|
|
/*++ BUILD Version: 0004 // Increment this if a change has global effects
Copyright (c) 1985-96, Microsoft Corporation
Module Name:
gl.h
Abstract:
Procedure declarations, constant definitions and macros for the OpenGL component.
--*/
#ifndef __gl_h_
#ifndef __GL_H__
#define __gl_h_
#define __GL_H__
#ifdef __cplusplus
extern "C" { #endif
/*
** Copyright 1996 Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. */
typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef signed char GLbyte; typedef short GLshort; typedef int GLint; typedef int GLsizei; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void GLvoid;
/*************************************************************/
/* Version */ #define GL_VERSION_1_1 1
/* AccumOp */ #define GL_ACCUM 0x0100
#define GL_LOAD 0x0101
#define GL_RETURN 0x0102
#define GL_MULT 0x0103
#define GL_ADD 0x0104
/* AlphaFunction */ #define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
/* AttribMask */ #define GL_CURRENT_BIT 0x00000001
#define GL_POINT_BIT 0x00000002
#define GL_LINE_BIT 0x00000004
#define GL_POLYGON_BIT 0x00000008
#define GL_POLYGON_STIPPLE_BIT 0x00000010
#define GL_PIXEL_MODE_BIT 0x00000020
#define GL_LIGHTING_BIT 0x00000040
#define GL_FOG_BIT 0x00000080
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_ACCUM_BUFFER_BIT 0x00000200
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_VIEWPORT_BIT 0x00000800
#define GL_TRANSFORM_BIT 0x00001000
#define GL_ENABLE_BIT 0x00002000
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_HINT_BIT 0x00008000
#define GL_EVAL_BIT 0x00010000
#define GL_LIST_BIT 0x00020000
#define GL_TEXTURE_BIT 0x00040000
#define GL_SCISSOR_BIT 0x00080000
#define GL_ALL_ATTRIB_BITS 0x000fffff
/* BeginMode */ #define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_QUADS 0x0007
#define GL_QUAD_STRIP 0x0008
#define GL_POLYGON 0x0009
/* BlendingFactorDest */ #define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
/* BlendingFactorSrc */ /* GL_ZERO */ /* GL_ONE */ #define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
/* GL_SRC_ALPHA */ /* GL_ONE_MINUS_SRC_ALPHA */ /* GL_DST_ALPHA */ /* GL_ONE_MINUS_DST_ALPHA */
/* Boolean */ #define GL_TRUE 1
#define GL_FALSE 0
/* ClearBufferMask */ /* GL_COLOR_BUFFER_BIT */ /* GL_ACCUM_BUFFER_BIT */ /* GL_STENCIL_BUFFER_BIT */ /* GL_DEPTH_BUFFER_BIT */
/* ClientArrayType */ /* GL_VERTEX_ARRAY */ /* GL_NORMAL_ARRAY */ /* GL_COLOR_ARRAY */ /* GL_INDEX_ARRAY */ /* GL_TEXTURE_COORD_ARRAY */ /* GL_EDGE_FLAG_ARRAY */
/* ClipPlaneName */ #define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
/* ColorMaterialFace */ /* GL_FRONT */ /* GL_BACK */ /* GL_FRONT_AND_BACK */
/* ColorMaterialParameter */ /* GL_AMBIENT */ /* GL_DIFFUSE */ /* GL_SPECULAR */ /* GL_EMISSION */ /* GL_AMBIENT_AND_DIFFUSE */
/* ColorPointerType */ /* GL_BYTE */ /* GL_UNSIGNED_BYTE */ /* GL_SHORT */ /* GL_UNSIGNED_SHORT */ /* GL_INT */ /* GL_UNSIGNED_INT */ /* GL_FLOAT */ /* GL_DOUBLE */
/* CullFaceMode */ /* GL_FRONT */ /* GL_BACK */ /* GL_FRONT_AND_BACK */
/* DataType */ #define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_2_BYTES 0x1407
#define GL_3_BYTES 0x1408
#define GL_4_BYTES 0x1409
#define GL_DOUBLE 0x140A
/* DepthFunction */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */
/* DrawBufferMode */ #define GL_NONE 0
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_BACK_LEFT 0x0402
#define GL_BACK_RIGHT 0x0403
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_LEFT 0x0406
#define GL_RIGHT 0x0407
#define GL_FRONT_AND_BACK 0x0408
#define GL_AUX0 0x0409
#define GL_AUX1 0x040A
#define GL_AUX2 0x040B
#define GL_AUX3 0x040C
/* Enable */ /* GL_FOG */ /* GL_LIGHTING */ /* GL_TEXTURE_1D */ /* GL_TEXTURE_2D */ /* GL_LINE_STIPPLE */ /* GL_POLYGON_STIPPLE */ /* GL_CULL_FACE */ /* GL_ALPHA_TEST */ /* GL_BLEND */ /* GL_INDEX_LOGIC_OP */ /* GL_COLOR_LOGIC_OP */ /* GL_DITHER */ /* GL_STENCIL_TEST */ /* GL_DEPTH_TEST */ /* GL_CLIP_PLANE0 */ /* GL_CLIP_PLANE1 */ /* GL_CLIP_PLANE2 */ /* GL_CLIP_PLANE3 */ /* GL_CLIP_PLANE4 */ /* GL_CLIP_PLANE5 */ /* GL_LIGHT0 */ /* GL_LIGHT1 */ /* GL_LIGHT2 */ /* GL_LIGHT3 */ /* GL_LIGHT4 */ /* GL_LIGHT5 */ /* GL_LIGHT6 */ /* GL_LIGHT7 */ /* GL_TEXTURE_GEN_S */ /* GL_TEXTURE_GEN_T */ /* GL_TEXTURE_GEN_R */ /* GL_TEXTURE_GEN_Q */ /* GL_MAP1_VERTEX_3 */ /* GL_MAP1_VERTEX_4 */ /* GL_MAP1_COLOR_4 */ /* GL_MAP1_INDEX */ /* GL_MAP1_NORMAL */ /* GL_MAP1_TEXTURE_COORD_1 */ /* GL_MAP1_TEXTURE_COORD_2 */ /* GL_MAP1_TEXTURE_COORD_3 */ /* GL_MAP1_TEXTURE_COORD_4 */ /* GL_MAP2_VERTEX_3 */ /* GL_MAP2_VERTEX_4 */ /* GL_MAP2_COLOR_4 */ /* GL_MAP2_INDEX */ /* GL_MAP2_NORMAL */ /* GL_MAP2_TEXTURE_COORD_1 */ /* GL_MAP2_TEXTURE_COORD_2 */ /* GL_MAP2_TEXTURE_COORD_3 */ /* GL_MAP2_TEXTURE_COORD_4 */ /* GL_POINT_SMOOTH */ /* GL_LINE_SMOOTH */ /* GL_POLYGON_SMOOTH */ /* GL_SCISSOR_TEST */ /* GL_COLOR_MATERIAL */ /* GL_NORMALIZE */ /* GL_AUTO_NORMAL */ /* GL_VERTEX_ARRAY */ /* GL_NORMAL_ARRAY */ /* GL_COLOR_ARRAY */ /* GL_INDEX_ARRAY */ /* GL_TEXTURE_COORD_ARRAY */ /* GL_EDGE_FLAG_ARRAY */ /* GL_POLYGON_OFFSET_POINT */ /* GL_POLYGON_OFFSET_LINE */ /* GL_POLYGON_OFFSET_FILL */
/* ErrorCode */ #define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_OUT_OF_MEMORY 0x0505
/* FeedBackMode */ #define GL_2D 0x0600
#define GL_3D 0x0601
#define GL_3D_COLOR 0x0602
#define GL_3D_COLOR_TEXTURE 0x0603
#define GL_4D_COLOR_TEXTURE 0x0604
/* FeedBackToken */ #define GL_PASS_THROUGH_TOKEN 0x0700
#define GL_POINT_TOKEN 0x0701
#define GL_LINE_TOKEN 0x0702
#define GL_POLYGON_TOKEN 0x0703
#define GL_BITMAP_TOKEN 0x0704
#define GL_DRAW_PIXEL_TOKEN 0x0705
#define GL_COPY_PIXEL_TOKEN 0x0706
#define GL_LINE_RESET_TOKEN 0x0707
/* FogMode */ /* GL_LINEAR */ #define GL_EXP 0x0800
#define GL_EXP2 0x0801
/* FogParameter */ /* GL_FOG_COLOR */ /* GL_FOG_DENSITY */ /* GL_FOG_END */ /* GL_FOG_INDEX */ /* GL_FOG_MODE */ /* GL_FOG_START */
/* FrontFaceDirection */ #define GL_CW 0x0900
#define GL_CCW 0x0901
/* GetMapTarget */ #define GL_COEFF 0x0A00
#define GL_ORDER 0x0A01
#define GL_DOMAIN 0x0A02
/* GetPixelMap */ /* GL_PIXEL_MAP_I_TO_I */ /* GL_PIXEL_MAP_S_TO_S */ /* GL_PIXEL_MAP_I_TO_R */ /* GL_PIXEL_MAP_I_TO_G */ /* GL_PIXEL_MAP_I_TO_B */ /* GL_PIXEL_MAP_I_TO_A */ /* GL_PIXEL_MAP_R_TO_R */ /* GL_PIXEL_MAP_G_TO_G */ /* GL_PIXEL_MAP_B_TO_B */ /* GL_PIXEL_MAP_A_TO_A */
/* GetPointerTarget */ /* GL_VERTEX_ARRAY_POINTER */ /* GL_NORMAL_ARRAY_POINTER */ /* GL_COLOR_ARRAY_POINTER */ /* GL_INDEX_ARRAY_POINTER */ /* GL_TEXTURE_COORD_ARRAY_POINTER */ /* GL_EDGE_FLAG_ARRAY_POINTER */
/* GetTarget */ #define GL_CURRENT_COLOR 0x0B00
#define GL_CURRENT_INDEX 0x0B01
#define GL_CURRENT_NORMAL 0x0B02
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#define GL_CURRENT_RASTER_COLOR 0x0B04
#define GL_CURRENT_RASTER_INDEX 0x0B05
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
#define GL_CURRENT_RASTER_POSITION 0x0B07
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
#define GL_POINT_SMOOTH 0x0B10
#define GL_POINT_SIZE 0x0B11
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_LINE_SMOOTH 0x0B20
#define GL_LINE_WIDTH 0x0B21
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_LINE_STIPPLE 0x0B24
#define GL_LINE_STIPPLE_PATTERN 0x0B25
#define GL_LINE_STIPPLE_REPEAT 0x0B26
#define GL_LIST_MODE 0x0B30
#define GL_MAX_LIST_NESTING 0x0B31
#define GL_LIST_BASE 0x0B32
#define GL_LIST_INDEX 0x0B33
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_POLYGON_STIPPLE 0x0B42
#define GL_EDGE_FLAG 0x0B43
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_LIGHTING 0x0B50
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GL_SHADE_MODEL 0x0B54
#define GL_COLOR_MATERIAL_FACE 0x0B55
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define GL_COLOR_MATERIAL 0x0B57
#define GL_FOG 0x0B60
#define GL_FOG_INDEX 0x0B61
#define GL_FOG_DENSITY 0x0B62
#define GL_FOG_START 0x0B63
#define GL_FOG_END 0x0B64
#define GL_FOG_MODE 0x0B65
#define GL_FOG_COLOR 0x0B66
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_ACCUM_CLEAR_VALUE 0x0B80
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_MATRIX_MODE 0x0BA0
#define GL_NORMALIZE 0x0BA1
#define GL_VIEWPORT 0x0BA2
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define GL_ALPHA_TEST 0x0BC0
#define GL_ALPHA_TEST_FUNC 0x0BC1
#define GL_ALPHA_TEST_REF 0x0BC2
#define GL_DITHER 0x0BD0
#define GL_BLEND_DST 0x0BE0
#define GL_BLEND_SRC 0x0BE1
#define GL_BLEND 0x0BE2
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_INDEX_LOGIC_OP 0x0BF1
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_AUX_BUFFERS 0x0C00
#define GL_DRAW_BUFFER 0x0C01
#define GL_READ_BUFFER 0x0C02
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_INDEX_CLEAR_VALUE 0x0C20
#define GL_INDEX_WRITEMASK 0x0C21
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_INDEX_MODE 0x0C30
#define GL_RGBA_MODE 0x0C31
#define GL_DOUBLEBUFFER 0x0C32
#define GL_STEREO 0x0C33
#define GL_RENDER_MODE 0x0C40
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_FOG_HINT 0x0C54
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_Q 0x0C63
#define GL_PIXEL_MAP_I_TO_I 0x0C70
#define GL_PIXEL_MAP_S_TO_S 0x0C71
#define GL_PIXEL_MAP_I_TO_R 0x0C72
#define GL_PIXEL_MAP_I_TO_G 0x0C73
#define GL_PIXEL_MAP_I_TO_B 0x0C74
#define GL_PIXEL_MAP_I_TO_A 0x0C75
#define GL_PIXEL_MAP_R_TO_R 0x0C76
#define GL_PIXEL_MAP_G_TO_G 0x0C77
#define GL_PIXEL_MAP_B_TO_B 0x0C78
#define GL_PIXEL_MAP_A_TO_A 0x0C79
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_SWAP_BYTES 0x0D00
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_MAP_COLOR 0x0D10
#define GL_MAP_STENCIL 0x0D11
#define GL_INDEX_SHIFT 0x0D12
#define GL_INDEX_OFFSET 0x0D13
#define GL_RED_SCALE 0x0D14
#define GL_RED_BIAS 0x0D15
#define GL_ZOOM_X 0x0D16
#define GL_ZOOM_Y 0x0D17
#define GL_GREEN_SCALE 0x0D18
#define GL_GREEN_BIAS 0x0D19
#define GL_BLUE_SCALE 0x0D1A
#define GL_BLUE_BIAS 0x0D1B
#define GL_ALPHA_SCALE 0x0D1C
#define GL_ALPHA_BIAS 0x0D1D
#define GL_DEPTH_SCALE 0x0D1E
#define GL_DEPTH_BIAS 0x0D1F
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_INDEX_BITS 0x0D51
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_ALPHA_BITS 0x0D55
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_ACCUM_RED_BITS 0x0D58
#define GL_ACCUM_GREEN_BITS 0x0D59
#define GL_ACCUM_BLUE_BITS 0x0D5A
#define GL_ACCUM_ALPHA_BITS 0x0D5B
#define GL_NAME_STACK_DEPTH 0x0D70
#define GL_AUTO_NORMAL 0x0D80
#define GL_MAP1_COLOR_4 0x0D90
#define GL_MAP1_INDEX 0x0D91
#define GL_MAP1_NORMAL 0x0D92
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
#define GL_MAP1_VERTEX_3 0x0D97
#define GL_MAP1_VERTEX_4 0x0D98
#define GL_MAP2_COLOR_4 0x0DB0
#define GL_MAP2_INDEX 0x0DB1
#define GL_MAP2_NORMAL 0x0DB2
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define GL_MAP2_VERTEX_3 0x0DB7
#define GL_MAP2_VERTEX_4 0x0DB8
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_2D 0x0DE1
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
/* GL_TEXTURE_BINDING_1D */ /* GL_TEXTURE_BINDING_2D */ /* GL_VERTEX_ARRAY */ /* GL_NORMAL_ARRAY */ /* GL_COLOR_ARRAY */ /* GL_INDEX_ARRAY */ /* GL_TEXTURE_COORD_ARRAY */ /* GL_EDGE_FLAG_ARRAY */ /* GL_VERTEX_ARRAY_SIZE */ /* GL_VERTEX_ARRAY_TYPE */ /* GL_VERTEX_ARRAY_STRIDE */ /* GL_NORMAL_ARRAY_TYPE */ /* GL_NORMAL_ARRAY_STRIDE */ /* GL_COLOR_ARRAY_SIZE */ /* GL_COLOR_ARRAY_TYPE */ /* GL_COLOR_ARRAY_STRIDE */ /* GL_INDEX_ARRAY_TYPE */ /* GL_INDEX_ARRAY_STRIDE */ /* GL_TEXTURE_COORD_ARRAY_SIZE */ /* GL_TEXTURE_COORD_ARRAY_TYPE */ /* GL_TEXTURE_COORD_ARRAY_STRIDE */ /* GL_EDGE_FLAG_ARRAY_STRIDE */ /* GL_POLYGON_OFFSET_FACTOR */ /* GL_POLYGON_OFFSET_UNITS */
/* GetTextureParameter */ /* GL_TEXTURE_MAG_FILTER */ /* GL_TEXTURE_MIN_FILTER */ /* GL_TEXTURE_WRAP_S */ /* GL_TEXTURE_WRAP_T */ #define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_BORDER 0x1005
/* GL_TEXTURE_RED_SIZE */ /* GL_TEXTURE_GREEN_SIZE */ /* GL_TEXTURE_BLUE_SIZE */ /* GL_TEXTURE_ALPHA_SIZE */ /* GL_TEXTURE_LUMINANCE_SIZE */ /* GL_TEXTURE_INTENSITY_SIZE */ /* GL_TEXTURE_PRIORITY */ /* GL_TEXTURE_RESIDENT */
/* HintMode */ #define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
/* HintTarget */ /* GL_PERSPECTIVE_CORRECTION_HINT */ /* GL_POINT_SMOOTH_HINT */ /* GL_LINE_SMOOTH_HINT */ /* GL_POLYGON_SMOOTH_HINT */ /* GL_FOG_HINT */ /* GL_PHONG_HINT */
/* IndexPointerType */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */
/* LightModelParameter */ /* GL_LIGHT_MODEL_AMBIENT */ /* GL_LIGHT_MODEL_LOCAL_VIEWER */ /* GL_LIGHT_MODEL_TWO_SIDE */
/* LightName */ #define GL_LIGHT0 0x4000
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
#define GL_LIGHT3 0x4003
#define GL_LIGHT4 0x4004
#define GL_LIGHT5 0x4005
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007
/* LightParameter */ #define GL_AMBIENT 0x1200
#define GL_DIFFUSE 0x1201
#define GL_SPECULAR 0x1202
#define GL_POSITION 0x1203
#define GL_SPOT_DIRECTION 0x1204
#define GL_SPOT_EXPONENT 0x1205
#define GL_SPOT_CUTOFF 0x1206
#define GL_CONSTANT_ATTENUATION 0x1207
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_QUADRATIC_ATTENUATION 0x1209
/* InterleavedArrays */ /* GL_V2F */ /* GL_V3F */ /* GL_C4UB_V2F */ /* GL_C4UB_V3F */ /* GL_C3F_V3F */ /* GL_N3F_V3F */ /* GL_C4F_N3F_V3F */ /* GL_T2F_V3F */ /* GL_T4F_V4F */ /* GL_T2F_C4UB_V3F */ /* GL_T2F_C3F_V3F */ /* GL_T2F_N3F_V3F */ /* GL_T2F_C4F_N3F_V3F */ /* GL_T4F_C4F_N3F_V4F */
/* ListMode */ #define GL_COMPILE 0x1300
#define GL_COMPILE_AND_EXECUTE 0x1301
/* ListNameType */ /* GL_BYTE */ /* GL_UNSIGNED_BYTE */ /* GL_SHORT */ /* GL_UNSIGNED_SHORT */ /* GL_INT */ /* GL_UNSIGNED_INT */ /* GL_FLOAT */ /* GL_2_BYTES */ /* GL_3_BYTES */ /* GL_4_BYTES */
/* LogicOp */ #define GL_CLEAR 0x1500
#define GL_AND 0x1501
#define GL_AND_REVERSE 0x1502
#define GL_COPY 0x1503
#define GL_AND_INVERTED 0x1504
#define GL_NOOP 0x1505
#define GL_XOR 0x1506
#define GL_OR 0x1507
#define GL_NOR 0x1508
#define GL_EQUIV 0x1509
#define GL_INVERT 0x150A
#define GL_OR_REVERSE 0x150B
#define GL_COPY_INVERTED 0x150C
#define GL_OR_INVERTED 0x150D
#define GL_NAND 0x150E
#define GL_SET 0x150F
/* MapTarget */ /* GL_MAP1_COLOR_4 */ /* GL_MAP1_INDEX */ /* GL_MAP1_NORMAL */ /* GL_MAP1_TEXTURE_COORD_1 */ /* GL_MAP1_TEXTURE_COORD_2 */ /* GL_MAP1_TEXTURE_COORD_3 */ /* GL_MAP1_TEXTURE_COORD_4 */ /* GL_MAP1_VERTEX_3 */ /* GL_MAP1_VERTEX_4 */ /* GL_MAP2_COLOR_4 */ /* GL_MAP2_INDEX */ /* GL_MAP2_NORMAL */ /* GL_MAP2_TEXTURE_COORD_1 */ /* GL_MAP2_TEXTURE_COORD_2 */ /* GL_MAP2_TEXTURE_COORD_3 */ /* GL_MAP2_TEXTURE_COORD_4 */ /* GL_MAP2_VERTEX_3 */ /* GL_MAP2_VERTEX_4 */
/* MaterialFace */ /* GL_FRONT */ /* GL_BACK */ /* GL_FRONT_AND_BACK */
/* MaterialParameter */ #define GL_EMISSION 0x1600
#define GL_SHININESS 0x1601
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_COLOR_INDEXES 0x1603
/* GL_AMBIENT */ /* GL_DIFFUSE */ /* GL_SPECULAR */
/* MatrixMode */ #define GL_MODELVIEW 0x1700
#define GL_PROJECTION 0x1701
#define GL_TEXTURE 0x1702
/* MeshMode1 */ /* GL_POINT */ /* GL_LINE */
/* MeshMode2 */ /* GL_POINT */ /* GL_LINE */ /* GL_FILL */
/* NormalPointerType */ /* GL_BYTE */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */
/* PixelCopyType */ #define GL_COLOR 0x1800
#define GL_DEPTH 0x1801
#define GL_STENCIL 0x1802
/* PixelFormat */ #define GL_COLOR_INDEX 0x1900
#define GL_STENCIL_INDEX 0x1901
#define GL_DEPTH_COMPONENT 0x1902
#define GL_RED 0x1903
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
/* PixelMap */ /* GL_PIXEL_MAP_I_TO_I */ /* GL_PIXEL_MAP_S_TO_S */ /* GL_PIXEL_MAP_I_TO_R */ /* GL_PIXEL_MAP_I_TO_G */ /* GL_PIXEL_MAP_I_TO_B */ /* GL_PIXEL_MAP_I_TO_A */ /* GL_PIXEL_MAP_R_TO_R */ /* GL_PIXEL_MAP_G_TO_G */ /* GL_PIXEL_MAP_B_TO_B */ /* GL_PIXEL_MAP_A_TO_A */
/* PixelStore */ /* GL_UNPACK_SWAP_BYTES */ /* GL_UNPACK_LSB_FIRST */ /* GL_UNPACK_ROW_LENGTH */ /* GL_UNPACK_SKIP_ROWS */ /* GL_UNPACK_SKIP_PIXELS */ /* GL_UNPACK_ALIGNMENT */ /* GL_PACK_SWAP_BYTES */ /* GL_PACK_LSB_FIRST */ /* GL_PACK_ROW_LENGTH */ /* GL_PACK_SKIP_ROWS */ /* GL_PACK_SKIP_PIXELS */ /* GL_PACK_ALIGNMENT */
/* PixelTransfer */ /* GL_MAP_COLOR */ /* GL_MAP_STENCIL */ /* GL_INDEX_SHIFT */ /* GL_INDEX_OFFSET */ /* GL_RED_SCALE */ /* GL_RED_BIAS */ /* GL_GREEN_SCALE */ /* GL_GREEN_BIAS */ /* GL_BLUE_SCALE */ /* GL_BLUE_BIAS */ /* GL_ALPHA_SCALE */ /* GL_ALPHA_BIAS */ /* GL_DEPTH_SCALE */ /* GL_DEPTH_BIAS */
/* PixelType */ #define GL_BITMAP 0x1A00
/* GL_BYTE */ /* GL_UNSIGNED_BYTE */ /* GL_SHORT */ /* GL_UNSIGNED_SHORT */ /* GL_INT */ /* GL_UNSIGNED_INT */ /* GL_FLOAT */
/* PolygonMode */ #define GL_POINT 0x1B00
#define GL_LINE 0x1B01
#define GL_FILL 0x1B02
/* ReadBufferMode */ /* GL_FRONT_LEFT */ /* GL_FRONT_RIGHT */ /* GL_BACK_LEFT */ /* GL_BACK_RIGHT */ /* GL_FRONT */ /* GL_BACK */ /* GL_LEFT */ /* GL_RIGHT */ /* GL_AUX0 */ /* GL_AUX1 */ /* GL_AUX2 */ /* GL_AUX3 */
/* RenderingMode */ #define GL_RENDER 0x1C00
#define GL_FEEDBACK 0x1C01
#define GL_SELECT 0x1C02
/* ShadingModel */ #define GL_FLAT 0x1D00
#define GL_SMOOTH 0x1D01
/* StencilFunction */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */
/* StencilOp */ /* GL_ZERO */ #define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
/* GL_INVERT */
/* StringName */ #define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
/* TextureCoordName */ #define GL_S 0x2000
#define GL_T 0x2001
#define GL_R 0x2002
#define GL_Q 0x2003
/* TexCoordPointerType */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */
/* TextureEnvMode */ #define GL_MODULATE 0x2100
#define GL_DECAL 0x2101
/* GL_BLEND */ /* GL_REPLACE */
/* TextureEnvParameter */ #define GL_TEXTURE_ENV_MODE 0x2200
#define GL_TEXTURE_ENV_COLOR 0x2201
/* TextureEnvTarget */ #define GL_TEXTURE_ENV 0x2300
/* TextureGenMode */ #define GL_EYE_LINEAR 0x2400
#define GL_OBJECT_LINEAR 0x2401
#define GL_SPHERE_MAP 0x2402
/* TextureGenParameter */ #define GL_TEXTURE_GEN_MODE 0x2500
#define GL_OBJECT_PLANE 0x2501
#define GL_EYE_PLANE 0x2502
/* TextureMagFilter */ #define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
/* TextureMinFilter */ /* GL_NEAREST */ /* GL_LINEAR */ #define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
/* TextureParameterName */ #define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
/* GL_TEXTURE_BORDER_COLOR */ /* GL_TEXTURE_PRIORITY */
/* TextureTarget */ /* GL_TEXTURE_1D */ /* GL_TEXTURE_2D */ /* GL_PROXY_TEXTURE_1D */ /* GL_PROXY_TEXTURE_2D */
/* TextureWrapMode */ #define GL_CLAMP 0x2900
#define GL_REPEAT 0x2901
/* VertexPointerType */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */
/* ClientAttribMask */ #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
/* polygon_offset */ #define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_FILL 0x8037
/* texture */ #define GL_ALPHA4 0x803B
#define GL_ALPHA8 0x803C
#define GL_ALPHA12 0x803D
#define GL_ALPHA16 0x803E
#define GL_LUMINANCE4 0x803F
#define GL_LUMINANCE8 0x8040
#define GL_LUMINANCE12 0x8041
#define GL_LUMINANCE16 0x8042
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_LUMINANCE6_ALPHA2 0x8044
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_LUMINANCE16_ALPHA16 0x8048
#define GL_INTENSITY 0x8049
#define GL_INTENSITY4 0x804A
#define GL_INTENSITY8 0x804B
#define GL_INTENSITY12 0x804C
#define GL_INTENSITY16 0x804D
#define GL_R3_G3_B2 0x2A10
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB8 0x8051
#define GL_RGB10 0x8052
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064
/* texture_object */ #define GL_TEXTURE_PRIORITY 0x8066
#define GL_TEXTURE_RESIDENT 0x8067
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_2D 0x8069
/* vertex_array */ #define GL_VERTEX_ARRAY 0x8074
#define GL_NORMAL_ARRAY 0x8075
#define GL_COLOR_ARRAY 0x8076
#define GL_INDEX_ARRAY 0x8077
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_VERTEX_ARRAY_TYPE 0x807B
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_COLOR_ARRAY_SIZE 0x8081
#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_COLOR_ARRAY_STRIDE 0x8083
#define GL_INDEX_ARRAY_TYPE 0x8085
#define GL_INDEX_ARRAY_STRIDE 0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_INDEX_ARRAY_POINTER 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
#define GL_V2F 0x2A20
#define GL_V3F 0x2A21
#define GL_C4UB_V2F 0x2A22
#define GL_C4UB_V3F 0x2A23
#define GL_C3F_V3F 0x2A24
#define GL_N3F_V3F 0x2A25
#define GL_C4F_N3F_V3F 0x2A26
#define GL_T2F_V3F 0x2A27
#define GL_T4F_V4F 0x2A28
#define GL_T2F_C4UB_V3F 0x2A29
#define GL_T2F_C3F_V3F 0x2A2A
#define GL_T2F_N3F_V3F 0x2A2B
#define GL_T2F_C4F_N3F_V3F 0x2A2C
#define GL_T4F_C4F_N3F_V4F 0x2A2D
/* Extensions */ #define GL_EXT_vertex_array 1
#define GL_EXT_bgra 1
#define GL_EXT_paletted_texture 1
#define GL_WIN_swap_hint 1
#define GL_WIN_draw_range_elements 1
// #define GL_WIN_phong_shading 1
// #define GL_WIN_specular_fog 1
/* EXT_vertex_array */ #define GL_VERTEX_ARRAY_EXT 0x8074
#define GL_NORMAL_ARRAY_EXT 0x8075
#define GL_COLOR_ARRAY_EXT 0x8076
#define GL_INDEX_ARRAY_EXT 0x8077
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
#define GL_DOUBLE_EXT GL_DOUBLE
/* EXT_bgra */ #define GL_BGR_EXT 0x80E0
#define GL_BGRA_EXT 0x80E1
/* EXT_paletted_texture */
/* These must match the GL_COLOR_TABLE_*_SGI enumerants */ #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
#define GL_COLOR_INDEX1_EXT 0x80E2
#define GL_COLOR_INDEX2_EXT 0x80E3
#define GL_COLOR_INDEX4_EXT 0x80E4
#define GL_COLOR_INDEX8_EXT 0x80E5
#define GL_COLOR_INDEX12_EXT 0x80E6
#define GL_COLOR_INDEX16_EXT 0x80E7
/* WIN_draw_range_elements */ #define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8
#define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9
/* WIN_phong_shading */ #define GL_PHONG_WIN 0x80EA
#define GL_PHONG_HINT_WIN 0x80EB
/* WIN_specular_fog */ #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
/* For compatibility with OpenGL v1.0 */ #define GL_LOGIC_OP GL_INDEX_LOGIC_OP
#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
/*************************************************************/
WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value); WINGDIAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref); WINGDIAPI GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); WINGDIAPI void APIENTRY glArrayElement (GLint i); WINGDIAPI void APIENTRY glBegin (GLenum mode); WINGDIAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); WINGDIAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); WINGDIAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); WINGDIAPI void APIENTRY glCallList (GLuint list); WINGDIAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); WINGDIAPI void APIENTRY glClear (GLbitfield mask); WINGDIAPI void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); WINGDIAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); WINGDIAPI void APIENTRY glClearDepth (GLclampd depth); WINGDIAPI void APIENTRY glClearIndex (GLfloat c); WINGDIAPI void APIENTRY glClearStencil (GLint s); WINGDIAPI void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation); WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v); WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v); WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v); WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint blue); WINGDIAPI void APIENTRY glColor3iv (const GLint *v); WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); WINGDIAPI void APIENTRY glColor3sv (const GLshort *v); WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v); WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v); WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); WINGDIAPI void APIENTRY glColor3usv (const GLushort *v); WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v); WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v); WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v); WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); WINGDIAPI void APIENTRY glColor4iv (const GLint *v); WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); WINGDIAPI void APIENTRY glColor4sv (const GLshort *v); WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v); WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v); WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); WINGDIAPI void APIENTRY glColor4usv (const GLushort *v); WINGDIAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); WINGDIAPI void APIENTRY glColorMaterial (GLenum face, GLenum mode); WINGDIAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); WINGDIAPI void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); WINGDIAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); WINGDIAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); WINGDIAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); WINGDIAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); WINGDIAPI void APIENTRY glCullFace (GLenum mode); WINGDIAPI void APIENTRY glDeleteLists (GLuint list, GLsizei range); WINGDIAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); WINGDIAPI void APIENTRY glDepthFunc (GLenum func); WINGDIAPI void APIENTRY glDepthMask (GLboolean flag); WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); WINGDIAPI void APIENTRY glDisable (GLenum cap); WINGDIAPI void APIENTRY glDisableClientState (GLenum array); WINGDIAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); WINGDIAPI void APIENTRY glDrawBuffer (GLenum mode); WINGDIAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); WINGDIAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); WINGDIAPI void APIENTRY glEdgeFlag (GLboolean flag); WINGDIAPI void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); WINGDIAPI void APIENTRY glEdgeFlagv (const GLboolean *flag); WINGDIAPI void APIENTRY glEnable (GLenum cap); WINGDIAPI void APIENTRY glEnableClientState (GLenum array); WINGDIAPI void APIENTRY glEnd (void); WINGDIAPI void APIENTRY glEndList (void); WINGDIAPI void APIENTRY glEvalCoord1d (GLdouble u); WINGDIAPI void APIENTRY glEvalCoord1dv (const GLdouble *u); WINGDIAPI void APIENTRY glEvalCoord1f (GLfloat u); WINGDIAPI void APIENTRY glEvalCoord1fv (const GLfloat *u); WINGDIAPI void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v); WINGDIAPI void APIENTRY glEvalCoord2dv (const GLdouble *u); WINGDIAPI void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v); WINGDIAPI void APIENTRY glEvalCoord2fv (const GLfloat *u); WINGDIAPI void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); WINGDIAPI void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); WINGDIAPI void APIENTRY glEvalPoint1 (GLint i); WINGDIAPI void APIENTRY glEvalPoint2 (GLint i, GLint j); WINGDIAPI void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); WINGDIAPI void APIENTRY glFinish (void); WINGDIAPI void APIENTRY glFlush (void); WINGDIAPI void APIENTRY glFogf (GLenum pname, GLfloat param); WINGDIAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params); WINGDIAPI void APIENTRY glFogi (GLenum pname, GLint param); WINGDIAPI void APIENTRY glFogiv (GLenum pname, const GLint *params); WINGDIAPI void APIENTRY glFrontFace (GLenum mode); WINGDIAPI void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); WINGDIAPI GLuint APIENTRY glGenLists (GLsizei range); WINGDIAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); WINGDIAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); WINGDIAPI void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); WINGDIAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params); WINGDIAPI GLenum APIENTRY glGetError (void); WINGDIAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params); WINGDIAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params); WINGDIAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); WINGDIAPI void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); WINGDIAPI void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); WINGDIAPI void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); WINGDIAPI void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); WINGDIAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); WINGDIAPI void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); WINGDIAPI void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); WINGDIAPI void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); WINGDIAPI void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values); WINGDIAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params); WINGDIAPI void APIENTRY glGetPolygonStipple (GLubyte *mask); WINGDIAPI const GLubyte * APIENTRY glGetString (GLenum name); WINGDIAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); WINGDIAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); WINGDIAPI void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); WINGDIAPI void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); WINGDIAPI void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); WINGDIAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); WINGDIAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); WINGDIAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); WINGDIAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); WINGDIAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); WINGDIAPI void APIENTRY glHint (GLenum target, GLenum mode); WINGDIAPI void APIENTRY glIndexMask (GLuint mask); WINGDIAPI void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); WINGDIAPI void APIENTRY glIndexd (GLdouble c); WINGDIAPI void APIENTRY glIndexdv (const GLdouble *c); WINGDIAPI void APIENTRY glIndexf (GLfloat c); WINGDIAPI void APIENTRY glIndexfv (const GLfloat *c); WINGDIAPI void APIENTRY glIndexi (GLint c); WINGDIAPI void APIENTRY glIndexiv (const GLint *c); WINGDIAPI void APIENTRY glIndexs (GLshort c); WINGDIAPI void APIENTRY glIndexsv (const GLshort *c); WINGDIAPI void APIENTRY glIndexub (GLubyte c); WINGDIAPI void APIENTRY glIndexubv (const GLubyte *c); WINGDIAPI void APIENTRY glInitNames (void); WINGDIAPI void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); WINGDIAPI GLboolean APIENTRY glIsEnabled (GLenum cap); WINGDIAPI GLboolean APIENTRY glIsList (GLuint list); WINGDIAPI GLboolean APIENTRY glIsTexture (GLuint texture); WINGDIAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param); WINGDIAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); WINGDIAPI void APIENTRY glLightModeli (GLenum pname, GLint param); WINGDIAPI void APIENTRY glLightModeliv (GLenum pname, const GLint *params); WINGDIAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); WINGDIAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); WINGDIAPI void APIENTRY glLighti (GLenum light, GLenum pname, GLint param); WINGDIAPI void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); WINGDIAPI void APIENTRY glLineStipple (GLint factor, GLushort pattern); WINGDIAPI void APIENTRY glLineWidth (GLfloat width); WINGDIAPI void APIENTRY glListBase (GLuint base); WINGDIAPI void APIENTRY glLoadIdentity (void); WINGDIAPI void APIENTRY glLoadMatrixd (const GLdouble *m); WINGDIAPI void APIENTRY glLoadMatrixf (const GLfloat *m); WINGDIAPI void APIENTRY glLoadName (GLuint name); WINGDIAPI void APIENTRY glLogicOp (GLenum opcode); WINGDIAPI void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); WINGDIAPI void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); WINGDIAPI void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); WINGDIAPI void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); WINGDIAPI void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); WINGDIAPI void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); WINGDIAPI void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); WINGDIAPI void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); WINGDIAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); WINGDIAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); WINGDIAPI void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param); WINGDIAPI void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); WINGDIAPI void APIENTRY glMatrixMode (GLenum mode); WINGDIAPI void APIENTRY glMultMatrixd (const GLdouble *m); WINGDIAPI void APIENTRY glMultMatrixf (const GLfloat *m); WINGDIAPI void APIENTRY glNewList (GLuint list, GLenum mode); WINGDIAPI void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); WINGDIAPI void APIENTRY glNormal3bv (const GLbyte *v); WINGDIAPI void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); WINGDIAPI void APIENTRY glNormal3dv (const GLdouble *v); WINGDIAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); WINGDIAPI void APIENTRY glNormal3fv (const GLfloat *v); WINGDIAPI void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); WINGDIAPI void APIENTRY glNormal3iv (const GLint *v); WINGDIAPI void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); WINGDIAPI void APIENTRY glNormal3sv (const GLshort *v); WINGDIAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); WINGDIAPI void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); WINGDIAPI void APIENTRY glPassThrough (GLfloat token); WINGDIAPI void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); WINGDIAPI void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); WINGDIAPI void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); WINGDIAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param); WINGDIAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); WINGDIAPI void APIENTRY glPixelTransferf (GLenum pname, GLfloat param); WINGDIAPI void APIENTRY glPixelTransferi (GLenum pname, GLint param); WINGDIAPI void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); WINGDIAPI void APIENTRY glPointSize (GLfloat size); WINGDIAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode); WINGDIAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); WINGDIAPI void APIENTRY glPolygonStipple (const GLubyte *mask); WINGDIAPI void APIENTRY glPopAttrib (void); WINGDIAPI void APIENTRY glPopClientAttrib (void); WINGDIAPI void APIENTRY glPopMatrix (void); WINGDIAPI void APIENTRY glPopName (void); WINGDIAPI void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); WINGDIAPI void APIENTRY glPushAttrib (GLbitfield mask); WINGDIAPI void APIENTRY glPushClientAttrib (GLbitfield mask); WINGDIAPI void APIENTRY glPushMatrix (void); WINGDIAPI void APIENTRY glPushName (GLuint name); WINGDIAPI void APIENTRY glRasterPos2d (GLdouble x, GLdouble y); WINGDIAPI void APIENTRY glRasterPos2dv (const GLdouble *v); WINGDIAPI void APIENTRY glRasterPos2f (GLfloat x, GLfloat y); WINGDIAPI void APIENTRY glRasterPos2fv (const GLfloat *v); WINGDIAPI void APIENTRY glRasterPos2i (GLint x, GLint y); WINGDIAPI void APIENTRY glRasterPos2iv (const GLint *v); WINGDIAPI void APIENTRY glRasterPos2s (GLshort x, GLshort y); WINGDIAPI void APIENTRY glRasterPos2sv (const GLshort *v); WINGDIAPI void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); WINGDIAPI void APIENTRY glRasterPos3dv (const GLdouble *v); WINGDIAPI void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); WINGDIAPI void APIENTRY glRasterPos3fv (const GLfloat *v); WINGDIAPI void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z); WINGDIAPI void APIENTRY glRasterPos3iv (const GLint *v); WINGDIAPI void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); WINGDIAPI void APIENTRY glRasterPos3sv (const GLshort *v); WINGDIAPI void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); WINGDIAPI void APIENTRY glRasterPos4dv (const GLdouble *v); WINGDIAPI void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); WINGDIAPI void APIENTRY glRasterPos4fv (const GLfloat *v); WINGDIAPI void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); WINGDIAPI void APIENTRY glRasterPos4iv (const GLint *v); WINGDIAPI void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); WINGDIAPI void APIENTRY glRasterPos4sv (const GLshort *v); WINGDIAPI void APIENTRY glReadBuffer (GLenum mode); WINGDIAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); WINGDIAPI void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); WINGDIAPI void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); WINGDIAPI void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); WINGDIAPI void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); WINGDIAPI void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); WINGDIAPI void APIENTRY glRectiv (const GLint *v1, const GLint *v2); WINGDIAPI void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); WINGDIAPI void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2); WINGDIAPI GLint APIENTRY glRenderMode (GLenum mode); WINGDIAPI void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); WINGDIAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); WINGDIAPI void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); WINGDIAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); WINGDIAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); WINGDIAPI void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); WINGDIAPI void APIENTRY glShadeModel (GLenum mode); WINGDIAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); WINGDIAPI void APIENTRY glStencilMask (GLuint mask); WINGDIAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); WINGDIAPI void APIENTRY glTexCoord1d (GLdouble s); WINGDIAPI void APIENTRY glTexCoord1dv (const GLdouble *v); WINGDIAPI void APIENTRY glTexCoord1f (GLfloat s); WINGDIAPI void APIENTRY glTexCoord1fv (const GLfloat *v); WINGDIAPI void APIENTRY glTexCoord1i (GLint s); WINGDIAPI void APIENTRY glTexCoord1iv (const GLint *v); WINGDIAPI void APIENTRY glTexCoord1s (GLshort s); WINGDIAPI void APIENTRY glTexCoord1sv (const GLshort *v); WINGDIAPI void APIENTRY glTexCoord2d (GLdouble s, GLdouble t); WINGDIAPI void APIENTRY glTexCoord2dv (const GLdouble *v); WINGDIAPI void APIENTRY glTexCoord2f (GLfloat s, GLfloat t); WINGDIAPI void APIENTRY glTexCoord2fv (const GLfloat *v); WINGDIAPI void APIENTRY glTexCoord2i (GLint s, GLint t); WINGDIAPI void APIENTRY glTexCoord2iv (const GLint *v); WINGDIAPI void APIENTRY glTexCoord2s (GLshort s, GLshort t); WINGDIAPI void APIENTRY glTexCoord2sv (const GLshort *v); WINGDIAPI void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); WINGDIAPI void APIENTRY glTexCoord3dv (const GLdouble *v); WINGDIAPI void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); WINGDIAPI void APIENTRY glTexCoord3fv (const GLfloat *v); WINGDIAPI void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r); WINGDIAPI void APIENTRY glTexCoord3iv (const GLint *v); WINGDIAPI void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); WINGDIAPI void APIENTRY glTexCoord3sv (const GLshort *v); WINGDIAPI void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); WINGDIAPI void APIENTRY glTexCoord4dv (const GLdouble *v); WINGDIAPI void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); WINGDIAPI void APIENTRY glTexCoord4fv (const GLfloat *v); WINGDIAPI void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); WINGDIAPI void APIENTRY glTexCoord4iv (const GLint *v); WINGDIAPI void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); WINGDIAPI void APIENTRY glTexCoord4sv (const GLshort *v); WINGDIAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); WINGDIAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); WINGDIAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); WINGDIAPI void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); WINGDIAPI void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); WINGDIAPI void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); WINGDIAPI void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); WINGDIAPI void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); WINGDIAPI void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); WINGDIAPI void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); WINGDIAPI void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); WINGDIAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); WINGDIAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); WINGDIAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); WINGDIAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); WINGDIAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); WINGDIAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); WINGDIAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); WINGDIAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); WINGDIAPI void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); WINGDIAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); WINGDIAPI void APIENTRY glVertex2d (GLdouble x, GLdouble y); WINGDIAPI void APIENTRY glVertex2dv (const GLdouble *v); WINGDIAPI void APIENTRY glVertex2f (GLfloat x, GLfloat y); WINGDIAPI void APIENTRY glVertex2fv (const GLfloat *v); WINGDIAPI void APIENTRY glVertex2i (GLint x, GLint y); WINGDIAPI void APIENTRY glVertex2iv (const GLint *v); WINGDIAPI void APIENTRY glVertex2s (GLshort x, GLshort y); WINGDIAPI void APIENTRY glVertex2sv (const GLshort *v); WINGDIAPI void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); WINGDIAPI void APIENTRY glVertex3dv (const GLdouble *v); WINGDIAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); WINGDIAPI void APIENTRY glVertex3fv (const GLfloat *v); WINGDIAPI void APIENTRY glVertex3i (GLint x, GLint y, GLint z); WINGDIAPI void APIENTRY glVertex3iv (const GLint *v); WINGDIAPI void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); WINGDIAPI void APIENTRY glVertex3sv (const GLshort *v); WINGDIAPI void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); WINGDIAPI void APIENTRY glVertex4dv (const GLdouble *v); WINGDIAPI void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); WINGDIAPI void APIENTRY glVertex4fv (const GLfloat *v); WINGDIAPI void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); WINGDIAPI void APIENTRY glVertex4iv (const GLint *v); WINGDIAPI void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); WINGDIAPI void APIENTRY glVertex4sv (const GLshort *v); WINGDIAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); WINGDIAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
/* EXT_vertex_array */ typedef void (APIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); typedef void (APIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); typedef void (APIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); typedef void (APIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); typedef void (APIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); typedef void (APIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); typedef void (APIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); typedef void (APIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); typedef void (APIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params); typedef void (APIENTRY * PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode, GLsizei count, const GLvoid* pi);
/* WIN_draw_range_elements */ typedef void (APIENTRY * PFNGLDRAWRANGEELEMENTSWINPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
/* WIN_swap_hint */ typedef void (APIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
/* EXT_paletted_texture */ typedef void (APIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *data); typedef void (APIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); typedef void (APIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
#ifdef __cplusplus
} #endif
#endif /* __GL_H__ */
#endif /* __gl_h_ */
|