Leaked source code of windows server 2003
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//-----------------------------------------------------------------------------
// File: xc.h
//
// Desc: Cross_section (xc) class
//
// Copyright (c) 1994-2000 Microsoft Corporation
//-----------------------------------------------------------------------------
#ifndef __XC_H__
#define __XC_H__
// useful for xc-coords
enum { RIGHT = 0, TOP, LEFT, BOTTOM };
//-----------------------------------------------------------------------------
// Name:
// Desc: Cross_section (xc) class
//-----------------------------------------------------------------------------
class XC { public: float m_xLeft, m_xRight; // bounding box
float m_yTop, m_yBottom; int m_numPts; D3DXVECTOR2* m_pts; // CW points around the xc, from +x
XC( int numPts ); XC( const XC& xc ); XC( XC *xc ); ~XC();
void Scale( float scale ); float MaxExtent(); float MinTurnRadius( int relDir ); void CalcArcACValues90( int dir, float r, float *acPts ); void CalcArcACValuesByDistance( float *acPts ); void ConvertPtsZ( D3DXVECTOR3 *pts, float z );
protected: void CalcBoundingBox(); };
//-----------------------------------------------------------------------------
// Name:
// Desc: Specific xc's derived from base xc class
//-----------------------------------------------------------------------------
class ELLIPTICAL_XC : public XC { public: ELLIPTICAL_XC( float r1, float r2 ); ~ELLIPTICAL_XC();
private: void SetControlPoints( float r1, float r2 ); };
//-----------------------------------------------------------------------------
// Name:
// Desc: Specific xc's derived from base xc class
//-----------------------------------------------------------------------------
class RANDOM4ARC_XC : public XC { public: RANDOM4ARC_XC( float r ); ~RANDOM4ARC_XC();
private: void SetControlPoints( float radius ); };
#endif __XC_H__
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