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#include "precomp.h"
#include <stdio.h>
#include "EmulateOpenGL_opengl32.hpp"
//////////////////////////////////////////// NOT USED by QuakeGL ///////////////////////////////////////////////////////
void APIENTRY glAccum (GLenum op, GLfloat value) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glAccum" ); #endif //DODPFS
} GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences) { GLboolean dummy = FALSE;
#ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glAreTexturesResident" ); #endif //DODPFS
return dummy; } void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glBitmap" ); #endif //DODPFS
} void APIENTRY glCallList (GLuint list) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glCallList" ); #endif //DODPFS
} void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glCallLists" ); #endif //DODPFS
} void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glClearAccum" ); #endif //DODPFS
} void APIENTRY glClearIndex (GLfloat c) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glClearIndex" ); #endif //DODPFS
} void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glColor3b" ); #endif //DODPFS
} void APIENTRY glColor3bv (const GLbyte *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glColor3bv" ); #endif //DODPFS
} void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glColor3d" ); #endif //DODPFS
} void APIENTRY glColor3dv (const GLdouble *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glColor3dv" ); #endif //DODPFS
} void APIENTRY glColor3i (GLint red, GLint green, GLint blue) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glColor3i" ); #endif //DODPFS
} void APIENTRY glColor3iv (const GLint *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glColor3iv" ); #endif //DODPFS
} void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glColor3s" ); #endif //DODPFS
} void APIENTRY glColor3sv (const GLshort *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glColor3sv" ); #endif //DODPFS
} void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glColor3ub" ); #endif //DODPFS
} void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glColor3ui" ); #endif //DODPFS
} void APIENTRY glColor3uiv (const GLuint *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glColor3uiv" ); #endif //DODPFS
} void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glColor3us" ); #endif //DODPFS
} void APIENTRY glColor3usv (const GLushort *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glColor3usv" ); #endif //DODPFS
} void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glColor4b" ); #endif //DODPFS
} void APIENTRY glColor4bv (const GLbyte *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glColor4bv" ); #endif //DODPFS
} void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glColor4d" ); #endif //DODPFS
} void APIENTRY glColor4dv (const GLdouble *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glColor4dv" ); #endif //DODPFS
} void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glColor4i" ); #endif //DODPFS
} void APIENTRY glColor4iv (const GLint *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glColor4iv" ); #endif //DODPFS
} void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glColor4s" ); #endif //DODPFS
} void APIENTRY glColor4sv (const GLshort *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glColor4sv" ); #endif //DODPFS
} void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glColor4ui" ); #endif //DODPFS
} void APIENTRY glColor4uiv (const GLuint *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glColor4uiv" ); #endif //DODPFS
} void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glColor4us" ); #endif //DODPFS
} void APIENTRY glColor4usv (const GLushort *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glColor4usv" ); #endif //DODPFS
} void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glColorMask" ); #endif //DODPFS
} void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glCopyPixels" ); #endif //DODPFS
} void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glCopyTexImage1D" ); #endif //DODPFS
} void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glCopyTexImage2D" ); #endif //DODPFS
} void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glCopyTexSubImage1D" ); #endif //DODPFS
} void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glCopyTexSubImage2D" ); #endif //DODPFS
} void APIENTRY glDeleteLists (GLuint list, GLsizei range) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glDeleteLists" ); #endif //DODPFS
} void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glDrawArrays" ); #endif //DODPFS
} void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glDrawPixels" ); #endif //DODPFS
} void APIENTRY glEdgeFlag (GLboolean flag) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glEdgeFlag" ); #endif //DODPFS
} void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glEdgeFlagPointer" ); #endif //DODPFS
} void APIENTRY glEdgeFlagv (const GLboolean *flag) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glEdgeFlagv" ); #endif //DODPFS
} void APIENTRY glEndList (void) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glEndList" ); #endif //DODPFS
} void APIENTRY glEvalCoord1d (GLdouble u) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glEvalCoord1d" ); #endif //DODPFS
} void APIENTRY glEvalCoord1dv (const GLdouble *u) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glEvalCoord1dv" ); #endif //DODPFS
} void APIENTRY glEvalCoord1f (GLfloat u) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glEvalCoord1f" ); #endif //DODPFS
} void APIENTRY glEvalCoord1fv (const GLfloat *u) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glEvalCoord1fv" ); #endif //DODPFS
} void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glEvalCoord2d" ); #endif //DODPFS
} void APIENTRY glEvalCoord2dv (const GLdouble *u) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glEvalCoord2dv" ); #endif //DODPFS
} void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glEvalCoord2f" ); #endif //DODPFS
} void APIENTRY glEvalCoord2fv (const GLfloat *u) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glEvalCoord2fv" ); #endif //DODPFS
} void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glEvalMesh1" ); #endif //DODPFS
} void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glEvalMesh2" ); #endif //DODPFS
} void APIENTRY glEvalPoint1 (GLint i) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glEvalPoint1" ); #endif //DODPFS
} void APIENTRY glEvalPoint2 (GLint i, GLint j) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glEvalPoint2" ); #endif //DODPFS
} void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glFeedbackBuffer" ); #endif //DODPFS
} void APIENTRY glFinish (void) { #ifdef DODPFS
//DebugPrintf( eDbgLevelInfo, "glFinish()" );
#endif //DODPFS
} void APIENTRY glFlush (void) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glFlush" ); #endif //DODPFS
} void APIENTRY glFogfv (GLenum pname, const GLfloat *params) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glFogfv" ); #endif //DODPFS
} void APIENTRY glFogiv (GLenum pname, const GLint *params) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glFogiv" ); #endif //DODPFS
} GLuint APIENTRY glGenLists (GLsizei range) { GLuint dummy = 0; #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glGenLists" ); #endif //DODPFS
return dummy; } void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glGetBooleanv" ); #endif //DODPFS
} void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glGetClipPlane" ); #endif //DODPFS
} void APIENTRY glGetDoublev (GLenum pname, GLdouble *params) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glGetDoublev" ); #endif //DODPFS
} void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glGetLightfv" ); #endif //DODPFS
} void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glGetLightiv" ); #endif //DODPFS
} void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glGetMapdv" ); #endif //DODPFS
} void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glGetMapfv" ); #endif //DODPFS
} void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glGetMapiv" ); #endif //DODPFS
} void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glGetMaterialfv" ); #endif //DODPFS
} void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glGetMaterialiv" ); #endif //DODPFS
} void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glGetPixelMapfv" ); #endif //DODPFS
} void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glGetPixelMapuiv" ); #endif //DODPFS
} void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glGetPixelMapusv" ); #endif //DODPFS
} void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glGetPointerv" ); #endif //DODPFS
} void APIENTRY glGetPolygonStipple (GLubyte *mask) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glGetPolygonStipple" ); #endif //DODPFS
} void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glGetTexEnvfv" ); #endif //DODPFS
} void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glGetTexEnviv" ); #endif //DODPFS
} void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glGetTexGendv" ); #endif //DODPFS
} void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glGetTexGenfv" ); #endif //DODPFS
} void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glGetTexGeniv" ); #endif //DODPFS
} void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glGetTexImage" ); #endif //DODPFS
} void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glGetTexLevelParameterfv" ); #endif //DODPFS
} void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glGetTexLevelParameteriv" ); #endif //DODPFS
} void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glGetTexParameterfv" ); #endif //DODPFS
} void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glGetTexParameteriv" ); #endif //DODPFS
} void APIENTRY glHint (GLenum target, GLenum mode) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glHint (0x%X, 0x%X)", target, mode); #endif //DODPFS
} void APIENTRY glIndexMask (GLuint mask) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glIndexMask" ); #endif //DODPFS
} void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glIndexPointer" ); #endif //DODPFS
} void APIENTRY glIndexd (GLdouble c) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glIndexd" ); #endif //DODPFS
} void APIENTRY glIndexdv (const GLdouble *c) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glIndexdv" ); #endif //DODPFS
} void APIENTRY glIndexf (GLfloat c) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glIndexf" ); #endif //DODPFS
} void APIENTRY glIndexfv (const GLfloat *c) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glIndexfv" ); #endif //DODPFS
} void APIENTRY glIndexi (GLint c) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glIndexi" ); #endif //DODPFS
} void APIENTRY glIndexiv (const GLint *c) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glIndexiv" ); #endif //DODPFS
} void APIENTRY glIndexs (GLshort c) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glIndexs" ); #endif //DODPFS
} void APIENTRY glIndexsv (const GLshort *c) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glIndexsv" ); #endif //DODPFS
} void APIENTRY glIndexub (GLubyte c) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glIndexub" ); #endif //DODPFS
} void APIENTRY glIndexubv (const GLubyte *c) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glIndexubv" ); #endif //DODPFS
} void APIENTRY glInitNames (void) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glInitNames" ); #endif //DODPFS
} void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glInterleavedArrays" ); #endif //DODPFS
} GLboolean APIENTRY glIsEnabled (GLenum cap) { GLboolean dummy = FALSE; #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glIsEnabled" ); #endif //DODPFS
return dummy; } GLboolean APIENTRY glIsList (GLuint list) { GLboolean dummy = FALSE; #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glIsList" ); #endif //DODPFS
return dummy; } void APIENTRY glLightModelf (GLenum pname, GLfloat param) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glLightModelf" ); #endif //DODPFS
} void APIENTRY glLightModeliv (GLenum pname, const GLint *params) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glLightModeliv" ); #endif //DODPFS
} void APIENTRY glLighti (GLenum light, GLenum pname, GLint param) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glLighti" ); #endif //DODPFS
} void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glLightiv" ); #endif //DODPFS
} void APIENTRY glLineStipple (GLint factor, GLushort pattern) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glLineStipple" ); #endif //DODPFS
} void APIENTRY glListBase (GLuint base) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glListBase" ); #endif //DODPFS
} void APIENTRY glLoadMatrixd (const GLdouble *m) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glLoadMatrixd" ); #endif //DODPFS
} void APIENTRY glLoadName (GLuint name) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glLoadName" ); #endif //DODPFS
} void APIENTRY glLogicOp (GLenum opcode) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glLogicOp" ); #endif //DODPFS
} void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glMap1d" ); #endif //DODPFS
} void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glMap1f" ); #endif //DODPFS
} void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glMap2d" ); #endif //DODPFS
} void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glMap2f" ); #endif //DODPFS
} void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glMapGrid1d" ); #endif //DODPFS
} void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glMapGrid1f" ); #endif //DODPFS
} void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glMapGrid2d" ); #endif //DODPFS
} void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glMapGrid2f" ); #endif //DODPFS
} void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glMateriali" ); #endif //DODPFS
} void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glMaterialiv" ); #endif //DODPFS
} void APIENTRY glNewList (GLuint list, GLenum mode) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glNewList" ); #endif //DODPFS
} void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glNormal3b" ); #endif //DODPFS
} void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glNormal3d" ); #endif //DODPFS
} void APIENTRY glNormal3dv (const GLdouble *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glNormal3dv" ); #endif //DODPFS
} void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glNormal3f" ); #endif //DODPFS
} void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glNormal3i" ); #endif //DODPFS
} void APIENTRY glNormal3iv (const GLint *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glNormal3iv" ); #endif //DODPFS
} void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glNormal3s" ); #endif //DODPFS
} void APIENTRY glNormal3sv (const GLshort *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glNormal3sv" ); #endif //DODPFS
} void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glNormalPointer" ); #endif //DODPFS
} void APIENTRY glPassThrough (GLfloat token) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glPassThrough" ); #endif //DODPFS
} void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glPixelMapfv" ); #endif //DODPFS
} void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glPixelMapuiv" ); #endif //DODPFS
} void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glPixelMapusv" ); #endif //DODPFS
} void APIENTRY glPixelStoref (GLenum pname, GLfloat param) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glPixelStoref" ); #endif //DODPFS
} void APIENTRY glPixelStorei (GLenum pname, GLint param) { } void APIENTRY glPixelTransferf (GLenum pname, GLfloat param) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glPixelTransferf" ); #endif //DODPFS
} void APIENTRY glPixelTransferi (GLenum pname, GLint param) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glPixelTransferi" ); #endif //DODPFS
} void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glPixelZoom" ); #endif //DODPFS
} void APIENTRY glPointSize (GLfloat size) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glPointSize" ); #endif //DODPFS
} void APIENTRY glPolygonStipple (const GLubyte *mask) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glPolygonStipple" ); #endif //DODPFS
} void APIENTRY glPopClientAttrib (void) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glPopClientAttrib" ); #endif //DODPFS
} void APIENTRY glPopName (void) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glPopName" ); #endif //DODPFS
} void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glPrioritizeTextures" ); #endif //DODPFS
} void APIENTRY glPushClientAttrib (GLbitfield mask) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glPushClientAttrib" ); #endif //DODPFS
} void APIENTRY glPushName (GLuint name) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glPushName" ); #endif //DODPFS
} void APIENTRY glRasterPos2d (GLdouble x, GLdouble y) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRasterPos2d" ); #endif //DODPFS
} void APIENTRY glRasterPos2dv (const GLdouble *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRasterPos2dv" ); #endif //DODPFS
} void APIENTRY glRasterPos2f (GLfloat x, GLfloat y) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRasterPos2f" ); #endif //DODPFS
} void APIENTRY glRasterPos2fv (const GLfloat *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRasterPos2fv" ); #endif //DODPFS
} void APIENTRY glRasterPos2i (GLint x, GLint y) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRasterPos2i" ); #endif //DODPFS
} void APIENTRY glRasterPos2iv (const GLint *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRasterPos2iv" ); #endif //DODPFS
} void APIENTRY glRasterPos2s (GLshort x, GLshort y) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRasterPos2s" ); #endif //DODPFS
} void APIENTRY glRasterPos2sv (const GLshort *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRasterPos2sv" ); #endif //DODPFS
} void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRasterPos3d" ); #endif //DODPFS
} void APIENTRY glRasterPos3dv (const GLdouble *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRasterPos3dv" ); #endif //DODPFS
} void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRasterPos3f" ); #endif //DODPFS
} void APIENTRY glRasterPos3fv (const GLfloat *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRasterPos3fv" ); #endif //DODPFS
} void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRasterPos3i" ); #endif //DODPFS
} void APIENTRY glRasterPos3iv (const GLint *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRasterPos3iv" ); #endif //DODPFS
} void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRasterPos3s" ); #endif //DODPFS
} void APIENTRY glRasterPos3sv (const GLshort *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRasterPos3sv" ); #endif //DODPFS
} void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRasterPos4d" ); #endif //DODPFS
} void APIENTRY glRasterPos4dv (const GLdouble *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRasterPos4dv" ); #endif //DODPFS
} void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRasterPos4f" ); #endif //DODPFS
} void APIENTRY glRasterPos4fv (const GLfloat *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRasterPos4fv" ); #endif //DODPFS
} void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRasterPos4i" ); #endif //DODPFS
} void APIENTRY glRasterPos4iv (const GLint *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRasterPos4iv" ); #endif //DODPFS
} void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRasterPos4s" ); #endif //DODPFS
} void APIENTRY glRasterPos4sv (const GLshort *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRasterPos4sv" ); #endif //DODPFS
} void APIENTRY glReadBuffer (GLenum mode) { #ifdef DODPFS
//DebugPrintf( eDbgLevelInfo, "glReadBuffer(%X)",mode);
DebugPrintf( eDbgLevelInfo, "glReadBuffer" ); #endif //DODPFS
} void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glReadPixels (x:%d y:%d width:%d height:%d format:0x%x type:0x%x pixels:0x%x", x, y, width, height, format, type, pixels ); #endif //DODPFS
} void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRectd" ); #endif //DODPFS
} void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRectdv" ); #endif //DODPFS
} void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRectf" ); #endif //DODPFS
} void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRectfv" ); #endif //DODPFS
} void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRecti" ); #endif //DODPFS
} void APIENTRY glRectiv (const GLint *v1, const GLint *v2) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRectiv" ); #endif //DODPFS
} void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRects" ); #endif //DODPFS
} void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRectsv" ); #endif //DODPFS
} GLint APIENTRY glRenderMode (GLenum mode) {
GLint dummy = 0;
#ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRenderMode" ); #endif //DODPFS
return dummy; } void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glRotated" ); #endif //DODPFS
} void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glScaled" ); #endif //DODPFS
} void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glSelectBuffer" ); #endif //DODPFS
} void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glStencilFunc" ); #endif //DODPFS
} void APIENTRY glStencilMask (GLuint mask) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glStencilMask" ); #endif //DODPFS
} void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glStencilOp" ); #endif //DODPFS
} void APIENTRY glTexCoord1d (GLdouble s) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord1d" ); #endif //DODPFS
} void APIENTRY glTexCoord1dv (const GLdouble *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord1dv" ); #endif //DODPFS
} void APIENTRY glTexCoord1f (GLfloat s) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord1f" ); #endif //DODPFS
} void APIENTRY glTexCoord1fv (const GLfloat *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord1fv" ); #endif //DODPFS
} void APIENTRY glTexCoord1i (GLint s) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord1i" ); #endif //DODPFS
} void APIENTRY glTexCoord1iv (const GLint *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord1iv" ); #endif //DODPFS
} void APIENTRY glTexCoord1s (GLshort s) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord1s" ); #endif //DODPFS
} void APIENTRY glTexCoord1sv (const GLshort *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord1sv" ); #endif //DODPFS
} void APIENTRY glTexCoord2d (GLdouble s, GLdouble t) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord2d" ); #endif //DODPFS
} void APIENTRY glTexCoord2dv (const GLdouble *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord2dv" ); #endif //DODPFS
} void APIENTRY glTexCoord2i (GLint s, GLint t) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord2i" ); #endif //DODPFS
} void APIENTRY glTexCoord2iv (const GLint *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord2iv" ); #endif //DODPFS
} void APIENTRY glTexCoord2s (GLshort s, GLshort t) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord2s" ); #endif //DODPFS
} void APIENTRY glTexCoord2sv (const GLshort *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord2sv" ); #endif //DODPFS
} void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord3d" ); #endif //DODPFS
} void APIENTRY glTexCoord3dv (const GLdouble *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord3dv" ); #endif //DODPFS
} void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord3f" ); #endif //DODPFS
} void APIENTRY glTexCoord3fv (const GLfloat *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord3fv" ); #endif //DODPFS
} void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord3i" ); #endif //DODPFS
} void APIENTRY glTexCoord3iv (const GLint *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord3iv" ); #endif //DODPFS
} void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord3s" ); #endif //DODPFS
} void APIENTRY glTexCoord3sv (const GLshort *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord3sv" ); #endif //DODPFS
} void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord4d" ); #endif //DODPFS
} void APIENTRY glTexCoord4dv (const GLdouble *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord4dv" ); #endif //DODPFS
} void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord4f" ); #endif //DODPFS
} void APIENTRY glTexCoord4fv (const GLfloat *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord4fv" ); #endif //DODPFS
} void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord4i" ); #endif //DODPFS
} void APIENTRY glTexCoord4iv (const GLint *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord4iv" ); #endif //DODPFS
} void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord4s" ); #endif //DODPFS
} void APIENTRY glTexCoord4sv (const GLshort *v) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexCoord4sv" ); #endif //DODPFS
} void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexEnvfv" ); #endif //DODPFS
} void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexEnviv" ); #endif //DODPFS
} void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexGend" ); #endif //DODPFS
} void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexGendv" ); #endif //DODPFS
} void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexGenf" ); #endif //DODPFS
} void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexGenfv" ); #endif //DODPFS
} void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexGeniv" ); #endif //DODPFS
} void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexImage1D" ); #endif //DODPFS
} void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexParameterfv" ); #endif //DODPFS
} void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexParameteriv" ); #endif //DODPFS
} void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTexSubImage1D" ); #endif //DODPFS
} void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z) { #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "glTranslated" ); #endif //DODPFS
} BOOL WINAPI wglCopyContext() { BOOL dummy = FALSE; #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "wglCopyContext" ); #endif //DODPFS
return dummy; } BOOL WINAPI wglCreateLayerContext() { BOOL dummy = FALSE; #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "wglCreateLayerContext" ); #endif //DODPFS
return dummy; } BOOL WINAPI wglDescribeLayerPlane() { BOOL dummy = FALSE; #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "wglDescribeLayerPlane" ); #endif //DODPFS
return dummy; } BOOL WINAPI wglGetDefaultProcAddress() { BOOL dummy = FALSE; #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "wglGetDefaultProcAddress" ); #endif //DODPFS
return dummy; } BOOL WINAPI wglGetLayerPaletteEntries() { BOOL dummy = FALSE; #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "wglGetLayerPaletteEntries" ); #endif //DODPFS
return dummy; } BOOL WINAPI wglRealizeLayerPalette() { BOOL dummy = FALSE; #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "wglRealizeLayerPalette" ); #endif //DODPFS
return dummy; } BOOL WINAPI wglSetLayerPaletteEntries() { BOOL dummy = FALSE; #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "wglSetLayerPaletteEntries" ); #endif //DODPFS
return dummy; } BOOL WINAPI wglShareLists() { BOOL dummy = FALSE; #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "wglShareLists" ); #endif //DODPFS
return dummy; } BOOL WINAPI wglSwapLayerBuffers() { BOOL dummy = FALSE; #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "wglSwapLayerBuffers" ); #endif //DODPFS
return dummy; } BOOL WINAPI wglUseFontBitmapsA() { BOOL dummy = FALSE; #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "wglUseFontBitmapsA" ); #endif //DODPFS
return dummy; } BOOL WINAPI wglUseFontBitmapsW() { BOOL dummy = FALSE; #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "wglUseFontBitmapsW" ); #endif //DODPFS
return dummy; } BOOL WINAPI wglUseFontOutlinesA() { BOOL dummy = FALSE; #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "wglUseFontOutlinesA" ); #endif //DODPFS
return dummy; } BOOL WINAPI wglUseFontOutlinesW() { BOOL dummy = FALSE; #ifdef DODPFS
DebugPrintf( eDbgLevelInfo, "wglUseFontOutlinesW" ); #endif //DODPFS
return dummy; }
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