Leaked source code of windows server 2003
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

220 lines
7.8 KiB

  1. ///////////////////////////////////////////////////////////////////////////
  2. //
  3. // Copyright (C) Microsoft Corporation. All Rights Reserved.
  4. //
  5. // File: d3dx8shapes.h
  6. // Content: D3DX simple shapes
  7. //
  8. ///////////////////////////////////////////////////////////////////////////
  9. #include "d3dx8.h"
  10. #ifndef __D3DX8SHAPES_H__
  11. #define __D3DX8SHAPES_H__
  12. ///////////////////////////////////////////////////////////////////////////
  13. // Functions:
  14. ///////////////////////////////////////////////////////////////////////////
  15. #ifdef __cplusplus
  16. extern "C" {
  17. #endif //__cplusplus
  18. //-------------------------------------------------------------------------
  19. // D3DXCreatePolygon:
  20. // ------------------
  21. // Creates a mesh containing an n-sided polygon. The polygon is centered
  22. // at the origin.
  23. //
  24. // Parameters:
  25. //
  26. // pDevice The D3D device with which the mesh is going to be used.
  27. // Length Length of each side.
  28. // Sides Number of sides the polygon has. (Must be >= 3)
  29. // ppMesh The mesh object which will be created
  30. // ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
  31. //-------------------------------------------------------------------------
  32. HRESULT WINAPI
  33. D3DXCreatePolygon(
  34. LPDIRECT3DDEVICE8 pDevice,
  35. FLOAT Length,
  36. UINT Sides,
  37. LPD3DXMESH* ppMesh,
  38. LPD3DXBUFFER* ppAdjacency);
  39. //-------------------------------------------------------------------------
  40. // D3DXCreateBox:
  41. // --------------
  42. // Creates a mesh containing an axis-aligned box. The box is centered at
  43. // the origin.
  44. //
  45. // Parameters:
  46. //
  47. // pDevice The D3D device with which the mesh is going to be used.
  48. // Width Width of box (along X-axis)
  49. // Height Height of box (along Y-axis)
  50. // Depth Depth of box (along Z-axis)
  51. // ppMesh The mesh object which will be created
  52. // ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
  53. //-------------------------------------------------------------------------
  54. HRESULT WINAPI
  55. D3DXCreateBox(
  56. LPDIRECT3DDEVICE8 pDevice,
  57. FLOAT Width,
  58. FLOAT Height,
  59. FLOAT Depth,
  60. LPD3DXMESH* ppMesh,
  61. LPD3DXBUFFER* ppAdjacency);
  62. //-------------------------------------------------------------------------
  63. // D3DXCreateCylinder:
  64. // -------------------
  65. // Creates a mesh containing a cylinder. The generated cylinder is
  66. // centered at the origin, and its axis is aligned with the Z-axis.
  67. //
  68. // Parameters:
  69. //
  70. // pDevice The D3D device with which the mesh is going to be used.
  71. // Radius1 Radius at -Z end (should be >= 0.0f)
  72. // Radius2 Radius at +Z end (should be >= 0.0f)
  73. // Length Length of cylinder (along Z-axis)
  74. // Slices Number of slices about the main axis
  75. // Stacks Number of stacks along the main axis
  76. // ppMesh The mesh object which will be created
  77. // ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
  78. //-------------------------------------------------------------------------
  79. HRESULT WINAPI
  80. D3DXCreateCylinder(
  81. LPDIRECT3DDEVICE8 pDevice,
  82. FLOAT Radius1,
  83. FLOAT Radius2,
  84. FLOAT Length,
  85. UINT Slices,
  86. UINT Stacks,
  87. LPD3DXMESH* ppMesh,
  88. LPD3DXBUFFER* ppAdjacency);
  89. //-------------------------------------------------------------------------
  90. // D3DXCreateSphere:
  91. // -----------------
  92. // Creates a mesh containing a sphere. The sphere is centered at the
  93. // origin.
  94. //
  95. // Parameters:
  96. //
  97. // pDevice The D3D device with which the mesh is going to be used.
  98. // Radius Radius of the sphere (should be >= 0.0f)
  99. // Slices Number of slices about the main axis
  100. // Stacks Number of stacks along the main axis
  101. // ppMesh The mesh object which will be created
  102. // ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
  103. //-------------------------------------------------------------------------
  104. HRESULT WINAPI
  105. D3DXCreateSphere(
  106. LPDIRECT3DDEVICE8 pDevice,
  107. FLOAT Radius,
  108. UINT Slices,
  109. UINT Stacks,
  110. LPD3DXMESH* ppMesh,
  111. LPD3DXBUFFER* ppAdjacency);
  112. //-------------------------------------------------------------------------
  113. // D3DXCreateTorus:
  114. // ----------------
  115. // Creates a mesh containing a torus. The generated torus is centered at
  116. // the origin, and its axis is aligned with the Z-axis.
  117. //
  118. // Parameters:
  119. //
  120. // pDevice The D3D device with which the mesh is going to be used.
  121. // InnerRadius Inner radius of the torus (should be >= 0.0f)
  122. // OuterRadius Outer radius of the torue (should be >= 0.0f)
  123. // Sides Number of sides in a cross-section (must be >= 3)
  124. // Rings Number of rings making up the torus (must be >= 3)
  125. // ppMesh The mesh object which will be created
  126. // ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
  127. //-------------------------------------------------------------------------
  128. HRESULT WINAPI
  129. D3DXCreateTorus(
  130. LPDIRECT3DDEVICE8 pDevice,
  131. FLOAT InnerRadius,
  132. FLOAT OuterRadius,
  133. UINT Sides,
  134. UINT Rings,
  135. LPD3DXMESH* ppMesh,
  136. LPD3DXBUFFER* ppAdjacency);
  137. //-------------------------------------------------------------------------
  138. // D3DXCreateTeapot:
  139. // -----------------
  140. // Creates a mesh containing a teapot.
  141. //
  142. // Parameters:
  143. //
  144. // pDevice The D3D device with which the mesh is going to be used.
  145. // ppMesh The mesh object which will be created
  146. // ppAdjacency Returns a buffer containing adjacency info. Can be NULL.
  147. //-------------------------------------------------------------------------
  148. HRESULT WINAPI
  149. D3DXCreateTeapot(
  150. LPDIRECT3DDEVICE8 pDevice,
  151. LPD3DXMESH* ppMesh,
  152. LPD3DXBUFFER* ppAdjacency);
  153. //-------------------------------------------------------------------------
  154. // D3DXCreateText:
  155. // ---------------
  156. // Creates a mesh containing the specified text using the font associated
  157. // with the device context.
  158. //
  159. // Parameters:
  160. //
  161. // pDevice The D3D device with which the mesh is going to be used.
  162. // hDC Device context, with desired font selected
  163. // pText Text to generate
  164. // Deviation Maximum chordal deviation from true font outlines
  165. // Extrusion Amount to extrude text in -Z direction
  166. // ppMesh The mesh object which will be created
  167. // pGlyphMetrics Address of buffer to receive glyph metric data (or NULL)
  168. //-------------------------------------------------------------------------
  169. HRESULT WINAPI
  170. D3DXCreateTextA(
  171. LPDIRECT3DDEVICE8 pDevice,
  172. HDC hDC,
  173. LPCSTR pText,
  174. FLOAT Deviation,
  175. FLOAT Extrusion,
  176. LPD3DXMESH* ppMesh,
  177. LPD3DXBUFFER* ppAdjacency,
  178. LPGLYPHMETRICSFLOAT pGlyphMetrics);
  179. HRESULT WINAPI
  180. D3DXCreateTextW(
  181. LPDIRECT3DDEVICE8 pDevice,
  182. HDC hDC,
  183. LPCWSTR pText,
  184. FLOAT Deviation,
  185. FLOAT Extrusion,
  186. LPD3DXMESH* ppMesh,
  187. LPD3DXBUFFER* ppAdjacency,
  188. LPGLYPHMETRICSFLOAT pGlyphMetrics);
  189. #ifdef UNICODE
  190. #define D3DXCreateText D3DXCreateTextW
  191. #else
  192. #define D3DXCreateText D3DXCreateTextA
  193. #endif
  194. #ifdef __cplusplus
  195. }
  196. #endif //__cplusplus
  197. #endif //__D3DX8SHAPES_H__