Leaked source code of windows server 2003
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/****************************************************************************/ // trace.c
//
// Tracing code and definitions. See trace.h for other info.
//
// Copyright (C) 1999-2000 Microsoft Corporation
/****************************************************************************/
#if DBG || defined(_DEBUG)
#include <windows.h>
#include "trace.h"
struct _ZoneInfo { UINT32 Zone; char *Prefix; } TRC_ZI[] = { { Z_ASSERT, "TSSDSQL: !!! ASSERT: " }, { Z_ERR, "TSSDSQL: *** ERROR: " }, { Z_WRN, "TSSDSQL: Warning: " }, { Z_TRC1, "TSSDSQL: " }, { Z_TRC2, "TSSDSQL: " }, }; int NumTRC_ZIEntries = sizeof(TRC_ZI) / sizeof(struct _ZoneInfo);
// Globals.
UINT32 g_TraceMask = 0xFFFFFFFF; char TB[1024]; char TB2[1024];
// Main output function.
void TracePrintZ(UINT32 ZoneFlag, char *OutString) { int i; char *Prefix = "";
// Find the zone information in the zone table.
for (i = 0; i < NumTRC_ZIEntries; i++) if (TRC_ZI[i].Zone == ZoneFlag) Prefix = TRC_ZI[i].Prefix;
// Now create the final string.
wsprintfA(TB2, "%s%s\n", Prefix, OutString);
// Send to output.
OutputDebugStringA(TB2); }
#endif // DBG
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