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/******************************Module*Header*******************************\
* Module Name: srcblt1.cxx * * This contains the bitmap simulation functions that blt to a 1 bit/pel * DIB surface. * * Created: 07-Feb-1991 19:27:49 * Author: Patrick Haluptzok patrickh * * Copyright (c) 1990-1999 Microsoft Corporation * \**************************************************************************/
#include "precomp.hxx"
/*******************Public*Routine*****************\
* vSrcCopyS1D1LtoR * * There are three main loops in this function. * * The first loop deals with the full bytes part of * the Dst while fetching/shifting the matching 8 bits * from the Src. * * The second loop deals with the left most strip * of the partial bytes. * * The third loop deals with the right most strip * of the partial bytes. * * Special case: * when the Src and Dst are aligned, we enter * a different loop to use rltcopymem to avoid * shifting * * History: * 17-Oct-1994 -by- Lingyun Wang [lingyunw] * Wrote it. * \**************************************************/
VOID vSrcCopyS1D1LtoR(PBLTINFO psb) { BYTE jSrc; // holds a source byte
BYTE jDst; // holds a dest byte
INT iSrc; // bit position in the first Src byte
INT iDst; // bit position in the first Dst byte
INT ixlate; // set flag to indicate if it is
// source invert, source copy or
// all 0's or all 1's
PBYTE pjDst; // pointer to the Src bytes
PBYTE pjSrc; // pointer to the Dst bytes
PBYTE pjLDst; // pointer to the last Dst byte
LONG xSrcEnd = psb->xSrcEnd; LONG cy; // number of pixels
LONG cx; // number of rows
BYTE jAlignL; // alignment bits to the left
BYTE jAlignR; // alignment bits to the right
BYTE jMask; // Masks used for shifting
BYTE jEndMask; LONG cFullBytes; //number of full bytes to deal with
BOOL bNextByte; LONG xDstEnd; LONG lDeltaDst; LONG lDeltaSrc; BOOL bNextSrc = TRUE;
// We assume we are doing left to right top to bottom blting
ASSERTGDI(psb->xDir == 1, "vSrcCopyS1D1LtoR - direction not left to right"); ASSERTGDI(psb->cy != 0, "ERROR: Src Move cy == 0");
//DbgPrint ("vsrccopys1d1ltor\n");
// if ixlate is 0x00, all 0's
// if ixlate is 0x01, src copy
// if ixlate is 0x10, src invert
// if ixlate is 0x11, all 1's
ixlate = (psb->pxlo->pulXlate[0]<<1) | psb->pxlo->pulXlate[1];
//Get Src and Dst start positions
iSrc = psb->xSrcStart & 0x0007; iDst = psb->xDstStart & 0x0007;
// Checking alignment
// If Src starting point is ahead of Dst
if (iSrc < iDst) jAlignL = 8 - (iDst - iSrc); // If Dst starting point is ahead of Src
else jAlignL = iSrc - iDst;
//jAlignR = (8 - jAlignL) & 0x07;
jAlignR = 8 - jAlignL;
cx=psb->cx;
xDstEnd = psb->xDstStart + cx;
lDeltaDst = psb->lDeltaDst; lDeltaSrc = psb->lDeltaSrc;
//check if there is a next byte
bNextByte = !((xDstEnd>>3) == (psb->xDstStart>>3));
// The following loop is the inner loop part
// where we deals with a byte at a time
// when this main part is done, we deal
// with the begin and end partial bytes
//
// if Src and Dst are aligned, use a separete loop
// to obtain better performance;
// If not, we shift the Src bytes to match with
// the Dst byte one at a time
if (bNextByte) { long iStrideSrc; long iStrideDst; PBYTE pjSrcEnd;
//Get first Dst full byte
pjDst = psb->pjDst + ((psb->xDstStart+7)>>3);
//Get the Src byte that matches the first Dst
// full byte
pjSrc = psb->pjSrc + ((psb->xSrcStart+((8-iDst)&0x07)) >> 3);
//Get last full byte
pjLDst = psb->pjDst + (xDstEnd>>3);
//Get the number of full bytes
// Sundown: xSrcStart and xSrcEnd are both LONG, safe to truncate
cFullBytes = (ULONG)(pjLDst - pjDst);
//the increment to the full byte on the next scan line
iStrideDst = lDeltaDst - cFullBytes; iStrideSrc = lDeltaSrc - cFullBytes;
// deal with our special case
cy = psb->cy;
if (!jAlignL || (ixlate == 0) || (ixlate == 3)) { BYTE jConstant;
switch (ixlate) { case 0: case 3: jConstant = (!ixlate)?0:0xFF;
while (cy--) { int i;
i = cFullBytes;
while (i--) *pjDst++ = jConstant;
//move to the beginning full byte
// on the next scan line
pjDst += iStrideDst; pjSrc += iStrideSrc; }; break; case 1: while (cy--) { RtlCopyMemory(pjDst,pjSrc,cFullBytes);
// move to the beginning full byte
// on the next scan line
pjDst += lDeltaDst; pjSrc += lDeltaSrc; }; break;
case 2: while (cy--) { int i;
i = cFullBytes;
while (i--) *pjDst++ = ~*pjSrc++;
//move to the beginning full byte
// on the next scan line
pjDst += iStrideDst; pjSrc += iStrideSrc; }; break;
default:; } //switch
} //end of if (!jAlignL)
else // if neither aligned nor all 0's or all 1's
{ BYTE jRem; //remainder
switch (ixlate) { case 1: while (cy--) { jRem = *pjSrc << jAlignL;
pjSrcEnd = pjSrc+cFullBytes;
while (pjSrc != pjSrcEnd) { jSrc = *(++pjSrc); jDst = (jSrc>>jAlignR) | jRem; *pjDst++ = jDst;
//next remainder
jRem = jSrc << jAlignL; }
// go to the beginging full byte of
// next scan line
pjDst += iStrideDst; pjSrc += iStrideSrc;
}; break;
case 2: while (cy--) { jRem = *pjSrc << jAlignL;
pjSrcEnd = pjSrc+cFullBytes;
while (pjSrc != pjSrcEnd) { jSrc = *(++pjSrc); jDst = (jSrc>>jAlignR) | jRem; *pjDst++ = ~jDst;
//next remainder
jRem = jSrc << jAlignL; }
// go to the beginging full byte of
// next scan line
pjDst += iStrideDst; pjSrc += iStrideSrc;
}; //while
break;
default: ; } //switch
} //else
} //if
// End of our dealing with the full bytes
//build our masks
jMask = 0xFF >> iDst;
// if there are only one partial left byte,
// the mask is special
// for example, when we have 00111000 for
// Dst
if (!bNextByte) { jEndMask = 0XFF << (8-(xDstEnd & 0x0007));
jMask = jMask & jEndMask;
bNextSrc = ((iSrc + cx) > 8);
}
// Begin dealing with the left strip of the first
// partial byte
// First check if there are any partial
// left byte. Otherwise don't bother
if (iDst | !bNextByte) { pjDst = psb->pjDst + (psb->xDstStart>>3); pjSrc = psb->pjSrc + (psb->xSrcStart>>3);
cy = psb->cy;
switch (ixlate) { case 0: while (cy--) { *pjDst = *pjDst & ~jMask;
pjDst += lDeltaDst; } break;
case 1: if (iSrc > iDst) { if (bNextSrc) while (cy--) { jSrc = *pjSrc << jAlignL; jSrc |= *(pjSrc+1) >> jAlignR;
jSrc &= jMask;
*pjDst = (*pjDst & (~jMask)) | jSrc;
pjDst += lDeltaDst; pjSrc += lDeltaSrc;
} else //if !bNextSrc
while (cy--) { jSrc = *pjSrc << jAlignL;
jSrc &= jMask;
*pjDst = (*pjDst & (~jMask)) | jSrc;
pjDst += lDeltaDst; pjSrc += lDeltaSrc;
}
} else if (iSrc < iDst) { while (cy--) { jSrc = *pjSrc >> jAlignR;
jSrc &= jMask;
*pjDst = (*pjDst & (~jMask)) | jSrc;
pjDst += lDeltaDst; pjSrc += lDeltaSrc; }
} else // iSrc = iDst
{ while (cy--) { jSrc = *pjSrc;
jSrc &= jMask;
*pjDst = (*pjDst & (~jMask)) | jSrc;
pjDst += lDeltaDst; pjSrc += lDeltaSrc; }
}
break;
case 2: if (iSrc > iDst) { while (cy--) { jSrc = *pjSrc << jAlignL; jSrc |= *(pjSrc+1) >> jAlignR;
jSrc = ~jSrc & jMask;
*pjDst = (*pjDst & (~jMask)) | jSrc;
//go to next scan line
pjDst += lDeltaDst; pjSrc += lDeltaSrc;
} } else if (iSrc < iDst) { while (cy--) { jSrc = *pjSrc >> jAlignR;
jSrc = ~jSrc & jMask;
*pjDst = (*pjDst & (~jMask)) | jSrc;
//go to next scan line
pjDst += lDeltaDst; pjSrc += lDeltaSrc; } } else // iSrc = iDst
{ while (cy--) { jSrc = *pjSrc;
jSrc = ~jSrc & jMask;
*pjDst = (*pjDst & (~jMask)) | jSrc;
//go to next scan line
pjDst += lDeltaDst; pjSrc += lDeltaSrc; } } break;
case 3: while (cy--) { *pjDst = *pjDst | jMask;
pjDst += lDeltaDst; } break;
default: ; } //switch
} //if
// Begin dealing with the right edge
// of partial bytes
jMask = 0xFF >> ((BYTE)(psb->xDstStart+cx) & 0x0007);
// first check if there is any partial
// byte left
// and has next byte
if ((xDstEnd & 0x0007) && bNextByte) { // Get the last partial bytes on the
// scan line
pjDst = pjLDst;
// Get the Src byte that matches the
// right partial Dst byte
// since xSrcEnd always point one
// pixel after the last pixel, minus 1
// from it
pjSrc = psb->pjSrc + ((psb->xSrcEnd-1) >>3);
// Get the ending position in the last
// Src and Dst bytes
iSrc = (psb->xSrcEnd-1) & 0x0007; iDst = (xDstEnd-1) & 0x0007;
cy = psb->cy;
switch (ixlate) { case 0: while (cy--) { *pjDst &= jMask;
pjDst += lDeltaDst; } break;
case 1: if (iSrc > iDst) { while (cy--) { jSrc = *pjSrc << jAlignL;
jSrc &= ~jMask;
*pjDst = (*pjDst & jMask) | jSrc;
//go to next scan line
pjDst += lDeltaDst; pjSrc += lDeltaSrc;
} } else if (iSrc < iDst) { while (cy--) { jSrc = *(pjSrc-1) << jAlignL;
jSrc |= *pjSrc >> jAlignR;
jSrc &= ~jMask;
*pjDst = (*pjDst & jMask) | jSrc;
//go to next scan line
pjDst += lDeltaDst; pjSrc += lDeltaSrc; } } else // iSrc = iDst
{ while (cy--) { jSrc = *pjSrc;
jSrc &= ~jMask;
*pjDst = (*pjDst & jMask) | jSrc;
//go to next scan line
pjDst += lDeltaDst; pjSrc += lDeltaSrc;
} } break;
case 2: if (iSrc > iDst) { while (cy--) { jSrc = *pjSrc << jAlignL;
jSrc = ~jSrc & ~jMask;
*pjDst = (*pjDst & jMask) | jSrc;
//go to next scan line
pjDst += lDeltaDst; pjSrc += lDeltaSrc;
} } else if (iSrc < iDst) { while (cy--) { jSrc = *(pjSrc-1) << jAlignL; jSrc |= *pjSrc >> jAlignR;
jSrc = ~jSrc & ~jMask;
*pjDst = (*pjDst & jMask) | jSrc;
//go to next scan line
pjDst += lDeltaDst; pjSrc += lDeltaSrc;
} } else // iSrc = iDst
{ while (cy--) { jSrc = *pjSrc;
jSrc = ~jSrc & ~jMask;
*pjDst = (*pjDst & jMask) | jSrc;
//go to next scan line
pjDst += lDeltaDst; pjSrc += lDeltaSrc; } } break;
case 3: while (cy--) { *pjDst = *pjDst | ~jMask;
pjDst += lDeltaDst; } break;
default: ; } //switch
} //if
}
/*******************Public*Routine*****************\
* vSrcCopyS1D1RtoL * * this function is only called when copy to the * same surface and has overlapping. * * There are three main loops in this function. * * The first loop deals with the starting pixels on the * right most partial bytes. This must * come first because it is Right to Left and overlapping. * * The second loop deals with the full bytes part of * the Dst while fetching/shifting the matching 8 bits * from the Src. * * The third loop deals with the ending pixles on the * left most partial bytes. * * Special case: * when the Src and Dst are aligned, we enter * a different loop to use RltMoveMem to avoid * shifting. RltMoveMemory gurantee the overlapping * parts to be correct. * * History: * 26-Oct-1994 -by- Lingyun Wang [lingyunw] * Wrote it.
\**************************************************/
VOID vSrcCopyS1D1RtoL(PBLTINFO psb) { BYTE jSrc; // holds a source byte
BYTE jDst; // holds a dest byte
INT iSrc; // bit position in the first Src byte
INT iDst; // bit position in the first Dst byte
PBYTE pjDst; // pointer to the Src bytes
PBYTE pjSrc; // pointer to the Dst bytes
PBYTE pjLDst; // pointer to the last Dst byte
LONG xSrcEnd = psb->xSrcEnd; LONG cy; // number of pixels
LONG cx; // number of rows
BYTE jAlignL; // alignment bits to the left
BYTE jAlignR; // alignment bits to the right
BYTE jMask; // Masks used for shifting
BYTE jEndMask; LONG cFullBytes; //number of full bytes to deal with
BOOL bNextByte; LONG xDstEnd; LONG lDeltaDst; LONG lDeltaSrc; BOOL bNextSrc = TRUE;
// We assume we are doing right to left top to bottom blting
ASSERTGDI(psb->xDir == -1, "vSrcCopyS1D1RtoL - direction not right to left"); ASSERTGDI(psb->cy != 0, "ERROR: Src Move cy == 0"); ASSERTGDI (psb->pxlo->pulXlate[0] == 0, "vSrcCopyS1D1RtoL - should be straight copy"); ASSERTGDI (psb->pxlo->pulXlate[1] == 1, "vSrcCopyS1D1RtoL - should be straight copy");
//DbgPrint ("vsrccopys1d1rtol\n");
//Get Src and Dst start positions
iSrc = psb->xSrcStart & 0x0007; iDst = psb->xDstStart & 0x0007;
// Checking alignment
// If Src starting point is ahead of Dst
if (iSrc < iDst) jAlignL = 8-(iDst - iSrc); // If Dst starting point is ahead of Src
else jAlignL = iSrc - iDst;
jAlignR = 8 - jAlignL;
cx=psb->cx;
xDstEnd = psb->xDstStart - cx;
lDeltaDst = psb->lDeltaDst; lDeltaSrc = psb->lDeltaSrc;
//check if there is a next byte
bNextByte = !((xDstEnd>>3) == (psb->xDstStart>>3));
// prepare our mask for the beggining
// partial bytes (this is on the right
// hand side)
jMask = 0xFF << (7-(psb->xDstStart&0x07));
// if there are only one partial byte, the
// mask is special, for example, when
// we have 00111000 for dst.
if (!bNextByte) { jEndMask = 0XFF >> ((1+xDstEnd) & 0x0007);
jMask = jMask & jEndMask;
// test if src needs to go to 1 byte left
// for example, iSrc == 0, cx==1, does
// not need to fetch the byte to the left
if (iSrc < iDst) bNextSrc = ((iSrc-cx) < -1);
} // Dealing with the starting pixels
// first, since we are doing right
// to left.
if (((iDst+1)&0x07) | !bNextByte) {
pjDst = psb->pjDst + (psb->xDstStart>>3); pjSrc = psb->pjSrc + (psb->xSrcStart>>3);
cy = psb->cy;
if (iSrc > iDst) { while (cy--) { jSrc = *pjSrc << jAlignL;
jSrc = jSrc & jMask;
*pjDst = (*pjDst & (~jMask)) | jSrc;
//go to next scan line
pjDst += lDeltaDst; pjSrc += lDeltaSrc;
} } else if (iSrc < iDst) { if (bNextSrc) while (cy--) { jSrc = *pjSrc >> jAlignR; jSrc |= *(pjSrc-1) << jAlignL;
jSrc = jSrc & jMask;
*pjDst = (*pjDst & (~jMask)) | jSrc;
//go to next scan line
pjDst += lDeltaDst; pjSrc += lDeltaSrc; } else // if there is no next src byte,
// accessing pjSrc-1 will cause
// access violation.
// this only happens on the starting
// partial byte when bNextByte is False
while (cy--) { jSrc = *pjSrc >> jAlignR;
jSrc = jSrc & jMask;
*pjDst = (*pjDst & (~jMask)) | jSrc;
//go to next scan line
pjDst += lDeltaDst; pjSrc += lDeltaSrc; }
} else // iSrc = iDst
{ while (cy--) { jSrc = *pjSrc;
jSrc = jSrc & jMask;
*pjDst = (*pjDst & (~jMask)) | jSrc;
pjDst += lDeltaDst; pjSrc += lDeltaSrc; } } }
// The following loop is the inner loop part
// where we deals with a byte at a time
// when this main part is done, we deal
// with the begin and end partial bytes
//
if (bNextByte) { long iStrideSrc; long iStrideDst; PBYTE pjSrcEnd;
//Get first Dst full byte
pjDst = psb->pjDst + ((psb->xDstStart-7)>>3);
//Get the Src byte that matches the first Dst
// full byte
pjSrc = psb->pjSrc + ((psb->xSrcStart-((iDst+1)&0x07))>>3);
//Get last byte
pjLDst = psb->pjDst + (xDstEnd>>3);
//Get the number of full bytes
// Sundown safe truncation
cFullBytes = (ULONG)(pjDst - pjLDst);
//the increment to the full byte on the next scan line
iStrideDst = lDeltaDst + cFullBytes; iStrideSrc = lDeltaSrc + cFullBytes;
// deal with our special case
cy = psb->cy;
if (!jAlignL) { while (cy--) { RtlMoveMemory(pjDst-(cFullBytes-1),pjSrc-(cFullBytes-1),cFullBytes);
// move to the beginning full byte
// on the next scan line
pjDst += lDeltaDst; pjSrc += lDeltaSrc; } } //end of if (!jAlignL)
else { BYTE jRem;
while (cy--) { jRem = *pjSrc >> jAlignR;
pjSrcEnd = pjSrc-cFullBytes;
while (pjSrc != pjSrcEnd) { jSrc = *(--pjSrc);
jDst = (jSrc<<jAlignL) | jRem;
*pjDst-- = jDst;
//next remainder
jRem = jSrc >> jAlignR; }
// go to the beginging full byte of
// next scan line
pjDst += iStrideDst; pjSrc += iStrideSrc;
} } } //if
// Begin dealing with the ending pixels
jMask = 0xFF << (8-((1+xDstEnd) & 0x0007));
// first check if there is any partial
// byte left
// and has next byte
if (((1+xDstEnd) & 0x0007) && bNextByte) { // Get the last partial bytes on the
// scan line
pjDst = pjLDst;
// Get the Src byte that matches the
// right partial Dst byte
//
pjSrc = psb->pjSrc + ((psb->xSrcEnd+1) >>3);
// Get the ending position in the last
// Src and Dst bytes
iSrc = (psb->xSrcEnd+1) & 0x0007; iDst = (xDstEnd + 1)& 0x0007;
cy = psb->cy;
if (iSrc > iDst) { while (cy--) { jSrc = *pjSrc << jAlignL; jSrc |= *(pjSrc+1) >> jAlignR;
jSrc &= ~jMask;
*pjDst = (*pjDst & jMask) | jSrc;
pjDst += lDeltaDst; pjSrc += lDeltaSrc;
} } else if (iSrc < iDst) { while (cy--) { jSrc = *pjSrc >> jAlignR;
jSrc &= ~jMask;
*pjDst = (*pjDst & jMask) | jSrc;
pjDst += lDeltaDst; pjSrc += lDeltaSrc; } } else // iSrc = iDst
{ while (cy--) { jSrc = *pjSrc;
jSrc &= ~jMask;
*pjDst = (*pjDst & jMask) | jSrc;
pjDst += lDeltaDst; pjSrc += lDeltaSrc;
} } } //if
}
/******************************Public*Routine******************************\
* vSrcCopyS4D1 * * Note we use pxlo to translate rather than looking at the foreground * or background color. This is to keep the PM/Windows differences * transparent to the blt code. * * History: * 18-Feb-1991 -by- Patrick Haluptzok patrickh * Wrote it. \**************************************************************************/
VOID vSrcCopyS4D1(PBLTINFO psb) { // We assume we are doing left to right top to bottom blting
ASSERTGDI(psb->xDir == 1, "vSrcCopyS4D1 - direction not left to right"); ASSERTGDI(psb->yDir == 1, "vSrcCopyS4D1 - direction not up to down");
BYTE jSrc; BYTE jDst; LONG iSrc; LONG iDst; PBYTE pjDstTemp; PBYTE pjSrcTemp; PBYTE pjDst = psb->pjDst + (psb->xDstStart >> 3); PBYTE pjSrc = psb->pjSrc + (psb->xSrcStart >> 1); ULONG cy = psb->cy; PULONG pulXlate = psb->pxlo->pulXlate;
ASSERTGDI(cy != 0, "ERROR: Src Move cy == 0");
while(1) { // Initialize all the variables
pjDstTemp = pjDst; pjSrcTemp = pjSrc;
iSrc = psb->xSrcStart; iDst = psb->xDstStart;
// Set up the Src. Left to Right.
if (iSrc & 0x00000001) jSrc = *(pjSrcTemp++);
// Set up the Dst. We just keep adding bits to the right and
// shifting left.
if (iDst & 0x00000007) { // We're gonna need some bits from the 1st byte of Dst.
jDst = (BYTE) ( ((ULONG) (*pjDstTemp)) >> (8 - (iDst & 0x00000007)) ); }
// Do the inner loop on a scanline
while(iSrc != psb->xSrcEnd) { jDst <<= 1;
if (iSrc & 0x00000001) { if (pulXlate[(jSrc & 0x0F)]) jDst |= 0x01; } else { jSrc = *(pjSrcTemp++);
if (pulXlate[((jSrc & 0xF0) >> 4)]) jDst |= 0x01; }
iDst++; iSrc++;
if (!(iDst & 0x07)) *(pjDstTemp++) = jDst; }
// Clean up after the inner loop
if (iDst & 0x00000007) { // We need to build up the last pel correctly.
jSrc = (BYTE) (0x000000FF >> (iDst & 0x00000007));
jDst = (BYTE) (jDst << (8 - (iDst & 0x00000007)));
*pjDstTemp = (BYTE) ((*pjDstTemp & jSrc) | (jDst & ~jSrc)); }
// Check if we have anymore scanlines to do
if (--cy) { pjSrc += psb->lDeltaSrc; pjDst += psb->lDeltaDst; } else break; } }
/******************************Public*Routine******************************\
* vSrcCopyS8D1 * * Note we use pxlo to translate rather than looking at the foreground * or background color. This is to keep the PM/Windows differences * transparent to the blt code. * * History: * 18-Feb-1991 -by- Patrick Haluptzok patrickh * Wrote it. \**************************************************************************/
VOID vSrcCopyS8D1(PBLTINFO psb) { // We assume we are doing left to right top to bottom blting
ASSERTGDI(psb->xDir == 1, "vSrcCopyS8D1 - direction not left to right"); ASSERTGDI(psb->yDir == 1, "vSrcCopyS8D1 - direction not up to down");
BYTE jDst; LONG iDst; PBYTE pjDstTemp; PBYTE pjSrcTemp; LONG xDstEnd = psb->xDstStart + psb->cx; PULONG pulXlate = psb->pxlo->pulXlate; PBYTE pjDst = psb->pjDst + (psb->xDstStart >> 3); PBYTE pjSrc = psb->pjSrc + psb->xSrcStart; ULONG cy = psb->cy; BYTE jMask;
ASSERTGDI(cy != 0, "ERROR: Src Move cy == 0");
while(1) { // Initialize the variables
pjDstTemp = pjDst; pjSrcTemp = pjSrc; iDst = psb->xDstStart;
// Set up jDst. We just keep adding bits to the right and
// shifting left.
if (iDst & 0x00000007) { // We're gonna need some bits from the 1st byte of Dst.
jDst = (BYTE) ( ((ULONG) (*pjDstTemp)) >> (8 - (iDst & 0x00000007)) ); }
// Do the inner loop on a scanline
while(iDst != xDstEnd) { jDst <<= 1;
if (pulXlate[(*(pjSrcTemp++))]) jDst |= 0x01;
iDst++;
if (!(iDst & 0x07)) *(pjDstTemp++) = jDst; }
// Clean up after the inner loop
if (iDst & 0x00000007) { // We need to build up the last pel correctly.
jMask = (BYTE) (0x000000FF >> (iDst & 0x00000007));
jDst = (BYTE) (jDst << (8 - (iDst & 0x00000007)));
*pjDstTemp = (BYTE) ((*pjDstTemp & jMask) | (jDst & ~jMask)); }
// Check if we have anymore scanlines to do
if (--cy) { pjSrc += psb->lDeltaSrc; pjDst += psb->lDeltaDst; } else break; } }
/******************************Public*Routine******************************\
* vSrcCopyS16D1 * * Note we use pxlo to translate rather than looking at the foreground * or background color. This is to keep the PM/Windows differences * transparent to the blt code. * * History: * 18-Feb-1991 -by- Patrick Haluptzok patrickh * Wrote it. \**************************************************************************/
VOID vSrcCopyS16D1(PBLTINFO psb) { // We assume we are doing left to right top to bottom blting
ASSERTGDI(psb->xDir == 1, "vSrcCopyS16D1 - direction not left to right"); ASSERTGDI(psb->yDir == 1, "vSrcCopyS16D1 - direction not up to down");
BYTE jDst; LONG iDst; PBYTE pjDstTemp; PUSHORT pusSrcTemp; LONG xDstEnd = psb->xDstStart + psb->cx; XLATE *pxlo = (XLATE *) psb->pxlo; PBYTE pjDst = psb->pjDst + (psb->xDstStart >> 3); PUSHORT pusSrc = (PUSHORT) (psb->pjSrc + (psb->xSrcStart << 1)); ULONG cy = psb->cy; BYTE jMask;
ASSERTGDI(cy != 0, "ERROR: Src Move cy == 0");
while(1) { // Initialize the variables
pjDstTemp = pjDst; pusSrcTemp = pusSrc; iDst = psb->xDstStart;
// Set up jDst. We just keep adding bits to the right and
// shifting left.
if (iDst & 0x00000007) { // We're gonna need some bits from the 1st byte of Dst.
jDst = (BYTE) ( ((ULONG) (*pjDstTemp)) >> (8 - (iDst & 0x00000007)) ); }
// Do the inner loop on a scanline
while(iDst != xDstEnd) { jDst <<= 1;
if (pxlo->ulTranslate(*(pusSrcTemp++))) jDst |= 0x01;
iDst++;
if (!(iDst & 0x07)) *(pjDstTemp++) = jDst; }
// Clean up after the inner loop
if (iDst & 0x00000007) { // We need to build up the last pel correctly.
jMask = (BYTE) (0x000000FF >> (iDst & 0x00000007));
jDst = (BYTE) (jDst << (8 - (iDst & 0x00000007)));
*pjDstTemp = (BYTE) ((*pjDstTemp & jMask) | (jDst & ~jMask)); }
// Check if we have anymore scanlines to do
if (--cy) { pusSrc = (PUSHORT) (((PBYTE) pusSrc) + psb->lDeltaSrc); pjDst += psb->lDeltaDst; } else break; } }
/******************************Public*Routine******************************\
* vSrcCopyS24D1 * * Note we use pxlo to translate rather than looking at the foreground * or background color. This is to keep the PM/Windows differences * transparent to the blt code. * * History: * 18-Feb-1991 -by- Patrick Haluptzok patrickh * Wrote it. \**************************************************************************/
VOID vSrcCopyS24D1(PBLTINFO psb) { // We assume we are doing left to right top to bottom blting
ASSERTGDI(psb->xDir == 1, "vSrcCopyS24D1 - direction not left to right"); ASSERTGDI(psb->yDir == 1, "vSrcCopyS24D1 - direction not up to down");
BYTE jDst; LONG iDst; ULONG ulDink; // variable to dink around with bytes
PBYTE pjDstTemp; PBYTE pjSrcTemp; LONG xDstEnd = psb->xDstStart + psb->cx; XLATE *pxlo = (XLATE *) psb->pxlo; PBYTE pjDst = psb->pjDst + (psb->xDstStart >> 3); PBYTE pjSrc = psb->pjSrc + (psb->xSrcStart * 3); ULONG cy = psb->cy; BYTE jMask;
ASSERTGDI(cy != 0, "ERROR: Src Move cy == 0");
while(1) { // Initialize the variables
pjDstTemp = pjDst; pjSrcTemp = pjSrc; iDst = psb->xDstStart;
// Set up jDst. We just keep adding bits to the right and
// shifting left.
if (iDst & 0x00000007) { // We're gonna need some bits from the 1st byte of Dst.
jDst = (BYTE) ( ((ULONG) (*pjDstTemp)) >> (8 - (iDst & 0x00000007)) ); }
// Do the inner loop on a scanline
while(iDst != xDstEnd) { jDst <<= 1;
ulDink = *(pjSrcTemp + 2); ulDink = ulDink << 8; ulDink |= (ULONG) *(pjSrcTemp + 1); ulDink = ulDink << 8; ulDink |= (ULONG) *pjSrcTemp; pjSrcTemp += 3;
if (pxlo->ulTranslate(ulDink)) jDst |= 0x01;
iDst++;
if (!(iDst & 0x07)) *(pjDstTemp++) = jDst; }
// Clean up after the inner loop
if (iDst & 0x00000007) { // We need to build up the last pel correctly.
jMask = (BYTE) (0x000000FF >> (iDst & 0x00000007));
jDst = (BYTE) (jDst << (8 - (iDst & 0x00000007)));
*pjDstTemp = (BYTE) ((*pjDstTemp & jMask) | (jDst & ~jMask)); }
// Check if we have anymore scanlines to do
if (--cy) { pjSrc += psb->lDeltaSrc; pjDst += psb->lDeltaDst; } else break; } }
/******************************Public*Routine******************************\
* vSrcCopyS32D1 * * Note we use pxlo to translate rather than looking at the foreground * or background color. This is to keep the PM/Windows differences * transparent to the blt code. * * History: * 18-Feb-1991 -by- Patrick Haluptzok patrickh * Wrote it. \**************************************************************************/
VOID vSrcCopyS32D1(PBLTINFO psb) { // We assume we are doing left to right top to bottom blting
ASSERTGDI(psb->xDir == 1, "vSrcCopyS32D1 - direction not left to right"); ASSERTGDI(psb->yDir == 1, "vSrcCopyS32D1 - direction not up to down");
BYTE jDst; LONG iDst; PBYTE pjDstTemp; PULONG pulSrcTemp; LONG xDstEnd = psb->xDstStart + psb->cx; XLATE *pxlo = (XLATE *) psb->pxlo; PBYTE pjDst = psb->pjDst + (psb->xDstStart >> 3); PULONG pulSrc = (PULONG) (psb->pjSrc + (psb->xSrcStart << 2)); ULONG cy = psb->cy; BYTE jMask;
ASSERTGDI(cy != 0, "ERROR: Src Move cy == 0");
while(1) { // Initialize the variables
pjDstTemp = pjDst; pulSrcTemp = pulSrc; iDst = psb->xDstStart;
// Set up jDst. We just keep adding bits to the right and
// shifting left.
if (iDst & 0x00000007) { // We're gonna need some bits from the 1st byte of Dst.
jDst = (BYTE) ( ((ULONG) (*pjDstTemp)) >> (8 - (iDst & 0x00000007)) ); }
// Do the inner loop on a scanline
while(iDst != xDstEnd) { jDst <<= 1;
if (pxlo->ulTranslate(*(pulSrcTemp++))) jDst |= 0x01;
iDst++;
if (!(iDst & 0x07)) *(pjDstTemp++) = jDst; }
// Clean up after the inner loop
if (iDst & 0x00000007) { // We need to build up the last pel correctly.
jMask = (BYTE) (0x000000FF >> (iDst & 0x00000007));
jDst = (BYTE) (jDst << (8 - (iDst & 0x00000007)));
*pjDstTemp = (BYTE) ((*pjDstTemp & jMask) | (jDst & ~jMask)); }
// Check if we have anymore scanlines to do
if (--cy) { pulSrc = (PULONG) (((PBYTE) pulSrc) + psb->lDeltaSrc); pjDst += psb->lDeltaDst; } else break; } }
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