Leaked source code of windows server 2003
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!IF 0
Copyright (c) 2000 Microsoft Corporation
Module Name:
sources.
Abstract:
This file specifies the target component being built and the list of sources files needed to build that component. Also specifies optional compiler switches and libraries that are unique for the component being built.
Author:
Bryan Starbuck (BryanSt) 11/20/2000
!ENDIF
CCSHELL_DIR = $(PROJECT_ROOT)
TARGET_BOTH = 1 PRECOMPILED_CXX = 1
!include $(CCSHELL_DIR)\common.inc SOURCES_USED = $(SOURCES_USED) $(CCSHELL_DIR)\common.inc
#INCLUDES=..\common;..\..\h;..\..\..\inc INCLUDES = $(INCLUDES);$(PROJECT_ROOT)\lib\$(O);$(PROJECT_ROOT)\inc\$(O);$(O);$(MULTIMEDIA_INC_PATH);..\d3dsaver;$(BASEDIR)\public\internal\multimedia\inc
TARGETNAME=ssmuseum
MAJORCOMP= MINORCOMP=
TARGETPATH=obj TARGETTYPE=PROGRAM TARGETEXT=scr
C_DEFINES=$(C_DEFINES) -DWINNT -DUNICODE -D_UNICODE
!IFNDEF MSC_WARNING_LEVEL MSC_WARNING_LEVEL=/W3 !ENDIF MSC_WARNING_LEVEL=$(MSC_WARNING_LEVEL) /WX
# Dynamically loading comctl32 through shfusion. Need to ignore "locally defined symbol imported" error. (LAmadio) LINKER_FLAGS = $(LINKER_FLAGS) -ignore:4049,4217,4042,1218
TARGETLIBS = \ $(SDK_LIB_PATH)\libc.lib \ $(SDK_LIB_PATH)\comctl32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\Secur32.lib \ $(SDK_LIB_PATH)\shlwapi.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\winmm.lib \ $(SDK_LIB_PATH)\d3d8.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\shell32.lib \ $(SHELL_LIB_PATH)\comctlp.lib \ $(SHELL_LIB_PATH)\shlwapip.lib \ $(SHELL_LIB_PATH)\shell32p.lib \ $(BASEDIR)\Public\internal\multimedia\lib\*\d3d8rgb.lib \ !if $(FREEBUILD) $(SDK_LIB_PATH)\d3dx8.lib \ !else $(SDK_LIB_PATH)\d3dx8dt.lib \ !endif ..\D3DSaver\obj$(BUILD_ALT_DIR)\*\d3dsaver.lib \ $(SHELL_LIB_PATH)\shdocvwp.lib \ $(PROJECT_ROOT)\lib\$(O)\shguid.lib \ $(PROJECT_ROOT)\lib\$(O)\shguidp.lib \ $(CCSHELL_DIR)\lib\$(O)\stock.lib
PRECOMPILED_INCLUDE = StdAfx.h
UMENTRY=winmain UMTYPE=windows UMAPPL= UMLIBS= CHICAGO_PRODUCT=1 386_STDCALL=0 WIN32_IE_VERSION=0x0500
# # Fusionized # SXS_ASSEMBLY_NAME=Microsoft.Windows.Museum SXS_ASSEMBLY_VERSION=1.0 #uncomment one of these lines, or put in a similar line SXS_ASSEMBLY_LANGUAGE=en-us #SXS_ASSEMBLY_LANGUAGE=en #SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1 SXS_MANIFEST=museum.Manifest SXS_MANIFEST_IN_RESOURCES=1 SXS_NO_BINPLACE=1
SOURCES= \ StdAfx.cpp \ CameraMove.cpp \ Config.cpp \ d3dfont.cpp \ main.cpp \ object.cpp \ painting.cpp \ pictures.cpp \ room.cpp \ texture.cpp \ util.cpp \ resource.rc
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