Leaked source code of windows server 2003
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/******************************Module*Header*******************************\
* Module Name: precomp.hxx * * Copyright (c) 1994-1999 Microsoft Corporation * \**************************************************************************/
extern "C" { #define __CPLUSPLUS
// Standard C-runtime headers
#include <stddef.h>
#include <string.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
// NTOS headers
#include <ntosp.h>
#include <zwapi.h>
#ifndef FAR
#define FAR
#endif
// Windows headers
#include <windef.h>
#include <winerror.h>
// Windows GDI headers
#include <wingdi.h>
#include <wingdip.h>
// #include <w32gdip.h>
// DirectDraw headers
#define _NO_COM // Avoid COM conflicts width ddrawp.h
#include <ddrawp.h>
#include <d3dnthal.h>
#include <dxmini.h>
#include <ddkmapi.h>
#include <ddkernel.h>
// Windows DDI headers
#include <winddi.h>
#include "ntgdistr.h"
// #include "ntgdi.h"
// Video AGP interface headers
#include <videoagp.h>
#include <agp.h>
// private headers
#include "ddkcomp.h" // this should BEFORE dmemmgr.h
#include <dmemmgr.h> // this should BEFORE dxg.h
#include "..\inc\dxg.h"
};
#include "..\inc\ddobj.hxx"
#include "ddhmgr.hxx"
#include "..\inc\ddraw.hxx"
#include "exclude.hxx"
#include "devlock.hxx"
#include "ddpdev.hxx"
#include "d3d.hxx"
extern "C" { #define __CPLUSPLUS
#include "ddagp.h"
#include "ddheap.h"
};
#pragma hdrstop
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