Leaked source code of windows server 2003
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/*
* @doc INTERNAL * * @module _objmgr.h Class declaration for the object manager class | * * Author: alexgo 11/4/95 * * Copyright (c) 1995-2000, Microsoft Corporation. All rights reserved. */ #ifndef __OBJMGR_H__
#define __OBJMGR_H__
#include "_coleobj.h"
#include "_array.h"
#include "_m_undo.h"
class CTxtEdit; class CTxtRange;
/*
* @enum return values for HandleClick */ enum ClickStatus { CLICK_IGNORED = 0, CLICK_OBJDEACTIVATED = 1, CLICK_SHOULDDRAG = 2, CLICK_OBJSELECTED = 3 };
typedef CArray<COleObject *> ObjectArray;
/*
* CObjectMgr * * @class keeps track of a collection of OLE embedded objects as well as * various state tidbits */ class CObjectMgr { public: LONG GetObjectCount(); //@cmember count # of objects
LONG GetLinkCount(); //@cmember count # of links
COleObject * GetObjectFromCp(LONG cp); //@cmember fetch object ptr
COleObject * GetObjectFromIndex(LONG index); //@cmember fetch obj ptr
//@cmember insert object
HRESULT InsertObject(CTxtRange *prg, REOBJECT *preobj, IUndoBuilder *publdr); //@cmember re-inserts the given
// object
HRESULT RestoreObject(COleObject *pobj);
IRichEditOleCallback *GetRECallback() //@cmember return the callback
{return _precall;} //@cmember set the OLE callback
void SetRECallback(IRichEditOleCallback *precall); //@cmember sets a temporary flag
// indicating whether or not
// a UI update is pending.
void SetShowUIPending(BOOL fPending) {_fShowUIPending = fPending;}
BOOL GetShowUIPending() //@cmember get _fShowUIPending
{return _fShowUIPending;} //@cmember sets the inplace
// active object
void SetInPlaceActiveObject(COleObject *pobj) { _pobjactive = pobj; } COleObject * GetInPlaceActiveObject() //@cmember get the active obj
{ return _pobjactive; } BOOL GetHelpMode() //@cmember in help mode?
{ return _fInHelpMode; } void SetHelpMode(BOOL fHelp) //@cmember set the help mode
{ _fInHelpMode = fHelp; } //@cmember Set the host names
HRESULT SetHostNames(LPWSTR pszApp, LPWSTR pszDoc); LPWSTR GetAppName() //@cmember get the app name
{ return _pszApp; } LPWSTR GetDocName() //@cmember get the doc name
{ return _pszDoc; } //@cmember activate an object
//if appropriate
BOOL HandleDoubleClick(CTxtEdit *ped, const POINTUV &pt, DWORD flags); //@cmember an object may be
// selected or de-activated.
ClickStatus HandleClick(CTxtEdit *ped, const POINTUV &pt); //@cmember an object may be
// selected or deselected.
void HandleSingleSelect(CTxtEdit *ped, LONG cp, BOOL fHiLite); //@cmember an object is
// being selected by itself.
COleObject * GetSingleSelect(void) {return _pobjselect;} //@cmember Count cObject
LONG CountObjects(LONG& rcObject,// objects up to cchMax
LONG cp); // chars away
//@cmember Handles the deletion
// of objects.
void ReplaceRange(LONG cp, LONG cchDel, IUndoBuilder *publdr); //@cmember Count the number
//of objects in a range.
LONG CountObjectsInRange(LONG cpMin, LONG cpMost); //@cmember Get the first
//object in a range.
COleObject * GetFirstObjectInRange(LONG cpMin, LONG cpMost); //@cmember activate objects of one class as
//as another
HRESULT ActivateObjectsAs(REFCLSID rclsid, REFCLSID rclsidAs);
LONG FindIndexForCp(LONG cp); //@cmember does a binary search for cp
//@cmember find an object near a point
#ifdef DEBUG
void DbgDump(void); #endif
CObjectMgr(); //@cmember constructor
~CObjectMgr(); //@cmember destructor
private: ObjectArray _objarray; //@cmember Array of embedded objects
LONG _lastindex; //@cmember Last index used
// (lookup optimization)
IRichEditOleCallback *_precall; //@cmember Callback for various OLE
// operations.
COleObject * _pobjactive; //@cmember Object that is currently
// inplace active
COleObject * _pobjselect; //@cmember Object that is currently
// individually selected (not active)
LPWSTR _pszApp; //@cmember Name of app
LPWSTR _pszDoc; //@cmember Name of "document"
unsigned int _fShowUIPending:1;//@cmember a UI update is pending
unsigned int _fInHelpMode:1; //@cmember in context sensitive help mode?
};
#endif //__OBJMGR_H__
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