Leaked source code of windows server 2003
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  1. !IF 0
  2. Copyright (c) 1989 Microsoft Corporation
  3. Module Name:
  4. sources.
  5. Abstract:
  6. This file specifies the target component being built and the list of
  7. sources files needed to build that component. Also specifies optional
  8. compiler switches and libraries that are unique for the component being
  9. built.
  10. Author:
  11. Steve Wood (stevewo) 12-Apr-1990
  12. NOTE: Commented description of this file is in \nt\bak\bin\sources.tpl
  13. !ENDIF
  14. MAJORCOMP=windows
  15. MINORCOMP=test
  16. TARGETNAME=simpsons
  17. TARGETPATH=$(_OBJ_DIR)
  18. TARGETTYPE=PROGRAM
  19. USE_MFC=1
  20. C_DEFINES=-D_AFXDLL -D_WIN32_WINNT=0x500 -D_WIN32_IE=0x400
  21. C_DEFINES=$(C_DEFINES)
  22. # -DUNICODE -D_UNICODE
  23. GDIPROOT=$(ADVCORE_PATH)\gdiplus
  24. # e:\stuff\dtrans\src\MetaScanner;
  25. INCLUDES=..; \
  26. $(SDK_INC_PATH)\atl21; \
  27. $(GDIPROOT)\sdkinc
  28. SOURCES=blt.cpp \
  29. guids.c \
  30. simpsons.rc \
  31. ddhelper.cpp \
  32. mainfrm.cpp \
  33. mdmutils.cpp \
  34. palmap.cpp \
  35. parse.cpp \
  36. pixinfo.cpp \
  37. simpdoc.cpp \
  38. simpsons.cpp \
  39. simpview.cpp \
  40. vecmath.cpp \
  41. stdafx.cpp
  42. UMTYPE=console
  43. UMLIBS=$(SDK_LIB_PATH)\user32.lib \
  44. $(SDK_LIB_PATH)\kernel32.lib \
  45. $(SDK_LIB_PATH)\gdi32.lib \
  46. $(SDK_LIB_PATH)\comdlg32.lib \
  47. $(SDK_LIB_PATH)\winmm.lib \
  48. $(MULTIMEDIA_LIB_PATH)\d3drm.lib \
  49. $(SDK_LIB_PATH)\uuid.lib \
  50. $(SDK_LIB_PATH)\comctl32.lib \
  51. $(SDK_LIB_PATH)\ole32.lib \
  52. $(SDK_LIB_PATH)\mmc.lib \
  53. $(GDIPROOT)\Engine\flat\dll\$(O)\gdiplus.lib \
  54. $(SDK_LIB_PATH)\binmode.obj \
  55. $(SDK_LIB_PATH)\setargv.obj