Leaked source code of windows server 2003
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  1. !IF 0
  2. Copyright (c) 2000 Microsoft Corporation
  3. Module Name:
  4. sources.
  5. Abstract:
  6. This file specifies the target component being built and the list of
  7. sources files needed to build that component. Also specifies optional
  8. compiler switches and libraries that are unique for the component being
  9. built.
  10. Author:
  11. Bryan Starbuck (BryanSt) 11/20/2000
  12. !ENDIF
  13. CCSHELL_DIR = $(PROJECT_ROOT)
  14. TARGET_BOTH = 1
  15. PRECOMPILED_CXX = 1
  16. !include $(CCSHELL_DIR)\common.inc
  17. SOURCES_USED = $(SOURCES_USED) $(CCSHELL_DIR)\common.inc
  18. #INCLUDES=..\common;..\..\h;..\..\..\inc
  19. INCLUDES = $(INCLUDES);$(PROJECT_ROOT)\lib\$(O);$(PROJECT_ROOT)\inc\$(O);$(O);$(MULTIMEDIA_INC_PATH);..\d3dsaver;$(BASEDIR)\public\internal\multimedia\inc
  20. TARGETNAME=ssmuseum
  21. MAJORCOMP=
  22. MINORCOMP=
  23. TARGETPATH=obj
  24. TARGETTYPE=PROGRAM
  25. TARGETEXT=scr
  26. C_DEFINES=$(C_DEFINES) -DWINNT -DUNICODE -D_UNICODE
  27. !IFNDEF MSC_WARNING_LEVEL
  28. MSC_WARNING_LEVEL=/W3
  29. !ENDIF
  30. MSC_WARNING_LEVEL=$(MSC_WARNING_LEVEL) /WX
  31. # Dynamically loading comctl32 through shfusion. Need to ignore "locally defined symbol imported" error. (LAmadio)
  32. LINKER_FLAGS = $(LINKER_FLAGS) -ignore:4049,4217,4042,1218
  33. TARGETLIBS = \
  34. $(SDK_LIB_PATH)\libc.lib \
  35. $(SDK_LIB_PATH)\comctl32.lib \
  36. $(SDK_LIB_PATH)\user32.lib \
  37. $(SDK_LIB_PATH)\kernel32.lib \
  38. $(SDK_LIB_PATH)\ole32.lib \
  39. $(SDK_LIB_PATH)\oleaut32.lib \
  40. $(SDK_LIB_PATH)\uuid.lib \
  41. $(SDK_LIB_PATH)\Secur32.lib \
  42. $(SDK_LIB_PATH)\shlwapi.lib \
  43. $(SDK_LIB_PATH)\gdi32.lib \
  44. $(SDK_LIB_PATH)\winmm.lib \
  45. $(SDK_LIB_PATH)\d3d8.lib \
  46. $(SDK_LIB_PATH)\advapi32.lib \
  47. $(SDK_LIB_PATH)\shell32.lib \
  48. $(SHELL_LIB_PATH)\comctlp.lib \
  49. $(SHELL_LIB_PATH)\shlwapip.lib \
  50. $(SHELL_LIB_PATH)\shell32p.lib \
  51. $(BASEDIR)\Public\internal\multimedia\lib\*\d3d8rgb.lib \
  52. !if $(FREEBUILD)
  53. $(SDK_LIB_PATH)\d3dx8.lib \
  54. !else
  55. $(SDK_LIB_PATH)\d3dx8dt.lib \
  56. !endif
  57. ..\D3DSaver\obj$(BUILD_ALT_DIR)\*\d3dsaver.lib \
  58. $(SHELL_LIB_PATH)\shdocvwp.lib \
  59. $(PROJECT_ROOT)\lib\$(O)\shguid.lib \
  60. $(PROJECT_ROOT)\lib\$(O)\shguidp.lib \
  61. $(CCSHELL_DIR)\lib\$(O)\stock.lib
  62. PRECOMPILED_INCLUDE = StdAfx.h
  63. UMENTRY=winmain
  64. UMTYPE=windows
  65. UMAPPL=
  66. UMLIBS=
  67. CHICAGO_PRODUCT=1
  68. 386_STDCALL=0
  69. WIN32_IE_VERSION=0x0500
  70. #
  71. # Fusionized
  72. #
  73. SXS_ASSEMBLY_NAME=Microsoft.Windows.Museum
  74. SXS_ASSEMBLY_VERSION=1.0
  75. #uncomment one of these lines, or put in a similar line
  76. SXS_ASSEMBLY_LANGUAGE=en-us
  77. #SXS_ASSEMBLY_LANGUAGE=en
  78. #SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1
  79. SXS_MANIFEST=museum.Manifest
  80. SXS_MANIFEST_IN_RESOURCES=1
  81. SXS_NO_BINPLACE=1
  82. SOURCES= \
  83. StdAfx.cpp \
  84. CameraMove.cpp \
  85. Config.cpp \
  86. d3dfont.cpp \
  87. main.cpp \
  88. object.cpp \
  89. painting.cpp \
  90. pictures.cpp \
  91. room.cpp \
  92. texture.cpp \
  93. util.cpp \
  94. resource.rc