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/**************************************************************************\
* * Copyright (c) 1998 Microsoft Corporation * * Module Name: * * Dynamic array implementation class * * Abstract: * * This class contains definitions of functions which can't (or shouldn't) * be inlined. We use a separate implementation class because this allows us * to avoid the code bloat template classes produce; every instance of the * DynArray template can use the same version of each out-of-line member. * * The DynArray data members need to be declared here, because they are * used by DynArrayImpl. * * Created: * * 2/18/1999 agodfrey * * 6/10/1999 t-wehunt * + Added AddMultipleAt and DeleteMultipleAt methods. * * 8/16/2000 bhouse * + Changed to growth mechanics to be exponential * \**************************************************************************/
//
// There are some routines for sorting and positional add and delete that
// are being removed. This #define is to make that process easier. When
// DynSortArray is removed, the code protected by this #define should be
// removed too.
//
// See pathselfintersectremover.hpp for the definition of DynSortArray.
//
#define USE_OBSOLETE_DYNSORTARRAY
class DynArrayImpl { protected: // Constructor
//
// initalAllocation - the initial allocation, which can be global,
// static or dynamic memory (or NULL)
// allocSize - size of the initial allocation
// (0 if there is none)
// count - initial number of elements
DynArrayImpl(void *initialAllocation, UINT allocSize, UINT count = 0); // Shrink the buffer so that it is just big enough for the items
// the dynamic array holds.
VOID ShrinkToSize(UINT eltSize); // Add space for new elements (if necessary). Does not update Count.
// eltSize - size of each element
// newElements - number of new elements
// exactSize - no exponential growth
GpStatus Grow(UINT eltSize, UINT newElements, BOOL exactSize = FALSE);
// Add new, uninitialized elements, and return a pointer to them.
// eltSize - size of each element
// newElements - number of new elements
void *AddMultiple(UINT eltSize, UINT newElements); // Add new elements, initializing them with the given data.
// eltSize - size of each element
// newElements - number of new elements
// newData - the data to be copied into the new space
GpStatus AddMultiple(UINT eltSize, UINT newElements, const void *newData); // Detach the data buffer from the dynamic array.
// Allocates the buffer to detatch if it is the initial allocation.
GpStatus DetachData(UINT eltSize, void **buffer); #ifdef USE_OBSOLETE_DYNSORTARRAY
//
// NOTE: These functions are used only by DynSortArray and it is being
// discontinued. Do not use. These routines have horrible performance
// characteristics.
//
// Add new, uninitialized elements, and return a pointer to them.
// All data from index on is shift towards the end of the array to make room.
// index - index from which to insert the new elements.
// eltSize - size of each element
// newElements - number of new elements
// CAUTION! could cause a big performance hit if the array is large!
void *AddMultipleAt(UINT eltSize, UINT index, UINT newElements); // Add new elements, initializing them with the given data.
// All data from index on is shift towards the end of the array to make room.
// eltSize - size of each element
// index - index from which to insert the new elements.
// newElements - number of new elements
// newData - the data to be copied into the new space
// CAUTION! could cause a big performance hit if the array is large!
GpStatus AddMultipleAt(UINT eltSize, UINT index, UINT newElements, const void *newData);
// Deletes one item from the array at the index'th position.
// CAUTION! could cause a big performance hit if the array is large!
GpStatus DeleteMultipleAt(UINT eltSize, UINT index, UINT numElements); #endif
// Capacity, StepSize, AllocSize and Count are all measured in elements,
// not bytes.
enum { kMinCapacityGrowth = 16, kMaxCapacityGrowth = 8092 };
void *DataBuffer; void *InitialAllocation; UINT AllocSize; UINT Capacity; UINT Count; };
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