Leaked source code of windows server 2003
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//-----------------------------------------------------------------------------
// File: fpipe.h
//
// Desc: Flexy pipe stuff
//
// Copyright (c) 1994-2000 Microsoft Corporation
//-----------------------------------------------------------------------------
#ifndef __fpipe_h__
#define __fpipe_h__
// continuity types
enum { CONT_1 = 0, CONT_2 };
// cap types
enum { START_CAP = 0, END_CAP };
#define CIRCUMFERENCE( r ) ( 2.0f * PI * ((float) r) )
// drawing schemes
enum { SC_EXTRUDED_XC, SC_TURNOMANIA, SC_VARIABLE_XC, SC_COUNT };
#define TURNOMANIA_PIPE_COUNT 10
//-----------------------------------------------------------------------------
// Name: FLEX_PIPE class
// Desc: - Pipe has position and direction in node array
//-----------------------------------------------------------------------------
class FLEX_PIPE : public PIPE { public: void SetTexParams( TEXTUREINFO *pTex, IPOINT2D *pTexRep );
protected: XC* m_xcCur; // current xc, end xc
XC* m_xcEnd; EVAL* m_pEval; float m_zTrans; // pos'n of pipe back along current dir,
// from current node
FLEX_PIPE( STATE *state ); ~FLEX_PIPE(); void ChooseXCProfile(); void DrawExtrudedXCObject( float length ); void DrawXCElbow( int newDir, float radius ); void DrawCap( int type );
private: int m_nSlices; // intended # of slices around an xc (based on tessLevel)
int m_tangent; // current tangent at curXC (usually PLUS_Z)
float m_sStart, m_sEnd; float m_tStart, m_tEnd; float m_sLength; // length in WC's of texture width
float m_evalDivSize; // ~size in WC's of an eval division
void CalcEvalLengthParams( float length ); };
//-----------------------------------------------------------------------------
// Name: REGULAR_FLEX_PIPE class
// Desc:
//-----------------------------------------------------------------------------
class REGULAR_FLEX_PIPE : public FLEX_PIPE { public: float m_turnFactorMin; // describes degree of bend in an elbow
float m_turnFactorMax; // [0-1]
REGULAR_FLEX_PIPE( STATE *state ); virtual void Start(); virtual void Draw(); };
//-----------------------------------------------------------------------------
// Name: TURNING_FLEX_PIPE class
// Desc:
//-----------------------------------------------------------------------------
class TURNING_FLEX_PIPE : public FLEX_PIPE { public: TURNING_FLEX_PIPE( STATE *state ); virtual void Start(); virtual void Draw(); };
#endif // __fpipe_h__
|