Leaked source code of windows server 2003
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//==============================================================;
//
// This source code is only intended as a supplement to
// existing Microsoft documentation.
//
//
//
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
// PURPOSE.
//
// Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
//
//
//
//==============================================================;
#ifndef _LAND_H
#define _LAND_H
#include "DeleBase.h"
class CLandBasedVehicle : public CDelegationBase { public: CLandBasedVehicle(CComponentData *pComponentData = NULL) { m_pComponentData = pComponentData; } virtual ~CLandBasedVehicle() {} virtual const _TCHAR *GetDisplayName(int nCol = 0) { return _T("Land-based Vehicles"); } virtual const GUID & getNodeType() { return thisGuid; } virtual const int GetBitmapIndex() { return INDEX_LANDICON; } public: // virtual functions go here (for MMCN_*)
private: enum { IDM_NEW_LAND = 2 }; // {2974380E-4C4B-11d2-89D8-000021473128}
static const GUID thisGuid; };
#endif // _LAND_H
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