Leaked source code of windows server 2003
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TARGETNAME=sspipes
MAJORCOMP= MINORCOMP=
TARGETPATH=obj TARGETTYPE=PROGRAM TARGETEXT=scr TARGETLIBS=$(BASEDIR)\Public\sdk\lib\*\shell32.lib \ $(BASEDIR)\Public\sdk\lib\*\comctl32.lib \ $(BASEDIR)\Public\sdk\lib\*\comdlg32.lib \ $(BASEDIR)\Public\sdk\lib\*\uuid.lib \ $(BASEDIR)\Public\sdk\lib\*\winmm.lib \ $(BASEDIR)\Public\sdk\lib\*\d3d8.lib \ $(BASEDIR)\Public\internal\multimedia\lib\*\d3d8rgb.lib \ !if $(FREEBUILD) $(BASEDIR)\Public\sdk\lib\*\d3dx8.lib \ !else $(BASEDIR)\Public\sdk\lib\*\d3dx8dt.lib \ !endif ..\d3dsaver\obj$(BUILD_ALT_DIR)\*\d3dsaver.lib \
INCLUDES=..\d3dsaver; \ $(BASEDIR)\public\internal\multimedia\inc; \ $(SDK_INC_PATH);
SOURCES=pipes.rc \ eval.cpp \ fpipe.cpp \ fstate.cpp \ material.cpp \ node.cpp \ npipe.cpp \ nstate.cpp \ objects.cpp \ pipe.cpp \ pipes.cpp \ state.cpp \ stdafx.cpp \ view.cpp \ xc.cpp \ C_DEFINES= $(C_DEFINES) -DWIN32 -DUNICODE -D_UNICODE
!if "$(NTDEBUG)"!="" && "$(NTDEBUG)"!="ntsdnodbg" C_DEFINES = $(C_DEFINES) -DDEBUG !endif
UMENTRY=winmain UMTYPE=windows UMAPPL= UMLIBS= CHICAGO_PRODUCT=1 386_STDCALL=0 WIN32_IE_VERSION=0x0000
# # Fusionized # SXS_ASSEMBLY_NAME=Microsoft.Windows.Pipes SXS_ASSEMBLY_VERSION=1.0 #uncomment one of these lines, or put in a similar line SXS_ASSEMBLY_LANGUAGE=en-us #SXS_ASSEMBLY_LANGUAGE=en #SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1 SXS_MANIFEST=Pipes.Manifest SXS_MANIFEST_IN_RESOURCES=1 SXS_NO_BINPLACE=1
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