Leaked source code of windows server 2003
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//-----------------------------------------------------------------------------
//
// File: mitenum.h
// Copyright (C) 1994-1997 Microsoft Corporation
// All rights reserved.
//
//
//
//-----------------------------------------------------------------------------
#pragma once
//
// This is the information we enumerate about enumerators.
//
struct EnumInfo { const TCHAR *szDescription; const TCHAR *szAbbreviation; ULONG ulValue; };
//
// This class is used as a base for a call-back class when enumerating
// enum values. For each value, the PrecessEnum() method is called.
//
class LTAPIENTRY CEnumCallback { public: virtual BOOL ProcessEnum(const EnumInfo &) = 0; virtual void SetRange(UINT /* nStart */, UINT /* nFinish */) {} inline CEnumCallback() {};
private: CEnumCallback(const CEnumCallback &); CEnumCallback &operator=(const CEnumCallback &); };
//
struct WEnumInfo { const WCHAR *szDescription; const WCHAR *szAbbreviation; ULONG ulValue; };
//
// This class is used as a base for a call-back class when enumerating
// enum values. For each value, the PrecessEnum() method is called.
//
class LTAPIENTRY CWEnumCallback { public: virtual BOOL ProcessEnum(const WEnumInfo &) = 0; virtual void SetRange(UINT /* nStart */, UINT /* nFinish */) {} inline CWEnumCallback() {};
private: CWEnumCallback(const CWEnumCallback &); CWEnumCallback &operator=(const CWEnumCallback &); };
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