Leaked source code of windows server 2003
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  1. ///////////////////////////////////////////////////////////////////////////
  2. //
  3. // Copyright (C) Microsoft Corporation. All Rights Reserved.
  4. //
  5. // File: d3dx8effect.h
  6. // Content: D3DX effect types and functions
  7. //
  8. ///////////////////////////////////////////////////////////////////////////
  9. #include "d3dx8.h"
  10. #ifndef __D3DX8EFFECT_H__
  11. #define __D3DX8EFFECT_H__
  12. #define D3DXFX_DONOTSAVESTATE (1 << 0)
  13. typedef enum _D3DXPARAMETERTYPE
  14. {
  15. D3DXPT_DWORD = 0,
  16. D3DXPT_FLOAT = 1,
  17. D3DXPT_VECTOR = 2,
  18. D3DXPT_MATRIX = 3,
  19. D3DXPT_TEXTURE = 4,
  20. D3DXPT_VERTEXSHADER = 5,
  21. D3DXPT_PIXELSHADER = 6,
  22. D3DXPT_CONSTANT = 7,
  23. D3DXPT_STRING = 8,
  24. D3DXPT_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
  25. } D3DXPARAMETERTYPE;
  26. typedef struct _D3DXEFFECT_DESC
  27. {
  28. UINT Parameters;
  29. UINT Techniques;
  30. } D3DXEFFECT_DESC;
  31. typedef struct _D3DXPARAMETER_DESC
  32. {
  33. LPCSTR Name;
  34. LPCSTR Index;
  35. D3DXPARAMETERTYPE Type;
  36. } D3DXPARAMETER_DESC;
  37. typedef struct _D3DXTECHNIQUE_DESC
  38. {
  39. LPCSTR Name;
  40. LPCSTR Index;
  41. UINT Passes;
  42. } D3DXTECHNIQUE_DESC;
  43. typedef struct _D3DXPASS_DESC
  44. {
  45. LPCSTR Name;
  46. LPCSTR Index;
  47. } D3DXPASS_DESC;
  48. //////////////////////////////////////////////////////////////////////////////
  49. // ID3DXEffect ///////////////////////////////////////////////////////////////
  50. //////////////////////////////////////////////////////////////////////////////
  51. typedef interface ID3DXEffect ID3DXEffect;
  52. typedef interface ID3DXEffect *LPD3DXEFFECT;
  53. // {281BBDD4-AEDF-4907-8650-E79CDFD45165}
  54. DEFINE_GUID( IID_ID3DXEffect,
  55. 0x281bbdd4, 0xaedf, 0x4907, 0x86, 0x50, 0xe7, 0x9c, 0xdf, 0xd4, 0x51, 0x65);
  56. #undef INTERFACE
  57. #define INTERFACE ID3DXEffect
  58. DECLARE_INTERFACE_(ID3DXEffect, IUnknown)
  59. {
  60. // IUnknown
  61. STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
  62. STDMETHOD_(ULONG, AddRef)(THIS) PURE;
  63. STDMETHOD_(ULONG, Release)(THIS) PURE;
  64. // ID3DXEffect
  65. STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
  66. STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
  67. STDMETHOD(GetParameterDesc)(THIS_ LPCSTR pParameter, D3DXPARAMETER_DESC* pDesc) PURE;
  68. STDMETHOD(GetTechniqueDesc)(THIS_ LPCSTR pTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
  69. STDMETHOD(GetPassDesc)(THIS_ LPCSTR pTechnique, LPCSTR pPass, D3DXPASS_DESC* pDesc) PURE;
  70. STDMETHOD(FindNextValidTechnique)(THIS_ LPCSTR pTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
  71. STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE8 pDevice, LPD3DXEFFECT* ppEffect) PURE;
  72. STDMETHOD(GetCompiledEffect)(THIS_ LPD3DXBUFFER* ppCompiledEffect) PURE;
  73. STDMETHOD(SetTechnique)(THIS_ LPCSTR pTechnique) PURE;
  74. STDMETHOD(GetTechnique)(THIS_ LPCSTR* ppTechnique) PURE;
  75. STDMETHOD(SetDword)(THIS_ LPCSTR pParameter, DWORD dw) PURE;
  76. STDMETHOD(GetDword)(THIS_ LPCSTR pParameter, DWORD* pdw) PURE;
  77. STDMETHOD(SetFloat)(THIS_ LPCSTR pParameter, FLOAT f) PURE;
  78. STDMETHOD(GetFloat)(THIS_ LPCSTR pParameter, FLOAT* pf) PURE;
  79. STDMETHOD(SetVector)(THIS_ LPCSTR pParameter, D3DXVECTOR4* pVector) PURE;
  80. STDMETHOD(GetVector)(THIS_ LPCSTR pParameter, D3DXVECTOR4* pVector) PURE;
  81. STDMETHOD(SetMatrix)(THIS_ LPCSTR pParameter, D3DXMATRIX* pMatrix) PURE;
  82. STDMETHOD(GetMatrix)(THIS_ LPCSTR pParameter, D3DXMATRIX* pMatrix) PURE;
  83. STDMETHOD(SetTexture)(THIS_ LPCSTR pParameter, LPDIRECT3DBASETEXTURE8 pTexture) PURE;
  84. STDMETHOD(GetTexture)(THIS_ LPCSTR pParameter, LPDIRECT3DBASETEXTURE8 *ppTexture) PURE;
  85. STDMETHOD(SetVertexShader)(THIS_ LPCSTR pParameter, DWORD Handle) PURE;
  86. STDMETHOD(GetVertexShader)(THIS_ LPCSTR pParameter, DWORD* pHandle) PURE;
  87. STDMETHOD(SetPixelShader)(THIS_ LPCSTR pParameter, DWORD Handle) PURE;
  88. STDMETHOD(GetPixelShader)(THIS_ LPCSTR pParameter, DWORD* pHandle) PURE;
  89. STDMETHOD(SetString)(THIS_ LPCSTR pParameter, LPCSTR pString) PURE;
  90. STDMETHOD(GetString)(THIS_ LPCSTR pParameter, LPCSTR* ppString) PURE;
  91. STDMETHOD_(BOOL, IsParameterUsed)(THIS_ LPCSTR pParameter) PURE;
  92. STDMETHOD(Validate)(THIS) PURE;
  93. STDMETHOD(Begin)(THIS_ UINT *pPasses, DWORD Flags) PURE;
  94. STDMETHOD(Pass)(THIS_ UINT Pass) PURE;
  95. STDMETHOD(End)(THIS) PURE;
  96. STDMETHOD(OnLostDevice)(THIS) PURE;
  97. STDMETHOD(OnResetDevice)(THIS) PURE;
  98. };
  99. //////////////////////////////////////////////////////////////////////////////
  100. // APIs //////////////////////////////////////////////////////////////////////
  101. //////////////////////////////////////////////////////////////////////////////
  102. #ifdef __cplusplus
  103. extern "C" {
  104. #endif //__cplusplus
  105. //----------------------------------------------------------------------------
  106. // D3DXCreateEffect:
  107. // -----------------
  108. // Creates an effect from an ascii or binaray effect description.
  109. //
  110. // Parameters:
  111. // pDevice
  112. // Pointer of the device on which to create the effect
  113. // pSrcFile
  114. // Name of the file containing the effect description
  115. // hSrcModule
  116. // Module handle. if NULL, current module will be used.
  117. // pSrcResource
  118. // Resource name in module
  119. // pSrcData
  120. // Pointer to effect description
  121. // SrcDataSize
  122. // Size of the effect description in bytes
  123. // ppEffect
  124. // Returns a buffer containing created effect.
  125. // ppCompilationErrors
  126. // Returns a buffer containing any error messages which occurred during
  127. // compile. Or NULL if you do not care about the error messages.
  128. //
  129. //----------------------------------------------------------------------------
  130. HRESULT WINAPI
  131. D3DXCreateEffectFromFileA(
  132. LPDIRECT3DDEVICE8 pDevice,
  133. LPCSTR pSrcFile,
  134. LPD3DXEFFECT* ppEffect,
  135. LPD3DXBUFFER* ppCompilationErrors);
  136. HRESULT WINAPI
  137. D3DXCreateEffectFromFileW(
  138. LPDIRECT3DDEVICE8 pDevice,
  139. LPCWSTR pSrcFile,
  140. LPD3DXEFFECT* ppEffect,
  141. LPD3DXBUFFER* ppCompilationErrors);
  142. #ifdef UNICODE
  143. #define D3DXCreateEffectFromFile D3DXCreateEffectFromFileW
  144. #else
  145. #define D3DXCreateEffectFromFile D3DXCreateEffectFromFileA
  146. #endif
  147. HRESULT WINAPI
  148. D3DXCreateEffectFromResourceA(
  149. LPDIRECT3DDEVICE8 pDevice,
  150. HMODULE hSrcModule,
  151. LPCSTR pSrcResource,
  152. LPD3DXEFFECT* ppEffect,
  153. LPD3DXBUFFER* ppCompilationErrors);
  154. HRESULT WINAPI
  155. D3DXCreateEffectFromResourceW(
  156. LPDIRECT3DDEVICE8 pDevice,
  157. HMODULE hSrcModule,
  158. LPCWSTR pSrcResource,
  159. LPD3DXEFFECT* ppEffect,
  160. LPD3DXBUFFER* ppCompilationErrors);
  161. #ifdef UNICODE
  162. #define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceW
  163. #else
  164. #define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceA
  165. #endif
  166. HRESULT WINAPI
  167. D3DXCreateEffect(
  168. LPDIRECT3DDEVICE8 pDevice,
  169. LPCVOID pSrcData,
  170. UINT SrcDataSize,
  171. LPD3DXEFFECT* ppEffect,
  172. LPD3DXBUFFER* ppCompilationErrors);
  173. #ifdef __cplusplus
  174. }
  175. #endif //__cplusplus
  176. #endif //__D3DX8EFFECT_H__