Leaked source code of windows server 2003
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/*****************************************************************************\
FILE: CameraMove.h
DESCRIPTION: The caller can create this object to tell it to move from point a to point b from time t1 to time t2.
BryanSt 12/24/2000 Copyright (C) Microsoft Corp 2000-2001. All rights reserved. \*****************************************************************************/
#ifndef CAMERAMOVE_H
#define CAMERAMOVE_H
class CCameraMove;
#include "util.h"
#include "main.h"
class CCameraMove { public: // Member Functions
virtual HRESULT Init(D3DXVECTOR3 vStartLoc, D3DXVECTOR3 vStartTangent, D3DXVECTOR3 vUpVec); virtual HRESULT CreateNextMove(D3DXVECTOR3 vSourceLoc, D3DXVECTOR3 vSourceTangent, D3DXVECTOR3 vDestLoc, D3DXVECTOR3 vDestTangent); virtual HRESULT CreateNextRotate(D3DXVECTOR3 vSourceLoc, D3DXVECTOR3 vSourceTangent, D3DXVECTOR3 vDestTangent); virtual HRESULT CreateNextWait(int nBatch, int nPreFetch, float fTime = -1.0f);
virtual HRESULT SetCamera(IDirect3DDevice8 * pD3DDevice, FLOAT fTimeKeyIn);
virtual HRESULT DeleteAllMovements(float fCurrentTime);
CCameraMove(); ~CCameraMove();
private: // Helper Functions
// Member Variables
D3DXVECTOR3 m_vUpVec; D3DXVECTOR3 m_vLocLast; // This is the last location we were in.
D3DXVECTOR3 m_vLookAtLast; // This is the last location we were looking at.
D3DXVECTOR3 m_vEyePrev; D3DXVECTOR3 m_vLookAtPrev;
HDPA m_hdpaMovements; // This contains CAMERA_MOVEMENT items.
int m_nCurrent; int m_nFramesFromCurrent;
float m_fTimeInPreviousMovements; float m_fTimeWarp;
float m_fTimeToRotate; float m_fTimeToWalk; float m_fTimeToLookAtPainting; int m_nMinTurnFrames; int m_nMinWalkFrames; int m_nMaxTurnFrames; int m_nMaxWalkFrames; };
#endif // CAMERAMOVE_H
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