Leaked source code of windows server 2003
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/************************************************************************************ * These are server global constants used throughout the site. * Since Javascript does not have an intrinsic constant data type * they are just declared with all caps. ************************************************************************************/
var L_ERR_DB_CONNECTIONFAILED_TEXT = "Windows Online Crash Analysis was unable to connect to the database. Please try this task again."; var L_ERR_SOLUTION_DNE_TEXT = "<B>Were sorry, the solution that you have requested does not exist</B>. <BR><BR>Or some other kind of general error message that says that the solution isn't there, otherwise, display some kind of general solution or something of the like"
//global State Variables var STATE_SOLVED = 0; //solved crsh var STATE_GENERIC = 1; //generic (or general) solution var STATE_UNDEFINED = 2; //undefined state, or bad state var STATE_SOLVED_ADDEDCOMMENT = 3; //Solved and customer filled out comment var STATE_GENERIC_ADDEDREPRO = 4; //generic state and customer filled out repro var STATE_UNABLE_TO_TRACK =5; //failure to track this crash
var STATE_COUNT = 6; //total number above. var SOLUTIONID_HIGH_RANGE = 1000; //assuming a max of 1000 solutions at this point
var ERR_BAD_SOLUTIONID = -2; //Bad solution ID has been passed in var ERR_BAD_STOPCODE = -3; //Bad StopCode value has been passed in var ERR_UNDEFINED_STATE = -4; //Undefined state . . . var ERR_BAD_GUID = -5; //We got ourselves a bad guid var ERR_CRASHDB_NO_GUID = "-6"; //The GUID does not exist in the crashdb var ERR_DUPLICATE_GUID = "-7"; //The guid already exists in the customer incident table
var L_RESEARCHINGSOLUTIONID_TEXT = "74"; //this is the default solution for reasearching var L_UNABLETOTRACKSOLUTIONID_TEXT = "75"; //this is the default unable to track solution ID
/************************************************************************************ * These are server specific global variables ************************************************************************************/
//these are used for the fnHex function, when converting to a hex digit var HexChars = { "10" : "a", "11" : "b", "12" : "c", "13" : "d", "14" : "e", "15" : "f" };
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