Leaked source code of windows server 2003
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  1. /*==========================================================================;
  2. *
  3. * Copyright (C) Microsoft Corporation. All Rights Reserved.
  4. *
  5. * File: d3d8caps.h
  6. * Content: Direct3D capabilities include file
  7. *
  8. ***************************************************************************/
  9. #ifndef _D3D8CAPS_H
  10. #define _D3D8CAPS_H
  11. #ifndef DIRECT3D_VERSION
  12. #define DIRECT3D_VERSION 0x0800
  13. #endif //DIRECT3D_VERSION
  14. // include this file content only if compiling for DX8 interfaces
  15. #if(DIRECT3D_VERSION >= 0x0800)
  16. #pragma pack(4)
  17. typedef struct _D3DCAPS8
  18. {
  19. /* Device Info */
  20. D3DDEVTYPE DeviceType;
  21. UINT AdapterOrdinal;
  22. /* Caps from DX7 Draw */
  23. DWORD Caps;
  24. DWORD Caps2;
  25. DWORD Caps3;
  26. DWORD PresentationIntervals;
  27. /* Cursor Caps */
  28. DWORD CursorCaps;
  29. /* 3D Device Caps */
  30. DWORD DevCaps;
  31. DWORD PrimitiveMiscCaps;
  32. DWORD RasterCaps;
  33. DWORD ZCmpCaps;
  34. DWORD SrcBlendCaps;
  35. DWORD DestBlendCaps;
  36. DWORD AlphaCmpCaps;
  37. DWORD ShadeCaps;
  38. DWORD TextureCaps;
  39. DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture8's
  40. DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture8's
  41. DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture8's
  42. DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture8's
  43. DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture8's
  44. DWORD LineCaps; // D3DLINECAPS
  45. DWORD MaxTextureWidth, MaxTextureHeight;
  46. DWORD MaxVolumeExtent;
  47. DWORD MaxTextureRepeat;
  48. DWORD MaxTextureAspectRatio;
  49. DWORD MaxAnisotropy;
  50. float MaxVertexW;
  51. float GuardBandLeft;
  52. float GuardBandTop;
  53. float GuardBandRight;
  54. float GuardBandBottom;
  55. float ExtentsAdjust;
  56. DWORD StencilCaps;
  57. DWORD FVFCaps;
  58. DWORD TextureOpCaps;
  59. DWORD MaxTextureBlendStages;
  60. DWORD MaxSimultaneousTextures;
  61. DWORD VertexProcessingCaps;
  62. DWORD MaxActiveLights;
  63. DWORD MaxUserClipPlanes;
  64. DWORD MaxVertexBlendMatrices;
  65. DWORD MaxVertexBlendMatrixIndex;
  66. float MaxPointSize;
  67. DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call
  68. DWORD MaxVertexIndex;
  69. DWORD MaxStreams;
  70. DWORD MaxStreamStride; // max stride for SetStreamSource
  71. DWORD VertexShaderVersion;
  72. DWORD MaxVertexShaderConst; // number of vertex shader constant registers
  73. DWORD PixelShaderVersion;
  74. float MaxPixelShaderValue; // max value of pixel shader arithmetic component
  75. } D3DCAPS8;
  76. //
  77. // BIT DEFINES FOR D3DCAPS8 DWORD MEMBERS
  78. //
  79. //
  80. // Caps
  81. //
  82. #define D3DCAPS_READ_SCANLINE 0x00020000L
  83. //
  84. // Caps2
  85. //
  86. #define D3DCAPS2_NO2DDURING3DSCENE 0x00000002L
  87. #define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
  88. #define D3DCAPS2_CANRENDERWINDOWED 0x00080000L
  89. #define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
  90. #define D3DCAPS2_RESERVED 0x02000000L
  91. #define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
  92. #define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
  93. //
  94. // Caps3
  95. //
  96. #define D3DCAPS3_RESERVED 0x8000001fL
  97. // Indicates that the device can respect the ALPHABLENDENABLE render state
  98. // when fullscreen while using the FLIP or DISCARD swap effect.
  99. // COPY and COPYVSYNC swap effects work whether or not this flag is set.
  100. #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
  101. //
  102. // PresentationIntervals
  103. //
  104. #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L
  105. #define D3DPRESENT_INTERVAL_ONE 0x00000001L
  106. #define D3DPRESENT_INTERVAL_TWO 0x00000002L
  107. #define D3DPRESENT_INTERVAL_THREE 0x00000004L
  108. #define D3DPRESENT_INTERVAL_FOUR 0x00000008L
  109. #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
  110. //
  111. // CursorCaps
  112. //
  113. // Driver supports HW color cursor in at least hi-res modes(height >=400)
  114. #define D3DCURSORCAPS_COLOR 0x00000001L
  115. // Driver supports HW cursor also in low-res modes(height < 400)
  116. #define D3DCURSORCAPS_LOWRES 0x00000002L
  117. //
  118. // DevCaps
  119. //
  120. #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
  121. #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
  122. #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
  123. #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */
  124. #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */
  125. #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */
  126. #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */
  127. #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */
  128. #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
  129. #define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */
  130. #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
  131. #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
  132. #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
  133. #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
  134. #define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */
  135. #define D3DDEVCAPS_PUREDEVICE 0x00100000L /* Device supports D3DCREATE_PUREDEVICE */
  136. #define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L /* Device supports quintic Beziers and BSplines */
  137. #define D3DDEVCAPS_RTPATCHES 0x00400000L /* Device supports Rect and Tri patches */
  138. #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */
  139. #define D3DDEVCAPS_NPATCHES 0x01000000L /* Device supports N-Patches */
  140. //
  141. // PrimitiveMiscCaps
  142. //
  143. #define D3DPMISCCAPS_MASKZ 0x00000002L
  144. #define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
  145. #define D3DPMISCCAPS_CULLNONE 0x00000010L
  146. #define D3DPMISCCAPS_CULLCW 0x00000020L
  147. #define D3DPMISCCAPS_CULLCCW 0x00000040L
  148. #define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L
  149. #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */
  150. #define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L /* device will clip post-transformed vertex primitives */
  151. #define D3DPMISCCAPS_TSSARGTEMP 0x00000400L /* device supports D3DTA_TEMP for temporary register */
  152. #define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */
  153. #define D3DPMISCCAPS_NULLREFERENCE 0x00001000L /* Reference Device that doesnt render */
  154. //
  155. // LineCaps
  156. //
  157. #define D3DLINECAPS_TEXTURE 0x00000001L
  158. #define D3DLINECAPS_ZTEST 0x00000002L
  159. #define D3DLINECAPS_BLEND 0x00000004L
  160. #define D3DLINECAPS_ALPHACMP 0x00000008L
  161. #define D3DLINECAPS_FOG 0x00000010L
  162. //
  163. // RasterCaps
  164. //
  165. #define D3DPRASTERCAPS_DITHER 0x00000001L
  166. #define D3DPRASTERCAPS_PAT 0x00000008L
  167. #define D3DPRASTERCAPS_ZTEST 0x00000010L
  168. #define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
  169. #define D3DPRASTERCAPS_FOGTABLE 0x00000100L
  170. #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
  171. #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
  172. #define D3DPRASTERCAPS_ZBIAS 0x00004000L
  173. #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
  174. #define D3DPRASTERCAPS_FOGRANGE 0x00010000L
  175. #define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
  176. #define D3DPRASTERCAPS_WBUFFER 0x00040000L
  177. #define D3DPRASTERCAPS_WFOG 0x00100000L
  178. #define D3DPRASTERCAPS_ZFOG 0x00200000L
  179. #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */
  180. #define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000L
  181. //
  182. // ZCmpCaps, AlphaCmpCaps
  183. //
  184. #define D3DPCMPCAPS_NEVER 0x00000001L
  185. #define D3DPCMPCAPS_LESS 0x00000002L
  186. #define D3DPCMPCAPS_EQUAL 0x00000004L
  187. #define D3DPCMPCAPS_LESSEQUAL 0x00000008L
  188. #define D3DPCMPCAPS_GREATER 0x00000010L
  189. #define D3DPCMPCAPS_NOTEQUAL 0x00000020L
  190. #define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
  191. #define D3DPCMPCAPS_ALWAYS 0x00000080L
  192. //
  193. // SourceBlendCaps, DestBlendCaps
  194. //
  195. #define D3DPBLENDCAPS_ZERO 0x00000001L
  196. #define D3DPBLENDCAPS_ONE 0x00000002L
  197. #define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
  198. #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
  199. #define D3DPBLENDCAPS_SRCALPHA 0x00000010L
  200. #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
  201. #define D3DPBLENDCAPS_DESTALPHA 0x00000040L
  202. #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
  203. #define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
  204. #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
  205. #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
  206. #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
  207. #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
  208. //
  209. // ShadeCaps
  210. //
  211. #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
  212. #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
  213. #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
  214. #define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
  215. //
  216. // TextureCaps
  217. //
  218. #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */
  219. #define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
  220. #define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */
  221. #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */
  222. #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */
  223. #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */
  224. // Device can use non-POW2 textures if:
  225. // 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
  226. // 2) D3DRS_WRAP(N) is zero for this texture's coordinates
  227. // 3) mip mapping is not enabled (use magnification filter only)
  228. #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
  229. #define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */
  230. #define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */
  231. #define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L /* Device can do volume textures */
  232. #define D3DPTEXTURECAPS_MIPMAP 0x00004000L /* Device can do mipmapped textures */
  233. #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L /* Device can do mipmapped volume textures */
  234. #define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L /* Device can do mipmapped cube maps */
  235. #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */
  236. #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */
  237. //
  238. // TextureFilterCaps
  239. //
  240. #define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */
  241. #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
  242. #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
  243. #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L /* Mip Filter */
  244. #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
  245. #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L /* Mag Filter */
  246. #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
  247. #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
  248. #define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000L
  249. #define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000L
  250. //
  251. // TextureAddressCaps
  252. //
  253. #define D3DPTADDRESSCAPS_WRAP 0x00000001L
  254. #define D3DPTADDRESSCAPS_MIRROR 0x00000002L
  255. #define D3DPTADDRESSCAPS_CLAMP 0x00000004L
  256. #define D3DPTADDRESSCAPS_BORDER 0x00000008L
  257. #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
  258. #define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L
  259. //
  260. // StencilCaps
  261. //
  262. #define D3DSTENCILCAPS_KEEP 0x00000001L
  263. #define D3DSTENCILCAPS_ZERO 0x00000002L
  264. #define D3DSTENCILCAPS_REPLACE 0x00000004L
  265. #define D3DSTENCILCAPS_INCRSAT 0x00000008L
  266. #define D3DSTENCILCAPS_DECRSAT 0x00000010L
  267. #define D3DSTENCILCAPS_INVERT 0x00000020L
  268. #define D3DSTENCILCAPS_INCR 0x00000040L
  269. #define D3DSTENCILCAPS_DECR 0x00000080L
  270. //
  271. // TextureOpCaps
  272. //
  273. #define D3DTEXOPCAPS_DISABLE 0x00000001L
  274. #define D3DTEXOPCAPS_SELECTARG1 0x00000002L
  275. #define D3DTEXOPCAPS_SELECTARG2 0x00000004L
  276. #define D3DTEXOPCAPS_MODULATE 0x00000008L
  277. #define D3DTEXOPCAPS_MODULATE2X 0x00000010L
  278. #define D3DTEXOPCAPS_MODULATE4X 0x00000020L
  279. #define D3DTEXOPCAPS_ADD 0x00000040L
  280. #define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
  281. #define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
  282. #define D3DTEXOPCAPS_SUBTRACT 0x00000200L
  283. #define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
  284. #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
  285. #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
  286. #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
  287. #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
  288. #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
  289. #define D3DTEXOPCAPS_PREMODULATE 0x00010000L
  290. #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
  291. #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
  292. #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
  293. #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
  294. #define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
  295. #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
  296. #define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
  297. #define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L
  298. #define D3DTEXOPCAPS_LERP 0x02000000L
  299. //
  300. // FVFCaps
  301. //
  302. #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */
  303. #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */
  304. #define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */
  305. //
  306. // VertexProcessingCaps
  307. //
  308. #define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */
  309. #define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */
  310. #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */
  311. #define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L /* device can do positional lights (includes point and spot) */
  312. #define D3DVTXPCAPS_LOCALVIEWER 0x00000020L /* device can do local viewer */
  313. #define D3DVTXPCAPS_TWEENING 0x00000040L /* device can do vertex tweening */
  314. #define D3DVTXPCAPS_NO_VSDT_UBYTE4 0x00000080L /* device does not support D3DVSDT_UBYTE4 */
  315. #pragma pack()
  316. #endif /* (DIRECT3D_VERSION >= 0x0800) */
  317. #endif /* _D3D8CAPS_H_ */