Leaked source code of windows server 2003
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//Copyright (c) 1998 - 1999 Microsoft Corporation
/*********************************************************************************************
* * * Module Name: * * CfgBkEnd.cpp * * Abstract: * This Module is generated by the ATL Wizard. This has the * the exported functiond DllGetClassObject,DllRegisterServer * DllUnRegisterServer, DllCanUnloadNow * * * Author: * * * Revision: * * ************************************************************************************************/
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f CfgBkEndps.mk in the project directory.
#include "stdafx.h"
#include "resource.h"
#include "initguid.h"
#include "CfgBkEnd.h"
#include "CfgBkEnd_i.c"
#include "PtrArray.h"
#include <winsta.h>
#include <regapi.h>
#include "Defines.h"
#include "CfgComp.h"
CComModule _Module; HINSTANCE g_hInstance;
BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_CfgComp, CCfgComp) END_OBJECT_MAP()
/**************************************************************************************/ // DLL Entry Point
extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/) { if (dwReason == DLL_PROCESS_ATTACH) { _Module.Init(ObjectMap, hInstance);
DisableThreadLibraryCalls(hInstance);
g_hInstance = hInstance; } else if (dwReason == DLL_PROCESS_DETACH) _Module.Term(); return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
extern "C" STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; }
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
extern "C" STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); }
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib
// except we don't need to register a typelib pass in false
// alhen
return _Module.RegisterServer( FALSE ); }
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void) { _Module.UnregisterServer(); return S_OK; }
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