Leaked source code of windows server 2003
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//-----------------------------------------------------------------------------
// File: Pipes.h
//
// Desc:
//
// Copyright (c) 2000 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#ifndef _PIPES_H
#define _PIPES_H
#define MAX_DEVICE_OBJECTS 10
struct DeviceObjects { STATE* m_pState; };
struct CONFIG { BOOL bMultiPipes; DWORD nJointType; BOOL bTextured; BOOL bDefaultTexture; TCHAR strTextureName[MAX_PATH][MAX_TEXTURES]; DWORD dwSpeed; BOOL bFlexMode; DWORD dwTesselFact; };
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
class CPipesScreensaver : public CD3DScreensaver { protected: DeviceObjects m_DeviceObjects[MAX_DEVICE_OBJECTS]; DeviceObjects* m_pDeviceObjects; int m_iRenderUnit;
D3DXCOLOR m_col3;
protected: virtual HRESULT RegisterSoftwareDevice(); virtual VOID DoConfig(); virtual VOID ReadSettings(); VOID WriteSettings(); virtual VOID DoPaint( HWND hwnd, HDC hdc );
virtual VOID SetDevice( UINT iDevice ); virtual HRESULT Render(); virtual HRESULT FrameMove(); virtual HRESULT RestoreDeviceObjects(); virtual HRESULT InvalidateDeviceObjects();
VOID Randomize( INT* piNum, INT iMax );
public: CPipesScreensaver();
CONFIG m_Config; D3DSURFACE_DESC* GetSurfaceDesc() { return &m_d3dsdBackBuffer; }; BOOL SelectTextureFile( HWND hDlg, TCHAR* origPathName );
VOID ss_ReadSettings(); BOOL ss_RegistrySetup( int section, int file ); int ss_GetRegistryInt( int name, int iDefault ); VOID ss_GetRegistryString( int name, LPTSTR lpDefault, LPTSTR lpDest, int bufSize ); // Override from CD3DScreensaver
INT_PTR CALLBACK ConfigureDialogProc( HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam );
static int iRand( int max ); static int iRand2( int min, int max ); static FLOAT fRand( FLOAT min, FLOAT max ); static VOID RandInit(); };
#endif
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