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/******************************Module*Header*******************************\
* Module Name: rgn2path.cxx * * * * Created: 14-Sep-1993 11:00:07 * * Author: Kirk Olynyk [kirko] * * * * Copyright (c) 1993-1999 Microsoft Corporation * * * * Discussion * * * * Input * * * * The input to the diagonalization routing is a rectangular * * path whose vertices have integer endpoints. Moreover it * * is required that the path always has the region on its * * left and that successive lines are mutually orthogonal. * * * * All paths are in device 28.4 coordinates. (Since all of * * the input coordinates are integers, the fractional part of all * * coordinates is zero.) * * * * Output * * * * A path that contains the same pixels as the originl path. * * * * Filling Convention * * * * Any region bounded by two non-horizontal lines is closed * * on the left and open on the right. If the region is bounded * * by two horizontal lines, it is closed on the top and open on * * bottom. * * * * Definition * * * * A CORNER is subsequence of two lines from the orignal axial path. * * It is convenient to partition the set of corners into two classes; * * HORIZONTAL-VERTIAL and VERTICAL-HORIZONTAL. * * * * A corner is "diagonalizable" the original two lines can be replaced * * by a single diagonal line such that same pixels would be rendered * * (using the filling convention defined above). * * * * * * Nomenclature * * * * S ::= "SOUTH" ::= one pixel move in +y-direction * * N ::= "NORTH" ::= one pixel move in -y-direction * * E ::= "EAST" ::= one pixel move in +x direction * * W ::= "WEST" ::= one pixel move in -x direction * * * * The set of diagonalizable corners are described by * * the following regular expressions: * * * * DIAGONALIZABLE CORNERS * * * * S(E+|W+) a one pixel move in the +y-direction * * followed by at least one pixel in any horizontal * * direction * * * * S+W an arbitary number of pixels in the +y-direction * * followed by a single pixel move in the * * negative x-direction. * * * * EN+ a one pixel move in the positive x-direction * * followed by at least one pixel move in the negative * * x-direction * * * * (E+|W+)N at least one-pixel move in the horizontal followed * * by a single pixel move in the negative * * y-direction. * * * * Algorithm * * * * BEGIN * * <For each corner in the orginal path> * * BEGIN * * <if the corner is diagonalizable> THEN * * * * <just draw a single diagonal line> * * ELSE * * <draw both legs of the original corner> * * END * * * * <Go around the path once again, merging successive * * identical moves into single lines> * * END * * * * In the code, both of these steps are done in parallel * * * * Further Improvements * * * * The output path the I generate with this algorithm will contain only * * points that were vertices of the original axial path. A larger of * * regular expressions could be searched for if I were willing to * * consider using new vertices for the output path. For example * * the regular exprssios N+WN and S+ES describe two "chicane turns" that * * can be diagonalized. The price to be paid is the a more complex * * code path. * * * \**************************************************************************/
#include "precomp.hxx"
/******************************Public*Routine******************************\
* RTP_PATHMEMOBJ::bDiagonalize * * * * Produces a diagonalized path that is pixel equivalent. * * * * Assumptions * * * * 0. *this is the original path which will not be changed. * * 1. All points on the path lie on integers * * 2. All subpaths have the inside on the left * * 3. All subpaths are closed * * * * History: * * Mon 13-Sep-1993 15:53:50 by Kirk Olynyk [kirko] * * Wrote it. * \**************************************************************************/
BOOL RTP_PATHMEMOBJ::bDiagonalizePath(EPATHOBJ* pepoOut_) { pepoOut = pepoOut_; bMoreToEnum = TRUE; vEnumStart(); while (bFetchSubPath()) { if (!bDiagonalizeSubPath()) { return(FALSE); } } return(TRUE); }
/******************************Public*Routine******************************\
* RTP_PATHMEMOBJ::bFetchSubPath * * * * History: * * Wed 15-Sep-1993 14:19:14 by Kirk Olynyk [kirko] * * Wrote it. * \**************************************************************************/
BOOL RTP_PATHMEMOBJ::bFetchSubPath() { BOOL bRet = FALSE;
if (bMoreToEnum) {
// first we whiz on by any empty subpaths
do { bMoreToEnum = bEnum(&pd); } while ((pd.count == 0) && (bMoreToEnum));
if (pd.count && (pd.flags & PD_BEGINSUBPATH) && pd.pptfx) { // record the first point in the sub-path, we will need it later
// when dealing with the last corner in the path
ptfxFirst = *(pd.pptfx); bRet = TRUE; } else WARNING("RTP_PATHMEMOBJ::bFetchSubPath -- bad SubPath\n"); } return(bRet); }
/******************************Public*Routine******************************\
* RTP_PATHMEMOBJ::bWritePoint * * * * This routine takes as input a candidate point for writing. However * * this routine is smart in that it analyzes the stream of candidate * * points looking for consecutive sub-sets of points that all lie on the * * same line. When such a case is recognized, then only the endpoints of * * the interpolating line are actually added to the output path. * * * * I do not go to a great deal of trouble to determine if a candidate * * point is on a line. All that I do is to see if the vector increment * * to the new point is the same as the increment between prior points * * in the input path. * * * * History: * * Mon 13-Sep-1993 15:53:35 by Kirk Olynyk [kirko] * * Wrote it. * \**************************************************************************/
BOOL RTP_PATHMEMOBJ::bWritePoint() { POINTFIX ptfxNewAB; BOOL bRet = TRUE; int jA = j;
if (cPoints == 2) { ptfxNewAB.x = aptfx[jA].x - aptfxWrite[1].x; ptfxNewAB.y = aptfx[jA].y - aptfxWrite[1].y; if (ptfxNewAB.x != ptfxAB.x || ptfxNewAB.y != ptfxAB.y) { if (!(bRet = pepoOut->bPolyLineTo(aptfxWrite,1))) { WARNING(( "pepoOut->bPolyLineTo(aptfxWrite,1) failed when" " called from RTP_PATHMEMOBJ::bWritePoint()\n" )); } else { aptfxWrite[0] = aptfxWrite[1]; ptfxAB = ptfxNewAB; } } aptfxWrite[1] = aptfx[jA]; } else if (cPoints == 0) { aptfxWrite[0] = aptfx[jA]; cPoints += 1; } else if (cPoints == 1) { aptfxWrite[1] = aptfx[jA]; ptfxAB.x = aptfxWrite[1].x - aptfxWrite[0].x; ptfxAB.y = aptfxWrite[1].y - aptfxWrite[0].y; cPoints += 1; } else { RIP("RTP_PATHMEMOBJ::bWritePoint -- bad cPoints\n"); bRet = FALSE; } return(bRet); }
/******************************Public*Routine******************************\
* bFetchNextPoint ... in sub-path * * * * History: * * Tue 14-Sep-1993 14:13:01 by Kirk Olynyk [kirko] * * Wrote it. * \**************************************************************************/
BOOL RTP_PATHMEMOBJ::bFetchNextPoint() { #define TRUE_BIT 1
#define DONE_BIT 2
int jold; int flag = TRUE_BIT;
// advance the corner buffer along the path
// jold points to the stale member of the corner buffer. This is
// where we will store the new point in the path
jold = j; j++; if (j > 2) { j -= 3; } if (pd.count == 0) { // there are no points left in the current batch.
if (pd.flags & PD_ENDSUBPATH) { // If the PD_ENDSUBPATH flag was set, then we must add
// into this path the first point in the subpath. This
// is done so that later on, we can examine the last
// corner which, of course, contains the first point.
afl[jold] = 0; aptfx[jold] = ptfxFirst; // close the path
pd.count -= 1; flag = DONE_BIT | TRUE_BIT; } else { ASSERTGDI( bMoreToEnum, "RTP_PATHMEMOBJ::bFetchNextPoint() -- bMoreToEnum == FALSE\n" );
// If you get to here, you have exhauseted the current batch of
// points, but there are more points left to be fetched for the
// current subpath. This means that we will have to make another
// call to bEnum()
bMoreToEnum = bEnum(&pd);
// At this point I check to make sure that the returned batch makes
// sense
if (!(pd.count > 0 && ((pd.flags & PD_BEGINSUBPATH) == 0) && pd.pptfx)) { WARNING("RTP_PATHMEMOBJ::bFetchNextPoint -- bad pd\n"); flag = DONE_BIT; } } }
if (!(flag & DONE_BIT)) { if ((LONG) pd.count > 0) { aptfx[jold] = *(pd.pptfx); if (pd.count == 1 && (pd.flags & PD_ENDSUBPATH)) { afl[jold] = RTP_LAST_POINT; } else { afl[jold] = 0; } pd.pptfx += 1; pd.count -= 1; } else { ASSERTGDI( (LONG) pd.count > -3, "RTP_PATHMEMOBJ::bFetchNextPoint -- pd.count < -2\n" ); } } return((BOOL) flag & TRUE_BIT); }
/******************************Public*Routine******************************\
* RTP_PATHMEMOBJ::bDiagonalizeSubPath * * * * History: * * Tue 14-Sep-1993 12:47:49 by Kirk Olynyk [kirko] * * Wrote it. * \**************************************************************************/
#define ROTATE_BACKWARD(x,y,z) {int ttt = x; x = z; z = y; y = ttt;}
#define ROTATE_FORWARD(x,y,z) {int ttt = x; x = y; y = z; z = ttt;}
BOOL RTP_PATHMEMOBJ::bDiagonalizeSubPath() { FIX fxAB; // length of the first leg
FIX fxBC; // length of the second leg
int bH; // set to 1 if second leg is horizontal
int jA,jB,jC; register BOOL bRet = TRUE; // if FALSE then return immediately
// otherwise keep processing.
cPoints = 0; // no points so far in the write buffer
j = 0; // set the start of the circular buffer
// Fill the circular buffer with the first three points of the
// path. The three member buffer, defines two successive lines, or
// one corner (the path is guaranteed to be composed of alternating
// lines along the x-axis and y-axis). I shall label the three vertices
// of the corner A,B, and C. The point A always resides at ax[j],
// point B resides at ax[iMod3[j+1]], and point C resides at
// ax[iMod3[j+2]] where j can have one of the values 0, 1, 2.
if (bRet = bFetchNextPoint() && bFetchNextPoint() && bFetchNextPoint()) { ASSERTGDI(j == 0,"RTP_PATHMEMOBJ::bDiagonalizeSubPath() -- j != 0\n");
// bH ::= <is the second leg of the corner horizontal?>
//
// if the second leg of the corner is horizontal set bH=1 otherwise
// set bH=0. Calculate the length of the first leg of the corner
// and save it in fxAB. Note that I do not need to use the iMod3
// modulus operation since j==0.
if (aptfx[2].y == aptfx[1].y) { bH = 1; fxAB = aptfx[1].y - aptfx[0].y; } else { bH = 0; fxAB = aptfx[1].x - aptfx[0].x; }
// Start a new subpath at the first point of the subpath.
bRet = pepoOut->bMoveTo(aptfx);
jA = 0; jB = 1; jC = 2; }
while (bRet) { #if DBG
if (!(afl[jA] & RTP_LAST_POINT)) { // Assert that the the legs of the corner are along
// the axes, and that the two legs are mutually
// orthogonal
ASSERTGDI( aptfx[jC].x == aptfx[jB].x || aptfx[jC].y == aptfx[jB].y, "Bad Path :: C-B is not axial\n" ); ASSERTGDI( aptfx[jA].x == aptfx[jB].x || aptfx[jA].y == aptfx[jB].y, "Bad Path :: B-A is not axial\n" ); ASSERTGDI( (aptfx[jC].x - aptfx[jB].x) * (aptfx[jB].x - aptfx[jA].x) + (aptfx[jC].y - aptfx[jB].y) * (aptfx[jB].y - aptfx[jA].y) == 0, "Bad Path :: B-A is not orthogonal to C-B" ); } #endif
// If the first vertex of the corner is the last point in the
// original subpath then we terminate the processing. This point
// has either been recorded with PATHMEMOBJ::bMoveTo or
// PATHMEMOBJ::bPolyLineTo. All that remains is to close the
// subpath which is done outside the while loop
if (afl[jA] & RTP_LAST_POINT) break;
// There are two paths through the following if-else clause
// They are for VERTICAL-HORIZONTAL and HORIZONTAL-VERTICAL
// corners respectively. These two clauses are identical
// except for the interchange of ".x" with ".y". It might be
// a good idea to have macros or subrouines for these sections
// in order that they be guranteed to be identical.
// Is the second leg of the corner horizontal?
if (bH) { // Yes, the second leg of the corner is horizontal
fxBC = aptfx[jC].x - aptfx[jB].x;
// Is the corner diagonalizable?
if ((fxAB > 0) && ((fxAB == FIX_ONE) || (fxBC == -FIX_ONE))) { // Yes, the corner is diagonalizable
//
// If the middle of the corner was the last point in the
// original path then the last point in the output path
// is the first point in the corner. This is because the
// last line in the output path is this diagonalized
// corner which will be produced automatically by the
// CloseFigure() call after this while-loop. Thus, in
// this case we would just break out of the loop.
if (afl[jB] & RTP_LAST_POINT) break;
// The corner is diagonalizable. This means that we are no
// longer interested in the first two points of this corner.
// We therefore fetch the next two points of the path
// an place them in our circular corner-buffer.
if (!(bRet = bFetchNextPoint() && bFetchNextPoint())) break;
// under modulo 3 arithmetic, incrementing by 2 is
// equivalent to decrementing by 1
ROTATE_BACKWARD(jA,jB,jC);
// fxAB is set to the length of the first leg of the new
// corner.
fxAB = aptfx[jB].y - aptfx[jA].y; } else { // No, the corner is not diagonalizable
//
// The corner cannot be diagonalized. Advance the corner
// to the next point in the original path. The orientation
// of the second leg of the corner will change. The length
// of the first leg of the new corner is set equal to the
// length of the second leg of the previous corner.
if (!(bRet = bFetchNextPoint())) break; ROTATE_FORWARD(jA,jB,jC); bH ^= 1; fxAB = fxBC; } } else { // Diagonalize the HORIZONTAL->VERTICAL corner
fxBC = aptfx[jC].y - aptfx[jB].y; if ((fxBC < 0) && ((fxAB == FIX_ONE) || (fxBC == -FIX_ONE))) { if (afl[jB] & RTP_LAST_POINT) break; if (!(bRet = bFetchNextPoint() && bFetchNextPoint())) break; ROTATE_BACKWARD(jA,jB,jC); fxAB = aptfx[jB].x - aptfx[jA].x; } else { if (!(bRet = bFetchNextPoint())) break; ROTATE_FORWARD(jA,jB,jC); bH ^= 1; fxAB = fxBC; } } if (!(bRet = bWritePoint())) break; }
if (bRet) { ASSERTGDI(cPoints == 2,"GDI Region To Path -- cPoints is not 2\n");
bRet = pepoOut->bPolyLineTo(aptfxWrite, 2) && pepoOut->bCloseFigure(); } return(bRet); }
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