Leaked source code of windows server 2003
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  1. //==============================================================;
  2. //
  3. // This source code is only intended as a supplement to
  4. // existing Microsoft documentation.
  5. //
  6. //
  7. //
  8. //
  9. // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
  10. // KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
  11. // IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
  12. // PURPOSE.
  13. //
  14. // Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
  15. //
  16. //
  17. //
  18. //==============================================================;
  19. #ifndef _SPACE_H
  20. #define _SPACE_H
  21. #include <mmc.h>
  22. #include "DeleBase.h"
  23. class CRocket : public CDelegationBase {
  24. public:
  25. CRocket(CComponentData *pComponentData = NULL);
  26. virtual ~CRocket();
  27. virtual const _TCHAR *GetDisplayName(int nCol = 0);
  28. virtual const GUID & getNodeType() { return thisGuid; }
  29. virtual const int GetBitmapIndex() { return INDEX_SPACEICON; }
  30. void Initialize(_TCHAR *szName, LONG lWeight, LONG lHeight, LONG lPayload);
  31. private:
  32. // {29743810-4C4B-11d2-89D8-000021473128}
  33. static const GUID thisGuid;
  34. _TCHAR *szName;
  35. LONG lWeight;
  36. LONG lHeight;
  37. LONG lPayload;
  38. enum {RUNNING, PAUSED, STOPPED} iStatus;
  39. };
  40. class CSpaceVehicle : public CDelegationBase {
  41. public:
  42. CSpaceVehicle(CComponentData *pComponentData = NULL);
  43. virtual ~CSpaceVehicle();
  44. virtual const _TCHAR *GetDisplayName(int nCol = 0) { return _T("Future Vehicles"); }
  45. virtual const GUID & getNodeType() { return thisGuid; }
  46. virtual const int GetBitmapIndex() { return INDEX_SPACEICON; }
  47. virtual HRESULT Show(IConsole *pConsole, BOOL bShow, HSCOPEITEM scopeitem);
  48. private:
  49. enum { IDM_NEW_SPACE = 4 };
  50. // {29743810-4C4B-11d2-89D8-000021473128}
  51. static const GUID thisGuid;
  52. private:
  53. enum { NUMBER_OF_CHILDREN = 4 };
  54. CRocket *children[NUMBER_OF_CHILDREN];
  55. };
  56. #endif // _SPACE_H