Leaked source code of windows server 2003
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//+---------------------------------------------------------------------------
//
// Microsoft Windows
// Copyright (C) Microsoft Corporation, 1997-2002.
//
// File: SchedBas.h
//
// Contents:
//
//----------------------------------------------------------------------------
#if !defined(AFX_SCHEDBAS_H__701CFB39_AEF8_11D1_9864_00C04FB94F17__INCLUDED_)
#define AFX_SCHEDBAS_H__701CFB39_AEF8_11D1_9864_00C04FB94F17__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// SchedBas.h : header file
//
#include "stdafx.h"
#include "resource.h"
#include "schedmat.h"
///////////////////////////////////////////////////////////////////////////////
// Private functions
void ReplaceFrameWithControl (CWnd *pWnd, UINT nFrameID, CWnd *pControl, BOOL bAssignFrameIDToControl);
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// CLegendCell control
class CLegendCell : public CStatic { public: CLegendCell() : m_pMatrix( NULL ), m_nPercentage (0) {}
void Init(CWnd* pParent, UINT nCtrlID, CScheduleMatrix* pMatrix, UINT nPercentage);
protected: CScheduleMatrix* m_pMatrix; UINT m_nPercentage; CSize m_rectSize;
// Generated message map functions
//{{AFX_MSG(CLegendCell)
afx_msg void OnPaint(); //}}AFX_MSG
DECLARE_MESSAGE_MAP() };
/////////////////////////////////////////////////////////////////////////////
#define IDC_SCHEDULE_MATRIX 20 // Id of the schedule matrix (arbitrary chosen)
/////////////////////////////////////////////////////////////////////////////
// CScheduleBaseDlg dialog
#define BASEDLGMSG_GETIDD WM_APP+3
class CScheduleBaseDlg : public CDialog { // Construction
public: virtual int GetIDD () = 0; void SetFlags (DWORD dwFlags); void SetTitle (LPCTSTR pszTitle); CScheduleBaseDlg(UINT nIDTemplate, bool bAddDaylightBias, CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CScheduleBaseDlg)
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CScheduleBaseDlg)
public: virtual void OnFinalRelease(); protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected: afx_msg LRESULT OnGetIDD (WPARAM wParam, LPARAM lParam); DWORD GetFlags () const; virtual void TimeChange () = 0; bool m_bSystemTimeChanged; virtual UINT GetExpectedArrayLength ()=0; virtual BYTE GetMatrixPercentage (UINT nHour, UINT nDay) = 0; void GetByteArray(OUT BYTE rgbData[], const size_t cbArray); void InitMatrix2 (const BYTE rgbData[]); virtual UINT GetPercentageToSet (const BYTE bData) = 0; virtual void UpdateButtons () = 0; virtual void InitMatrix () = 0; virtual void UpdateUI (); enum { c_crBlendColor = RGB(0, 0, 255) }; // Blending color of the schedule matrix
CScheduleMatrix m_schedulematrix; const bool m_bAddDaylightBias; int m_nFirstDayOfWeek; size_t m_cbArray;
// Generated message map functions
//{{AFX_MSG(CScheduleBaseDlg)
virtual BOOL OnInitDialog(); virtual void OnOK(); //}}AFX_MSG
afx_msg void OnSelChange(); afx_msg void OnTimeChange(); DECLARE_MESSAGE_MAP() // Generated OLE dispatch map functions
//{{AFX_DISPATCH(CScheduleBaseDlg)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_DISPATCH
DECLARE_DISPATCH_MAP() DECLARE_INTERFACE_MAP()
private: DWORD m_dwFlags; CString m_szTitle; // dialog title
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SCHEDBAS_H__701CFB39_AEF8_11D1_9864_00C04FB94F17__INCLUDED_)
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