Leaked source code of windows server 2003
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//--------------------------------------------------------------------------;
//
// File: advaudio.h
//
// Copyright (c) 1997 Microsoft Corporation. All rights reserved
//
//
//--------------------------------------------------------------------------;
#ifndef ADVAUDIO_HEADER
#define ADVAUDIO_HEADER
typedef struct CPLDATA { DWORD dwHWLevel; DWORD dwSRCLevel; DWORD dwSpeakerConfig; DWORD dwSpeakerType; } CPLDATA, *LPCPLDATA;
typedef struct AUDDATA { GUID devGuid; BOOL fValid; BOOL fRecord; DWORD waveId; CPLDATA stored; CPLDATA current; DWORD dwDefaultHWLevel; // Obtain the default acceleration from DSound
} AUDDATA, *LPAUDDATA;
STDAPI_(void) AdvancedAudio(HWND hWnd, HINSTANCE hInst, const TCHAR *szHelpFile, DWORD dwWaveId, LPTSTR szDeviceName, BOOL fRecord); STDAPI_(void) ToggleApplyButton(HWND hWnd); STDAPI_(void) ApplyCurrentSettings(LPAUDDATA pAD); HRESULT CheckDSAccelerationPriv(GUID guidDevice, BOOL fRecord, HRESULT *phrGet); HRESULT CheckDSSrcQualityPriv(GUID guidDevice, BOOL fRecord, HRESULT *phrGet); HRESULT CheckDSSpeakerConfigPriv(GUID guidDevice, BOOL fRecord, HRESULT *phrGet);
extern AUDDATA gAudData; extern HINSTANCE ghInst; extern const TCHAR* gszHelpFile;
#endif // ADVAUDIO_HEADER
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