Leaked source code of windows server 2003
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70 lines
1.6 KiB

  1. TARGETNAME=sspipes
  2. MAJORCOMP=
  3. MINORCOMP=
  4. TARGETPATH=obj
  5. TARGETTYPE=PROGRAM
  6. TARGETEXT=scr
  7. TARGETLIBS=$(BASEDIR)\Public\sdk\lib\*\shell32.lib \
  8. $(BASEDIR)\Public\sdk\lib\*\comctl32.lib \
  9. $(BASEDIR)\Public\sdk\lib\*\comdlg32.lib \
  10. $(BASEDIR)\Public\sdk\lib\*\uuid.lib \
  11. $(BASEDIR)\Public\sdk\lib\*\winmm.lib \
  12. $(BASEDIR)\Public\sdk\lib\*\d3d8.lib \
  13. $(BASEDIR)\Public\internal\multimedia\lib\*\d3d8rgb.lib \
  14. !if $(FREEBUILD)
  15. $(BASEDIR)\Public\sdk\lib\*\d3dx8.lib \
  16. !else
  17. $(BASEDIR)\Public\sdk\lib\*\d3dx8dt.lib \
  18. !endif
  19. ..\d3dsaver\obj$(BUILD_ALT_DIR)\*\d3dsaver.lib \
  20. INCLUDES=..\d3dsaver; \
  21. $(BASEDIR)\public\internal\multimedia\inc; \
  22. $(SDK_INC_PATH);
  23. SOURCES=pipes.rc \
  24. eval.cpp \
  25. fpipe.cpp \
  26. fstate.cpp \
  27. material.cpp \
  28. node.cpp \
  29. npipe.cpp \
  30. nstate.cpp \
  31. objects.cpp \
  32. pipe.cpp \
  33. pipes.cpp \
  34. state.cpp \
  35. stdafx.cpp \
  36. view.cpp \
  37. xc.cpp \
  38. C_DEFINES= $(C_DEFINES) -DWIN32 -DUNICODE -D_UNICODE
  39. !if "$(NTDEBUG)"!="" && "$(NTDEBUG)"!="ntsdnodbg"
  40. C_DEFINES = $(C_DEFINES) -DDEBUG
  41. !endif
  42. UMENTRY=winmain
  43. UMTYPE=windows
  44. UMAPPL=
  45. UMLIBS=
  46. CHICAGO_PRODUCT=1
  47. 386_STDCALL=0
  48. WIN32_IE_VERSION=0x0000
  49. #
  50. # Fusionized
  51. #
  52. SXS_ASSEMBLY_NAME=Microsoft.Windows.Pipes
  53. SXS_ASSEMBLY_VERSION=1.0
  54. #uncomment one of these lines, or put in a similar line
  55. SXS_ASSEMBLY_LANGUAGE=en-us
  56. #SXS_ASSEMBLY_LANGUAGE=en
  57. #SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1
  58. SXS_MANIFEST=Pipes.Manifest
  59. SXS_MANIFEST_IN_RESOURCES=1
  60. SXS_NO_BINPLACE=1