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/**************************************************************************\
* * Copyright (c) 1998-2001, Microsoft Corp. All Rights Reserved. * * Module Name: * * GdiplusPath.h * * Abstract: * * GDI+ Graphics Path class * \**************************************************************************/
#ifndef _GDIPLUSPATH_H
#define _GDIPLUSPATH_H
class GraphicsPath : public GdiplusBase { public: friend class Graphics; friend class Region; friend class PathGradientBrush; friend class GraphicsPathIterator; friend class CustomLineCap;
GraphicsPath(IN FillMode fillMode = FillModeAlternate) { nativePath = NULL; lastResult = DllExports::GdipCreatePath(fillMode, &nativePath); }
GraphicsPath(IN const PointF* points, IN const BYTE* types, IN INT count, IN FillMode fillMode = FillModeAlternate) { nativePath = NULL; lastResult = DllExports::GdipCreatePath2(points, types, count, fillMode, &nativePath); }
GraphicsPath(IN const Point* points, IN const BYTE* types, IN INT count, IN FillMode fillMode = FillModeAlternate) { nativePath = NULL; lastResult = DllExports::GdipCreatePath2I(points, types, count, fillMode, &nativePath); }
~GraphicsPath() { DllExports::GdipDeletePath(nativePath); }
GraphicsPath* Clone() const { GpPath *clonepath = NULL;
SetStatus(DllExports::GdipClonePath(nativePath, &clonepath));
return new GraphicsPath(clonepath); }
// Reset the path object to empty (and fill mode to FillModeAlternate)
Status Reset() { return SetStatus(DllExports::GdipResetPath(nativePath)); }
FillMode GetFillMode() const { FillMode fillmode = FillModeAlternate;
SetStatus(DllExports::GdipGetPathFillMode(nativePath, &fillmode));
return fillmode; }
Status SetFillMode(IN FillMode fillmode) { return SetStatus(DllExports::GdipSetPathFillMode(nativePath, fillmode)); }
Status GetPathData(OUT PathData* pathData) const { if (pathData == NULL) { return SetStatus(InvalidParameter); } INT count = GetPointCount(); if ((count <= 0) || (pathData->Count>0 && pathData->Count<count)) { pathData->Count = 0; if (pathData->Points) { delete pathData->Points; pathData->Points = NULL; }
if (pathData->Types) { delete pathData->Types; pathData->Types = NULL; }
if (count <= 0) { return lastResult; } }
if (pathData->Count == 0) { pathData->Points = new PointF[count]; if (pathData->Points == NULL) { return SetStatus(OutOfMemory); } pathData->Types = new byte[count]; if (pathData->Types == NULL) { delete pathData->Points; pathData->Points = NULL;
return SetStatus(OutOfMemory); } pathData->Count = count; }
return SetStatus(DllExports::GdipGetPathData(nativePath, pathData)); }
Status StartFigure() { return SetStatus(DllExports::GdipStartPathFigure(nativePath)); }
Status CloseFigure() { return SetStatus(DllExports::GdipClosePathFigure(nativePath)); }
Status CloseAllFigures() { return SetStatus(DllExports::GdipClosePathFigures(nativePath)); }
Status SetMarker() { return SetStatus(DllExports::GdipSetPathMarker(nativePath)); }
Status ClearMarkers() { return SetStatus(DllExports::GdipClearPathMarkers(nativePath)); }
Status Reverse() { return SetStatus(DllExports::GdipReversePath(nativePath)); }
Status GetLastPoint(OUT PointF* lastPoint) const { return SetStatus(DllExports::GdipGetPathLastPoint(nativePath, lastPoint)); }
Status AddLine(IN const PointF& pt1, IN const PointF& pt2) { return AddLine(pt1.X, pt1.Y, pt2.X, pt2.Y); }
Status AddLine(IN REAL x1, IN REAL y1, IN REAL x2, IN REAL y2) { return SetStatus(DllExports::GdipAddPathLine(nativePath, x1, y1, x2, y2)); }
Status AddLines(IN const PointF* points, IN INT count) { return SetStatus(DllExports::GdipAddPathLine2(nativePath, points, count)); }
Status AddLine(IN const Point& pt1, IN const Point& pt2) { return AddLine(pt1.X, pt1.Y, pt2.X, pt2.Y); }
Status AddLine(IN INT x1, IN INT y1, IN INT x2, IN INT y2) { return SetStatus(DllExports::GdipAddPathLineI(nativePath, x1, y1, x2, y2)); }
Status AddLines(IN const Point* points, IN INT count) { return SetStatus(DllExports::GdipAddPathLine2I(nativePath, points, count)); }
Status AddArc(IN const RectF& rect, IN REAL startAngle, IN REAL sweepAngle) { return AddArc(rect.X, rect.Y, rect.Width, rect.Height, startAngle, sweepAngle); }
Status AddArc(IN REAL x, IN REAL y, IN REAL width, IN REAL height, IN REAL startAngle, IN REAL sweepAngle) { return SetStatus(DllExports::GdipAddPathArc(nativePath, x, y, width, height, startAngle, sweepAngle)); }
Status AddArc(IN const Rect& rect, IN REAL startAngle, IN REAL sweepAngle) { return AddArc(rect.X, rect.Y, rect.Width, rect.Height, startAngle, sweepAngle); }
Status AddArc(IN INT x, IN INT y, IN INT width, IN INT height, IN REAL startAngle, IN REAL sweepAngle) { return SetStatus(DllExports::GdipAddPathArcI(nativePath, x, y, width, height, startAngle, sweepAngle)); }
Status AddBezier(IN const PointF& pt1, IN const PointF& pt2, IN const PointF& pt3, IN const PointF& pt4) { return AddBezier(pt1.X, pt1.Y, pt2.X, pt2.Y, pt3.X, pt3.Y, pt4.X, pt4.Y); }
Status AddBezier(IN REAL x1, IN REAL y1, IN REAL x2, IN REAL y2, IN REAL x3, IN REAL y3, IN REAL x4, IN REAL y4) { return SetStatus(DllExports::GdipAddPathBezier(nativePath, x1, y1, x2, y2, x3, y3, x4, y4)); }
Status AddBeziers(IN const PointF* points, IN INT count) { return SetStatus(DllExports::GdipAddPathBeziers(nativePath, points, count)); }
Status AddBezier(IN const Point& pt1, IN const Point& pt2, IN const Point& pt3, IN const Point& pt4) { return AddBezier(pt1.X, pt1.Y, pt2.X, pt2.Y, pt3.X, pt3.Y, pt4.X, pt4.Y); }
Status AddBezier(IN INT x1, IN INT y1, IN INT x2, IN INT y2, IN INT x3, IN INT y3, IN INT x4, IN INT y4) { return SetStatus(DllExports::GdipAddPathBezierI(nativePath, x1, y1, x2, y2, x3, y3, x4, y4)); }
Status AddBeziers(IN const Point* points, IN INT count) { return SetStatus(DllExports::GdipAddPathBeziersI(nativePath, points, count)); }
Status AddCurve(IN const PointF* points, IN INT count) { return SetStatus(DllExports::GdipAddPathCurve(nativePath, points, count)); }
Status AddCurve(IN const PointF* points, IN INT count, IN REAL tension) { return SetStatus(DllExports::GdipAddPathCurve2(nativePath, points, count, tension)); }
Status AddCurve(IN const PointF* points, IN INT count, IN INT offset, IN INT numberOfSegments, IN REAL tension) { return SetStatus(DllExports::GdipAddPathCurve3(nativePath, points, count, offset, numberOfSegments, tension)); }
Status AddCurve(IN const Point* points, IN INT count) { return SetStatus(DllExports::GdipAddPathCurveI(nativePath, points, count)); }
Status AddCurve(IN const Point* points, IN INT count, IN REAL tension) { return SetStatus(DllExports::GdipAddPathCurve2I(nativePath, points, count, tension)); }
Status AddCurve(IN const Point* points, IN INT count, IN INT offset, IN INT numberOfSegments, IN REAL tension) { return SetStatus(DllExports::GdipAddPathCurve3I(nativePath, points, count, offset, numberOfSegments, tension)); }
Status AddClosedCurve(IN const PointF* points, IN INT count) { return SetStatus(DllExports::GdipAddPathClosedCurve(nativePath, points, count)); }
Status AddClosedCurve(IN const PointF* points, IN INT count, IN REAL tension) { return SetStatus(DllExports::GdipAddPathClosedCurve2(nativePath, points, count, tension)); }
Status AddClosedCurve(IN const Point* points, IN INT count) { return SetStatus(DllExports::GdipAddPathClosedCurveI(nativePath, points, count)); }
Status AddClosedCurve(IN const Point* points, IN INT count, IN REAL tension) { return SetStatus(DllExports::GdipAddPathClosedCurve2I(nativePath, points, count, tension)); }
Status AddRectangle(IN const RectF& rect) { return SetStatus(DllExports::GdipAddPathRectangle(nativePath, rect.X, rect.Y, rect.Width, rect.Height)); }
Status AddRectangles(IN const RectF* rects, IN INT count) { return SetStatus(DllExports::GdipAddPathRectangles(nativePath, rects, count)); }
Status AddRectangle(IN const Rect& rect) { return SetStatus(DllExports::GdipAddPathRectangleI(nativePath, rect.X, rect.Y, rect.Width, rect.Height)); }
Status AddRectangles(IN const Rect* rects, INT count) { return SetStatus(DllExports::GdipAddPathRectanglesI(nativePath, rects, count)); }
Status AddEllipse(IN const RectF& rect) { return AddEllipse(rect.X, rect.Y, rect.Width, rect.Height); }
Status AddEllipse(IN REAL x, IN REAL y, IN REAL width, IN REAL height) { return SetStatus(DllExports::GdipAddPathEllipse(nativePath, x, y, width, height)); }
Status AddEllipse(IN const Rect& rect) { return AddEllipse(rect.X, rect.Y, rect.Width, rect.Height); }
Status AddEllipse(IN INT x, IN INT y, IN INT width, IN INT height) { return SetStatus(DllExports::GdipAddPathEllipseI(nativePath, x, y, width, height)); }
Status AddPie(IN const RectF& rect, IN REAL startAngle, IN REAL sweepAngle) { return AddPie(rect.X, rect.Y, rect.Width, rect.Height, startAngle, sweepAngle); }
Status AddPie(IN REAL x, IN REAL y, IN REAL width, IN REAL height, IN REAL startAngle, IN REAL sweepAngle) { return SetStatus(DllExports::GdipAddPathPie(nativePath, x, y, width, height, startAngle, sweepAngle)); }
Status AddPie(IN const Rect& rect, IN REAL startAngle, IN REAL sweepAngle) { return AddPie(rect.X, rect.Y, rect.Width, rect.Height, startAngle, sweepAngle); }
Status AddPie(IN INT x, IN INT y, IN INT width, IN INT height, IN REAL startAngle, IN REAL sweepAngle) { return SetStatus(DllExports::GdipAddPathPieI(nativePath, x, y, width, height, startAngle, sweepAngle)); }
Status AddPolygon(IN const PointF* points, IN INT count) { return SetStatus(DllExports::GdipAddPathPolygon(nativePath, points, count)); }
Status AddPolygon(IN const Point* points, IN INT count) { return SetStatus(DllExports::GdipAddPathPolygonI(nativePath, points, count)); }
Status AddPath(IN const GraphicsPath* addingPath, IN BOOL connect) { GpPath* nativePath2 = NULL; if(addingPath) nativePath2 = addingPath->nativePath;
return SetStatus(DllExports::GdipAddPathPath(nativePath, nativePath2, connect)); }
Status AddString( IN const WCHAR *string, IN INT length, IN const FontFamily *family, IN INT style, IN REAL emSize, // World units
IN const PointF &origin, IN const StringFormat *format ) { RectF rect(origin.X, origin.Y, 0.0f, 0.0f);
return SetStatus(DllExports::GdipAddPathString( nativePath, string, length, family ? family->nativeFamily : NULL, style, emSize, &rect, format ? format->nativeFormat : NULL )); }
Status AddString( IN const WCHAR *string, IN INT length, IN const FontFamily *family, IN INT style, IN REAL emSize, // World units
IN const RectF &layoutRect, IN const StringFormat *format ) { return SetStatus(DllExports::GdipAddPathString( nativePath, string, length, family ? family->nativeFamily : NULL, style, emSize, &layoutRect, format ? format->nativeFormat : NULL )); }
Status AddString( IN const WCHAR *string, IN INT length, IN const FontFamily *family, IN INT style, IN REAL emSize, // World units
IN const Point &origin, IN const StringFormat *format ) { Rect rect(origin.X, origin.Y, 0, 0);
return SetStatus(DllExports::GdipAddPathStringI( nativePath, string, length, family ? family->nativeFamily : NULL, style, emSize, &rect, format ? format->nativeFormat : NULL )); }
Status AddString( IN const WCHAR *string, IN INT length, IN const FontFamily *family, IN INT style, IN REAL emSize, // World units
IN const Rect &layoutRect, IN const StringFormat *format ) { return SetStatus(DllExports::GdipAddPathStringI( nativePath, string, length, family ? family->nativeFamily : NULL, style, emSize, &layoutRect, format ? format->nativeFormat : NULL )); } Status Transform(IN const Matrix* matrix) { if(matrix) return SetStatus(DllExports::GdipTransformPath(nativePath, matrix->nativeMatrix)); else return Ok; }
// This is not always the tightest bounds.
Status GetBounds(OUT RectF* bounds, IN const Matrix* matrix = NULL, IN const Pen* pen = NULL) const;
Status GetBounds(OUT Rect* bounds, IN const Matrix* matrix = NULL, IN const Pen* pen = NULL) const;
// Once flattened, the resultant path is made of line segments and
// the original path information is lost. When matrix is NULL the
// identity matrix is assumed.
Status Flatten(IN const Matrix* matrix = NULL, IN REAL flatness = FlatnessDefault) { GpMatrix* nativeMatrix = NULL; if(matrix) { nativeMatrix = matrix->nativeMatrix; }
return SetStatus(DllExports::GdipFlattenPath( nativePath, nativeMatrix, flatness )); }
Status Widen( IN const Pen* pen, IN const Matrix* matrix = NULL, IN REAL flatness = FlatnessDefault ) { GpMatrix* nativeMatrix = NULL; if(matrix) nativeMatrix = matrix->nativeMatrix;
return SetStatus(DllExports::GdipWidenPath( nativePath, pen->nativePen, nativeMatrix, flatness )); }
Status Outline( IN const Matrix *matrix = NULL, IN REAL flatness = FlatnessDefault ) { GpMatrix* nativeMatrix = NULL; if(matrix) { nativeMatrix = matrix->nativeMatrix; }
return SetStatus(DllExports::GdipWindingModeOutline( nativePath, nativeMatrix, flatness )); } // Once this is called, the resultant path is made of line segments and
// the original path information is lost. When matrix is NULL, the
// identity matrix is assumed.
Status Warp(IN const PointF* destPoints, IN INT count, IN const RectF& srcRect, IN const Matrix* matrix = NULL, IN WarpMode warpMode = WarpModePerspective, IN REAL flatness = FlatnessDefault) { GpMatrix* nativeMatrix = NULL; if(matrix) nativeMatrix = matrix->nativeMatrix;
return SetStatus(DllExports::GdipWarpPath( nativePath, nativeMatrix, destPoints, count, srcRect.X, srcRect.Y, srcRect.Width, srcRect.Height, warpMode, flatness)); }
INT GetPointCount() const { INT count = 0;
SetStatus(DllExports::GdipGetPointCount(nativePath, &count));
return count; }
Status GetPathTypes(OUT BYTE* types, IN INT count) const { return SetStatus(DllExports::GdipGetPathTypes(nativePath, types, count)); }
Status GetPathPoints(OUT PointF* points, IN INT count) const { return SetStatus(DllExports::GdipGetPathPoints(nativePath, points, count)); }
Status GetPathPoints(OUT Point* points, IN INT count) const { return SetStatus(DllExports::GdipGetPathPointsI(nativePath, points, count)); }
Status GetLastStatus() const { Status lastStatus = lastResult; lastResult = Ok;
return lastStatus; }
BOOL IsVisible(IN const PointF& point, IN const Graphics* g = NULL) const { return IsVisible(point.X, point.Y, g); } BOOL IsVisible(IN REAL x, IN REAL y, IN const Graphics* g = NULL) const;
BOOL IsVisible(IN const Point& point, IN const Graphics* g = NULL) const { return IsVisible(point.X, point.Y, g); }
BOOL IsVisible(IN INT x, IN INT y, IN const Graphics* g = NULL) const; BOOL IsOutlineVisible(IN const PointF& point, IN const Pen* pen, IN const Graphics* g = NULL) const { return IsOutlineVisible(point.X, point.Y, pen, g); }
BOOL IsOutlineVisible(IN REAL x, IN REAL y, IN const Pen* pen, IN const Graphics* g = NULL) const;
BOOL IsOutlineVisible(IN const Point& point, IN const Pen* pen, IN const Graphics* g = NULL) const { return IsOutlineVisible(point.X, point.Y, pen, g); } BOOL IsOutlineVisible(IN INT x, IN INT y, IN const Pen* pen, IN const Graphics* g = NULL) const;
protected:
GraphicsPath(const GraphicsPath& path) { GpPath *clonepath = NULL; SetStatus(DllExports::GdipClonePath(path.nativePath, &clonepath)); SetNativePath(clonepath); }
private: GraphicsPath& operator=(const GraphicsPath &);
protected: GraphicsPath(GpPath* nativePath) { lastResult = Ok; SetNativePath(nativePath); }
VOID SetNativePath(GpPath *nativePath) { this->nativePath = nativePath; }
Status SetStatus(Status status) const { if (status != Ok) return (lastResult = status); else return status; }
protected: GpPath* nativePath; mutable Status lastResult; };
//--------------------------------------------------------------------------
// GraphisPathIterator class
//--------------------------------------------------------------------------
class GraphicsPathIterator : public GdiplusBase { public:
GraphicsPathIterator(IN const GraphicsPath* path) { GpPath* nativePath = NULL; if(path) nativePath = path->nativePath;
GpPathIterator *iter = NULL; lastResult = DllExports::GdipCreatePathIter(&iter, nativePath); SetNativeIterator(iter); }
~GraphicsPathIterator() { DllExports::GdipDeletePathIter(nativeIterator); }
INT NextSubpath(OUT INT* startIndex, OUT INT* endIndex, OUT BOOL* isClosed) { INT resultCount;
SetStatus(DllExports::GdipPathIterNextSubpath(nativeIterator, &resultCount, startIndex, endIndex, isClosed));
return resultCount; }
INT NextSubpath(OUT const GraphicsPath* path, OUT BOOL* isClosed) { GpPath* nativePath = NULL;
INT resultCount;
if(path) nativePath= path->nativePath;
SetStatus(DllExports::GdipPathIterNextSubpathPath(nativeIterator, &resultCount, nativePath, isClosed));
return resultCount; }
INT NextPathType(OUT BYTE* pathType, OUT INT* startIndex, OUT INT* endIndex) { INT resultCount;
SetStatus(DllExports::GdipPathIterNextPathType(nativeIterator, &resultCount, pathType, startIndex, endIndex));
return resultCount; }
INT NextMarker(OUT INT* startIndex, OUT INT* endIndex) { INT resultCount;
SetStatus(DllExports::GdipPathIterNextMarker(nativeIterator, &resultCount, startIndex, endIndex));
return resultCount; }
INT NextMarker(OUT const GraphicsPath* path) { GpPath* nativePath = NULL;
INT resultCount;
if(path) nativePath= path->nativePath;
SetStatus(DllExports::GdipPathIterNextMarkerPath(nativeIterator, &resultCount, nativePath));
return resultCount; }
INT GetCount() const { INT resultCount;
SetStatus(DllExports::GdipPathIterGetCount(nativeIterator, &resultCount));
return resultCount; }
INT GetSubpathCount() const { INT resultCount;
SetStatus(DllExports::GdipPathIterGetSubpathCount(nativeIterator, &resultCount));
return resultCount; }
BOOL HasCurve() const { BOOL hasCurve;
SetStatus(DllExports::GdipPathIterHasCurve(nativeIterator, &hasCurve));
return hasCurve; }
VOID Rewind() { SetStatus(DllExports::GdipPathIterRewind(nativeIterator)); }
INT Enumerate(OUT PointF *points, OUT BYTE *types, IN INT count) { INT resultCount;
SetStatus(DllExports::GdipPathIterEnumerate(nativeIterator, &resultCount, points, types, count));
return resultCount; }
INT CopyData(OUT PointF* points, OUT BYTE* types, IN INT startIndex, IN INT endIndex) { INT resultCount;
SetStatus(DllExports::GdipPathIterCopyData(nativeIterator, &resultCount, points, types, startIndex, endIndex));
return resultCount; }
Status GetLastStatus() const { Status lastStatus = lastResult; lastResult = Ok;
return lastStatus; }
private: GraphicsPathIterator(const GraphicsPathIterator &); GraphicsPathIterator& operator=(const GraphicsPathIterator &);
protected: VOID SetNativeIterator(GpPathIterator *nativeIterator) { this->nativeIterator = nativeIterator; }
Status SetStatus(Status status) const { if (status != Ok) return (lastResult = status); else return status; }
protected: GpPathIterator* nativeIterator; mutable Status lastResult; };
//--------------------------------------------------------------------------
// Path Gradient Brush
//--------------------------------------------------------------------------
class PathGradientBrush : public Brush { public: friend class Pen;
PathGradientBrush( IN const PointF* points, IN INT count, IN WrapMode wrapMode = WrapModeClamp) { GpPathGradient *brush = NULL;
lastResult = DllExports::GdipCreatePathGradient( points, count, wrapMode, &brush); SetNativeBrush(brush); }
PathGradientBrush( IN const Point* points, IN INT count, IN WrapMode wrapMode = WrapModeClamp) { GpPathGradient *brush = NULL;
lastResult = DllExports::GdipCreatePathGradientI( points, count, wrapMode, &brush);
SetNativeBrush(brush); }
PathGradientBrush( IN const GraphicsPath* path ) { GpPathGradient *brush = NULL;
lastResult = DllExports::GdipCreatePathGradientFromPath( path->nativePath, &brush); SetNativeBrush(brush); }
Status GetCenterColor(OUT Color* color) const { ARGB argb; if (color == NULL) { return SetStatus(InvalidParameter); }
SetStatus(DllExports::GdipGetPathGradientCenterColor( (GpPathGradient*) nativeBrush, &argb));
color->SetValue(argb);
return lastResult; }
Status SetCenterColor(IN const Color& color) { SetStatus(DllExports::GdipSetPathGradientCenterColor( (GpPathGradient*) nativeBrush, color.GetValue()));
return lastResult; }
INT GetPointCount() const { INT count;
SetStatus(DllExports::GdipGetPathGradientPointCount( (GpPathGradient*) nativeBrush, &count));
return count; }
INT GetSurroundColorCount() const { INT count;
SetStatus(DllExports::GdipGetPathGradientSurroundColorCount( (GpPathGradient*) nativeBrush, &count));
return count; }
Status GetSurroundColors(OUT Color* colors, IN OUT INT* count) const { if(colors == NULL || count == NULL) { return SetStatus(InvalidParameter); }
INT count1; SetStatus(DllExports::GdipGetPathGradientSurroundColorCount( (GpPathGradient*) nativeBrush, &count1));
if(lastResult != Ok) return lastResult;
if((*count < count1) || (count1 <= 0)) return SetStatus(InsufficientBuffer);
ARGB* argbs = (ARGB*) new ARGB[count1]; if(argbs == NULL) return SetStatus(OutOfMemory);
SetStatus(DllExports::GdipGetPathGradientSurroundColorsWithCount( (GpPathGradient*)nativeBrush, argbs, &count1));
if(lastResult == Ok) { for(INT i = 0; i < count1; i++) { colors[i].SetValue(argbs[i]); } *count = count1; }
delete [] argbs; return lastResult; }
Status SetSurroundColors(IN const Color* colors, IN OUT INT* count) { if(colors == NULL || count == NULL) { return SetStatus(InvalidParameter); }
INT count1 = GetPointCount();
if((*count > count1) || (count1 <= 0)) return SetStatus(InvalidParameter);
count1 = *count;
ARGB* argbs = (ARGB*) new ARGB[count1]; if(argbs == NULL) return SetStatus(OutOfMemory);
for(INT i = 0; i < count1; i++) { argbs[i] = colors[i].GetValue(); }
SetStatus(DllExports::GdipSetPathGradientSurroundColorsWithCount( (GpPathGradient*)nativeBrush, argbs, &count1));
if(lastResult == Ok) *count = count1;
delete [] argbs;
return lastResult; }
Status GetGraphicsPath(OUT GraphicsPath* path) const { if(path == NULL) return SetStatus(InvalidParameter);
return SetStatus(DllExports::GdipGetPathGradientPath( (GpPathGradient*)nativeBrush, path->nativePath)); }
Status SetGraphicsPath(IN const GraphicsPath* path) { if(path == NULL) return SetStatus(InvalidParameter);
return SetStatus(DllExports::GdipSetPathGradientPath( (GpPathGradient*)nativeBrush, path->nativePath)); }
Status GetCenterPoint(OUT PointF* point) const { return SetStatus(DllExports::GdipGetPathGradientCenterPoint( (GpPathGradient*)nativeBrush, point)); }
Status GetCenterPoint(OUT Point* point) const { return SetStatus(DllExports::GdipGetPathGradientCenterPointI( (GpPathGradient*)nativeBrush, point)); }
Status SetCenterPoint(IN const PointF& point) { return SetStatus(DllExports::GdipSetPathGradientCenterPoint( (GpPathGradient*)nativeBrush, &point)); }
Status SetCenterPoint(IN const Point& point) { return SetStatus(DllExports::GdipSetPathGradientCenterPointI( (GpPathGradient*)nativeBrush, &point)); }
Status GetRectangle(OUT RectF* rect) const { return SetStatus(DllExports::GdipGetPathGradientRect( (GpPathGradient*)nativeBrush, rect)); }
Status GetRectangle(OUT Rect* rect) const { return SetStatus(DllExports::GdipGetPathGradientRectI( (GpPathGradient*)nativeBrush, rect)); }
Status SetGammaCorrection(IN BOOL useGammaCorrection) { return SetStatus(DllExports::GdipSetPathGradientGammaCorrection( (GpPathGradient*)nativeBrush, useGammaCorrection)); }
BOOL GetGammaCorrection() const { BOOL useGammaCorrection;
SetStatus(DllExports::GdipGetPathGradientGammaCorrection( (GpPathGradient*)nativeBrush, &useGammaCorrection));
return useGammaCorrection; }
INT GetBlendCount() const { INT count = 0;
SetStatus(DllExports::GdipGetPathGradientBlendCount( (GpPathGradient*) nativeBrush, &count));
return count; }
Status GetBlend(OUT REAL* blendFactors, OUT REAL* blendPositions, IN INT count) const { return SetStatus(DllExports::GdipGetPathGradientBlend( (GpPathGradient*)nativeBrush, blendFactors, blendPositions, count)); }
Status SetBlend(IN const REAL* blendFactors, IN const REAL* blendPositions, IN INT count) { return SetStatus(DllExports::GdipSetPathGradientBlend( (GpPathGradient*)nativeBrush, blendFactors, blendPositions, count)); }
INT GetInterpolationColorCount() const { INT count = 0;
SetStatus(DllExports::GdipGetPathGradientPresetBlendCount( (GpPathGradient*) nativeBrush, &count));
return count; }
Status SetInterpolationColors(IN const Color* presetColors, IN const REAL* blendPositions, IN INT count) { if ((count <= 0) || !presetColors) { return SetStatus(InvalidParameter); }
ARGB* argbs = (ARGB*) new ARGB[count]; if(argbs) { for(INT i = 0; i < count; i++) { argbs[i] = presetColors[i].GetValue(); }
Status status = SetStatus(DllExports:: GdipSetPathGradientPresetBlend( (GpPathGradient*) nativeBrush, argbs, blendPositions, count)); delete[] argbs; return status; } else { return SetStatus(OutOfMemory); } }
Status GetInterpolationColors(OUT Color* presetColors, OUT REAL* blendPositions, IN INT count) const { if ((count <= 0) || !presetColors) { return SetStatus(InvalidParameter); }
ARGB* argbs = (ARGB*) new ARGB[count]; if (!argbs) { return SetStatus(OutOfMemory); }
GpStatus status = SetStatus(DllExports::GdipGetPathGradientPresetBlend( (GpPathGradient*)nativeBrush, argbs, blendPositions, count)); for(INT i = 0; i < count; i++) { presetColors[i] = Color(argbs[i]); } delete [] argbs; return status; }
Status SetBlendBellShape(IN REAL focus, IN REAL scale = 1.0) { return SetStatus(DllExports::GdipSetPathGradientSigmaBlend( (GpPathGradient*)nativeBrush, focus, scale)); }
Status SetBlendTriangularShape( IN REAL focus, IN REAL scale = 1.0 ) { return SetStatus(DllExports::GdipSetPathGradientLinearBlend( (GpPathGradient*)nativeBrush, focus, scale)); }
Status GetTransform(OUT Matrix *matrix) const { return SetStatus(DllExports::GdipGetPathGradientTransform( (GpPathGradient*) nativeBrush, matrix->nativeMatrix)); }
Status SetTransform(IN const Matrix* matrix) { return SetStatus(DllExports::GdipSetPathGradientTransform( (GpPathGradient*) nativeBrush, matrix->nativeMatrix)); }
Status ResetTransform() { return SetStatus(DllExports::GdipResetPathGradientTransform( (GpPathGradient*)nativeBrush)); }
Status MultiplyTransform(IN const Matrix* matrix, IN MatrixOrder order = MatrixOrderPrepend) { return SetStatus(DllExports::GdipMultiplyPathGradientTransform( (GpPathGradient*)nativeBrush, matrix->nativeMatrix, order)); }
Status TranslateTransform(IN REAL dx, IN REAL dy, IN MatrixOrder order = MatrixOrderPrepend) { return SetStatus(DllExports::GdipTranslatePathGradientTransform( (GpPathGradient*)nativeBrush, dx, dy, order)); }
Status ScaleTransform(IN REAL sx, IN REAL sy, IN MatrixOrder order = MatrixOrderPrepend) { return SetStatus(DllExports::GdipScalePathGradientTransform( (GpPathGradient*)nativeBrush, sx, sy, order)); }
Status RotateTransform(IN REAL angle, IN MatrixOrder order = MatrixOrderPrepend) { return SetStatus(DllExports::GdipRotatePathGradientTransform( (GpPathGradient*)nativeBrush, angle, order)); }
Status GetFocusScales(OUT REAL* xScale, OUT REAL* yScale) const { return SetStatus(DllExports::GdipGetPathGradientFocusScales( (GpPathGradient*) nativeBrush, xScale, yScale)); }
Status SetFocusScales(IN REAL xScale, IN REAL yScale) { return SetStatus(DllExports::GdipSetPathGradientFocusScales( (GpPathGradient*) nativeBrush, xScale, yScale)); }
WrapMode GetWrapMode() const { WrapMode wrapMode;
SetStatus(DllExports::GdipGetPathGradientWrapMode( (GpPathGradient*) nativeBrush, &wrapMode));
return wrapMode; }
Status SetWrapMode(IN WrapMode wrapMode) { return SetStatus(DllExports::GdipSetPathGradientWrapMode( (GpPathGradient*) nativeBrush, wrapMode)); }
private: PathGradientBrush(const PathGradientBrush &); PathGradientBrush& operator=(const PathGradientBrush &);
protected:
PathGradientBrush() { } };
#endif // !_GRAPHICSPATH_HPP
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