.
#if defined(_WIN64) || defined(BUILD_WOW6432)
#pragma pack(1)
#endif
typedef struct tagDDE_DATA { // useful for sanely manipulating DDE data
WORD wStatus; WORD wFmt; KERNEL_PVOID Data; // often cast to a HANDLE so has to scale 32 and 64 bits.
} DDE_DATA, *PDDE_DATA; #if defined(_WIN64) || defined(BUILD_WOW6432)
#pragma pack()
#endif
//
// This structure heads the single server side object used to hold DDE Data.
// Its complexity derives from the fact that we may need to copy huge and
// complex DDE data across the CSR barrier. (TYPE_DDEDATA object)
//
typedef struct tagINTDDEINFO { DDEPACK DdePack; // original dde pack struct
DWORD flags; // XS_ flags describing the data
HANDLE hDirect; // handle to direct DDE data
PBYTE pDirect; // pointer to source buffer for direct data
int cbDirect; // size of direct data total
HANDLE hIndirect; // handle referenced by direct data
PBYTE pIndirect; // pointer to source of indirect data - if being copied
int cbIndirect; // amount of indirect data total
// Directly following this struct is the
// raw DDE data being copied between processes
} INTDDEINFO, *PINTDDEINFO;
// values for flags fields
#define XS_PACKED 0x0001 // this transaction has a packed lParam
#define XS_DATA 0x0002 // this transaction has data w/status-format info.
#define XS_METAFILEPICT 0x0004 // the data in this transaction has a METAFILEPICT
#define XS_BITMAP 0x0008 // the data in this transaction has a HBITMAP
#define XS_DIB 0x0010 // the data in this transaction has a DIB
#define XS_ENHMETAFILE 0x0020 // the data in this transaction has a HMF
#define XS_PALETTE 0x0040 // the data in this transaction has a HPALETTE
#define XS_LOHANDLE 0x0080 // the uiLo part has the data handle
#define XS_HIHANDLE 0x0100 // the uiHi part has the data handle
#define XS_FREEPXS 0x0200 // DDETrackGetMessageHook() should free pxs.
#define XS_FRELEASE 0x0400 // DDE_FRELEASE bit was set in the data msg.
#define XS_EXECUTE 0x0800 // execute data handle
#define XS_FREESRC 0x1000 // free source after copy.
#define XS_PUBLICOBJ 0x2000 // object being shared is public - cleanup if needed.
#define XS_GIVEBACKONNACK 0x4000 // object was given and may need to be returned.
#define XS_DUMPMSG 0x8000 // used for backing out PostMessages.
#define XS_UNICODE 0x10000 // execute string is expected to be UNICODE
#define FAIL_POST 0 // return values from DDETrackPostHook()
#define FAKE_POST 1
#define DO_POST 2
#define FAILNOFREE_POST 3
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