Leaked source code of windows server 2003
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#ifndef __EMPTY_VOLUME_CACHE__
#define __EMPTY_VOLUME_CACHE__
#include "utils.h"
// Define node storing a path read from the registry in a singly-linked list.
typedef struct _TAG_CACHE_PATH_NODE CACHE_PATH_NODE; typedef CACHE_PATH_NODE* LPCACHE_PATH_NODE; struct _TAG_CACHE_PATH_NODE { TCHAR szCachePath[MAX_PATH];
LPCACHE_PATH_NODE pNext; };
// Define node storing control handles in a singly-linked list.
typedef struct _TAG_CONTROL_HANDLE_NODE CONTROL_HANDLE_NODE; typedef CONTROL_HANDLE_NODE* LPCONTROL_HANDLE_NODE; struct _TAG_CONTROL_HANDLE_NODE { HANDLE hControl;
LPCONTROL_HANDLE_NODE pNext; };
// Define node storing heads and tails of control handle lists in a
// singly-linked list.
// There is a control handle list for each volume.
typedef struct _TAG_CONTROL_HANDLE_HEADER CONTROL_HANDLE_HEADER; typedef CONTROL_HANDLE_HEADER* LPCONTROL_HANDLE_HEADER; struct _TAG_CONTROL_HANDLE_HEADER { DWORD dwSpaceUsed; int nDriveNum;
LPCONTROL_HANDLE_NODE pHandlesHead; LPCONTROL_HANDLE_NODE pHandlesTail;
LPCONTROL_HANDLE_HEADER pNext; };
// Handles to activeX controls are cached in memory during calls to
// GetSpaceUsed so that re-enumeration is not needed for subsequent
// calls to Purge.
//
// The structure for storing control handles for various volumes is:
//
// m_pControlsTail -+
// |
// \|/
// m_pControlsHead --> Header01 --> Header02 --> Header03 --> NULL
// | | |
// +- C: +- D: +- E:
// | | |
// +- Head01 +- Head02 +- Head03
// | | |
// +- Tail01 +- Tail02 +- Tail03
//
// where
// HeaderXX is of type CONTROL_HANDLE_HEADER, and
// HeadXX and TailXX are of type LPCONTROL_HANDLE_NODE.
//
// HeadXX and TailXX are respectively head and tail pointers to a list
// of handles. Those are handles to controls installed on the drive
// specified in HeaderXX.
//
#endif // __EMPTY_VOLUME_CACHE__
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