Leaked source code of windows server 2003
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/*
* decinit.c * * Initialisation routines for LZX decoder */
#include "decoder.h"
#include <memory.h>
#pragma intrinsic(memset)
/*
* Allocate memory for decompression */ bool NEAR allocate_decompression_memory(t_decoder_context *context) { ulong pos_start;
context->dec_num_position_slots = 4; pos_start = 4;
while (1) { pos_start += 1L << dec_extra_bits[context->dec_num_position_slots];
context->dec_num_position_slots++;
if (pos_start >= context->dec_window_size) break; }
if (!(context->dec_mem_window = (byte *) context->dec_malloc( context->dec_mallochandle, context->dec_window_size+(MAX_MATCH+4)))) return false;
return true; }
/*
* Set/reset decoder trees to initial state */ void NEAR reset_decoder_trees(t_decoder_context *context) { memset(context->dec_main_tree_len, 0, MAIN_TREE_ELEMENTS); memset(context->dec_main_tree_prev_len, 0, MAIN_TREE_ELEMENTS);
memset(context->dec_secondary_length_tree_len, 0, NUM_SECONDARY_LENGTHS); memset(context->dec_secondary_length_tree_prev_len, 0, NUM_SECONDARY_LENGTHS); }
/*
* Miscellaneous state initialisations */ void NEAR decoder_misc_init(t_decoder_context *context) { context->dec_last_matchpos_offset[0] = 1; context->dec_last_matchpos_offset[1] = 1; context->dec_last_matchpos_offset[2] = 1;
context->dec_bufpos = 0; context->dec_position_at_start = 0;
context->dec_decoder_state = DEC_STATE_START_NEW_BLOCK; context->dec_block_size = 0;
/* so that initialise_decoder_bitbuf() will succeed */ context->dec_block_type = BLOCKTYPE_INVALID;
context->dec_first_time_this_group = true; context->dec_current_file_size = 0;
context->dec_error_condition = false; }
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