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/*++ BUILD Version: 0004 // Increment this if a change has global effects
Copyright (c) 1985-95, Microsoft Corporation
Module Name:
glaux.h
Abstract:
Procedure declarations, constant definitions and macros for the OpenGL Auxiliary Library.
--*/
#ifndef __GLAUX_H__
#define __GLAUX_H__
/*
* (c) Copyright 1993, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */
#include <windows.h>
#include <GL/gl.h>
#include <GL/glu.h>
#ifdef __cplusplus
extern "C" { #endif
/*
** ToolKit Window Types ** In the future, AUX_RGBA may be a combination of both RGB and ALPHA */
#define AUX_RGB 0
#define AUX_RGBA AUX_RGB
#define AUX_INDEX 1
#define AUX_SINGLE 0
#define AUX_DOUBLE 2
#define AUX_DIRECT 0
#define AUX_INDIRECT 4
#define AUX_ACCUM 8
#define AUX_ALPHA 16
#define AUX_DEPTH24 32 /* 24-bit depth buffer */
#define AUX_STENCIL 64
#define AUX_AUX 128
#define AUX_DEPTH16 256 /* 16-bit depth buffer */
#define AUX_FIXED_332_PAL 512
#define AUX_DEPTH AUX_DEPTH16 /* default is 16-bit depth buffer */
/*
** Window Masks */
#define AUX_WIND_IS_RGB(x) (((x) & AUX_INDEX) == 0)
#define AUX_WIND_IS_INDEX(x) (((x) & AUX_INDEX) != 0)
#define AUX_WIND_IS_SINGLE(x) (((x) & AUX_DOUBLE) == 0)
#define AUX_WIND_IS_DOUBLE(x) (((x) & AUX_DOUBLE) != 0)
#define AUX_WIND_IS_INDIRECT(x) (((x) & AUX_INDIRECT) != 0)
#define AUX_WIND_IS_DIRECT(x) (((x) & AUX_INDIRECT) == 0)
#define AUX_WIND_HAS_ACCUM(x) (((x) & AUX_ACCUM) != 0)
#define AUX_WIND_HAS_ALPHA(x) (((x) & AUX_ALPHA) != 0)
#define AUX_WIND_HAS_DEPTH(x) (((x) & (AUX_DEPTH24 | AUX_DEPTH16)) != 0)
#define AUX_WIND_HAS_STENCIL(x) (((x) & AUX_STENCIL) != 0)
#define AUX_WIND_USES_FIXED_332_PAL(x) (((x) & AUX_FIXED_332_PAL) != 0)
/*
** ToolKit Event Structure */
typedef struct _AUX_EVENTREC { GLint event; GLint data[4]; } AUX_EVENTREC;
/*
** ToolKit Event Types */ #define AUX_EXPOSE 1
#define AUX_CONFIG 2
#define AUX_DRAW 4
#define AUX_KEYEVENT 8
#define AUX_MOUSEDOWN 16
#define AUX_MOUSEUP 32
#define AUX_MOUSELOC 64
/*
** Toolkit Event Data Indices */ #define AUX_WINDOWX 0
#define AUX_WINDOWY 1
#define AUX_MOUSEX 0
#define AUX_MOUSEY 1
#define AUX_MOUSESTATUS 3
#define AUX_KEY 0
#define AUX_KEYSTATUS 1
/*
** ToolKit Event Status Messages */ #define AUX_LEFTBUTTON 1
#define AUX_RIGHTBUTTON 2
#define AUX_MIDDLEBUTTON 4
#define AUX_SHIFT 1
#define AUX_CONTROL 2
/*
** ToolKit Key Codes */ #define AUX_RETURN 0x0D
#define AUX_ESCAPE 0x1B
#define AUX_SPACE 0x20
#define AUX_LEFT 0x25
#define AUX_UP 0x26
#define AUX_RIGHT 0x27
#define AUX_DOWN 0x28
#define AUX_A 'A'
#define AUX_B 'B'
#define AUX_C 'C'
#define AUX_D 'D'
#define AUX_E 'E'
#define AUX_F 'F'
#define AUX_G 'G'
#define AUX_H 'H'
#define AUX_I 'I'
#define AUX_J 'J'
#define AUX_K 'K'
#define AUX_L 'L'
#define AUX_M 'M'
#define AUX_N 'N'
#define AUX_O 'O'
#define AUX_P 'P'
#define AUX_Q 'Q'
#define AUX_R 'R'
#define AUX_S 'S'
#define AUX_T 'T'
#define AUX_U 'U'
#define AUX_V 'V'
#define AUX_W 'W'
#define AUX_X 'X'
#define AUX_Y 'Y'
#define AUX_Z 'Z'
#define AUX_a 'a'
#define AUX_b 'b'
#define AUX_c 'c'
#define AUX_d 'd'
#define AUX_e 'e'
#define AUX_f 'f'
#define AUX_g 'g'
#define AUX_h 'h'
#define AUX_i 'i'
#define AUX_j 'j'
#define AUX_k 'k'
#define AUX_l 'l'
#define AUX_m 'm'
#define AUX_n 'n'
#define AUX_o 'o'
#define AUX_p 'p'
#define AUX_q 'q'
#define AUX_r 'r'
#define AUX_s 's'
#define AUX_t 't'
#define AUX_u 'u'
#define AUX_v 'v'
#define AUX_w 'w'
#define AUX_x 'x'
#define AUX_y 'y'
#define AUX_z 'z'
#define AUX_0 '0'
#define AUX_1 '1'
#define AUX_2 '2'
#define AUX_3 '3'
#define AUX_4 '4'
#define AUX_5 '5'
#define AUX_6 '6'
#define AUX_7 '7'
#define AUX_8 '8'
#define AUX_9 '9'
/*
** ToolKit Gets and Sets */ #define AUX_FD 1 /* return fd (long) */
#define AUX_COLORMAP 3 /* pass buf of r, g and b (unsigned char) */
#define AUX_GREYSCALEMAP 4
#define AUX_FOGMAP 5 /* pass fog and color bits (long) */
#define AUX_ONECOLOR 6 /* pass index, r, g, and b (long) */
/*
** Color Macros */
#define AUX_BLACK 0
#define AUX_RED 13
#define AUX_GREEN 14
#define AUX_YELLOW 15
#define AUX_BLUE 16
#define AUX_MAGENTA 17
#define AUX_CYAN 18
#define AUX_WHITE 19
extern float auxRGBMap[20][3];
#define AUX_SETCOLOR(x, y) (AUX_WIND_IS_RGB((x)) ? \
glColor3fv(auxRGBMap[(y)]) : glIndexf((y)))
/*
** RGB Image Structure */
typedef struct _AUX_RGBImageRec { GLint sizeX, sizeY; unsigned char *data; } AUX_RGBImageRec;
/*
** Prototypes */
void APIENTRY auxInitDisplayMode(GLenum); void APIENTRY auxInitPosition(int, int, int, int);
/* GLenum APIENTRY auxInitWindow(LPCTSTR); */ #ifdef UNICODE
#define auxInitWindow auxInitWindowW
#else
#define auxInitWindow auxInitWindowA
#endif
GLenum APIENTRY auxInitWindowA(LPCSTR); GLenum APIENTRY auxInitWindowW(LPCWSTR);
void APIENTRY auxCloseWindow(void); void APIENTRY auxQuit(void); void APIENTRY auxSwapBuffers(void);
typedef void (CALLBACK* AUXMAINPROC)(void); void APIENTRY auxMainLoop(AUXMAINPROC);
typedef void (CALLBACK* AUXEXPOSEPROC)(int, int); void APIENTRY auxExposeFunc(AUXEXPOSEPROC);
typedef void (CALLBACK* AUXRESHAPEPROC)(GLsizei, GLsizei); void APIENTRY auxReshapeFunc(AUXRESHAPEPROC);
typedef void (CALLBACK* AUXIDLEPROC)(void); void APIENTRY auxIdleFunc(AUXIDLEPROC);
typedef void (CALLBACK* AUXKEYPROC)(void); void APIENTRY auxKeyFunc(int, AUXKEYPROC);
typedef void (CALLBACK* AUXMOUSEPROC)(AUX_EVENTREC *); void APIENTRY auxMouseFunc(int, int, AUXMOUSEPROC);
int APIENTRY auxGetColorMapSize(void); void APIENTRY auxGetMouseLoc(int *, int *); void APIENTRY auxSetOneColor(int, float, float, float); void APIENTRY auxSetFogRamp(int, int); void APIENTRY auxSetGreyRamp(void); void APIENTRY auxSetRGBMap(int, float *);
/* AUX_RGBImageRec * APIENTRY auxRGBImageLoad(LPCTSTR); */ #ifdef UNICODE
#define auxRGBImageLoad auxRGBImageLoadW
#else
#define auxRGBImageLoad auxRGBImageLoadA
#endif
AUX_RGBImageRec * APIENTRY auxRGBImageLoadA(LPCSTR); AUX_RGBImageRec * APIENTRY auxRGBImageLoadW(LPCWSTR);
#ifdef UNICODE
#define auxDIBImageLoad auxDIBImageLoadW
#else
#define auxDIBImageLoad auxDIBImageLoadA
#endif
AUX_RGBImageRec * APIENTRY auxDIBImageLoadA(LPCSTR); AUX_RGBImageRec * APIENTRY auxDIBImageLoadW(LPCWSTR);
void APIENTRY auxCreateFont(void); /* void APIENTRY auxDrawStr(LPCTSTR); */ #ifdef UNICODE
#define auxDrawStr auxDrawStrW
#else
#define auxDrawStr auxDrawStrA
#endif
void APIENTRY auxDrawStrA(LPCSTR); void APIENTRY auxDrawStrW(LPCWSTR);
void APIENTRY auxWireSphere(GLdouble); void APIENTRY auxSolidSphere(GLdouble); void APIENTRY auxWireCube(GLdouble); void APIENTRY auxSolidCube(GLdouble); void APIENTRY auxWireBox(GLdouble, GLdouble, GLdouble); void APIENTRY auxSolidBox(GLdouble, GLdouble, GLdouble); void APIENTRY auxWireTorus(GLdouble, GLdouble); void APIENTRY auxSolidTorus(GLdouble, GLdouble); void APIENTRY auxWireCylinder(GLdouble, GLdouble); void APIENTRY auxSolidCylinder(GLdouble, GLdouble); void APIENTRY auxWireIcosahedron(GLdouble); void APIENTRY auxSolidIcosahedron(GLdouble); void APIENTRY auxWireOctahedron(GLdouble); void APIENTRY auxSolidOctahedron(GLdouble); void APIENTRY auxWireTetrahedron(GLdouble); void APIENTRY auxSolidTetrahedron(GLdouble); void APIENTRY auxWireDodecahedron(GLdouble); void APIENTRY auxSolidDodecahedron(GLdouble); void APIENTRY auxWireCone(GLdouble, GLdouble); void APIENTRY auxSolidCone(GLdouble, GLdouble); void APIENTRY auxWireTeapot(GLdouble); void APIENTRY auxSolidTeapot(GLdouble);
/*
** Window specific functions ** hwnd, hdc, and hglrc valid after auxInitWindow() */ HWND APIENTRY auxGetHWND(void); HDC APIENTRY auxGetHDC(void); HGLRC APIENTRY auxGetHGLRC(void);
/*
** Viewperf support functions and constants */ /* Display Mode Selection Criteria */ enum { AUX_USE_ID = 1, AUX_EXACT_MATCH, AUX_MINIMUM_CRITERIA }; void APIENTRY auxInitDisplayModePolicy(GLenum); GLenum APIENTRY auxInitDisplayModeID(GLint); GLenum APIENTRY auxGetDisplayModePolicy(void); GLint APIENTRY auxGetDisplayModeID(void); GLenum APIENTRY auxGetDisplayMode(void);
#ifdef __cplusplus
} #endif
#endif /* __GLAUX_H__ */
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