Leaked source code of windows server 2003
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  1. #ifndef _RESOURC2_H_
  2. #define _RESOURC2_H_
  3. #define IDC_STATIC -1
  4. // DIALOG ID's
  5. #define IDD_TOKFILE 101
  6. #define IDD_RESFILE 102
  7. #define IDD_BROWSE 103
  8. #define IDD_EXEFILE 104
  9. #define IDD_INRESFILE 202
  10. #define IDD_OUTRESFILE 203
  11. #define IDD_TOKEDIT 500
  12. #define IDD_TOKTYPE 505
  13. #define IDD_TOKNAME 506
  14. #define IDD_TOKID 507
  15. #define IDD_TOKTEXT 508
  16. #define IDD_TOKCURTRANS 509
  17. #define IDD_TOKPREVTRANS 510
  18. #define IDD_TOKCURTEXT 511
  19. #define IDD_TOKPREVTEXT 512
  20. #define IDD_ADD 513
  21. #define IDD_SKIP 514
  22. #define IDD_STATUS 515
  23. #define IDD_TRANSLATE 516
  24. #define IDD_UNTRANSLATE 517
  25. #define IDD_TRANSTOK 610
  26. #define IDD_TRANSGLOSS 620
  27. #define IDD_TYPELST 700
  28. #define IDD_READONLY 703
  29. #define IDD_CHANGED 704
  30. #define IDD_DIRTY 705
  31. #define IDD_FINDTOK 710
  32. #define IDD_FINDUP 711
  33. #define IDD_FINDDOWN 712
  34. #define IDD_SOURCERES 110
  35. #define IDD_MTK 111
  36. #define IDD_RDFS 112
  37. #define IDD_MPJ 113
  38. #define IDD_TOK 114
  39. #define IDD_BUILTRES 115
  40. #define IDD_GLOSS 116
  41. #define IDD_PROJ_PRI_LANG_ID 130
  42. #define IDD_PROJ_SUB_LANG_ID 131
  43. #define IDD_PROJ_TOK_CP 132
  44. #define IDD_PRI_LANG_ID 133
  45. #define IDD_SUB_LANG_ID 134
  46. #define IDD_TOK_CP 135
  47. #define IDD_MSTR_LANG_NAME 136
  48. #define IDD_PROJ_LANG_NAME 137
  49. #define IDD_VIEW_SOURCERES 206
  50. #define IDD_VIEW_MTK 207
  51. #define IDD_VIEW_RDFS 208
  52. #define IDD_VIEW_MPJ 209
  53. #define IDD_VIEW_TOK 210
  54. #define IDD_VIEW_TARGETRES 211
  55. #define IDD_VIEW_GLOSSTRANS 212
  56. #define IDD_LANGUAGES 300
  57. #define IDC_REPLACE 301
  58. #define IDC_APPEND 302
  59. // MENU ID's
  60. #define IDM_PROJECT 1000
  61. #define IDM_P_NEW 1050
  62. #define IDM_P_OPEN 1100
  63. #define IDM_P_VIEW 1112
  64. #define IDM_P_EDIT 1114
  65. #define IDM_P_CLOSE 1125
  66. #define IDM_P_SAVE 1150
  67. #define IDM_P_SAVEAS 1200
  68. #define IDM_P_EXIT 1250
  69. #define IDM_EDIT 2000
  70. #define IDM_E_COPYTOKEN 2050
  71. #define IDM_E_COPY 2060
  72. #define IDM_E_PASTE 2070
  73. #define IDM_E_FIND 2090
  74. #define IDM_E_FINDDOWN 2091
  75. #define IDM_E_FINDUP 2092
  76. #define IDM_E_REVIEW 2100
  77. #define IDM_E_ALLREVIEW 2101
  78. #define IDM_OPERATIONS 3000
  79. #define IDM_O_UPDATE 3010
  80. #define IDM_O_GENERATE 3020
  81. #define IDM_G_GLOSS 3050
  82. // 3100-3109 are reserved by RLEDIT for resource editing tools.
  83. // A resource is given a menu item that passes this value for it's
  84. // command parameter. A corresponding string must exist in the string
  85. // table indicating the name of the editer to be invoked.
  86. //
  87. // When the user selects the menu item, it generates the appropriate command.
  88. // When RLEDIT recieves a command in the IDM_FIRST_EDIT and IDM_LAST_EDIT range
  89. // it saves all the tokens and builds a temporary resource file.
  90. // RLEDIT then retrieves the name of the editer from the string table and
  91. // performs a WinExec command on the temporary resource file.
  92. // When control is returned to RLEDIT (the user closes the resource editor)
  93. // the token file is rebuilt from the edited resource file, the temporary
  94. // resource file is deleted, and the tokens are loaded back into the system.
  95. #define IDM_FIRST_EDIT 3100
  96. #define IDM_LAST_EDIT 3109
  97. #define IDM_HELP 4000
  98. #define IDM_H_CONTENTS 4010
  99. #define IDM_H_ABOUT 4030
  100. // Control IDs
  101. #define IDC_EDIT 401
  102. #define IDC_LIST 402
  103. #define IDC_COPYRIGHT 403
  104. // Next default values for new objects
  105. //
  106. #ifdef APSTUDIO_INVOKED
  107. #ifndef APSTUDIO_READONLY_SYMBOLS
  108. #define _APS_NEXT_RESOURCE_VALUE 7001
  109. #define _APS_NEXT_COMMAND_VALUE 6001
  110. #define _APS_NEXT_CONTROL_VALUE 5001
  111. #define _APS_NEXT_SYMED_VALUE 8001
  112. #endif
  113. #endif
  114. #endif // _RESOURC2_H_