|
|
/*++
Copyright (c) 1989 Microsoft Corporation
Module Name:
timersup.c
Abstract:
This module contains the support routines for the timer object. It contains functions to insert and remove from the timer queue.
Author:
David N. Cutler (davec) 13-Mar-1989
Environment:
Kernel mode only.
Revision History:
--*/
#include "ki.h"
//
// Define forward referenced function prototypes.
//
LOGICAL FASTCALL KiInsertTimerTable ( LARGE_INTEGER Interval, LARGE_INTEGER CurrentTime, IN PKTIMER Timer );
LOGICAL FASTCALL KiInsertTreeTimer ( IN PKTIMER Timer, IN LARGE_INTEGER Interval )
/*++
Routine Description:
This function inserts a timer object in the timer queue.
N.B. This routine assumes that the dispatcher data lock has been acquired.
Arguments:
Timer - Supplies a pointer to a dispatcher object of type timer.
Interval - Supplies the absolute or relative time at which the time is to expire.
Return Value:
If the timer is inserted in the timer tree, than a value of TRUE is returned. Otherwise, a value of FALSE is returned.
--*/
{
LARGE_INTEGER CurrentTime; LARGE_INTEGER SystemTime; LARGE_INTEGER TimeDifference;
//
// Clear the signal state of timer if the timer period is zero and set
// the inserted state to TRUE.
//
Timer->Header.Inserted = TRUE; Timer->Header.Absolute = FALSE; if (Timer->Period == 0) { Timer->Header.SignalState = FALSE; }
//
// If the specified interval is not a relative time (i.e., is an absolute
// time), then convert it to relative time.
//
if (Interval.HighPart >= 0) { KiQuerySystemTime(&SystemTime); TimeDifference.QuadPart = SystemTime.QuadPart - Interval.QuadPart;
//
// If the resultant relative time is greater than or equal to zero,
// then the timer has already expired.
//
if (TimeDifference.HighPart >= 0) { Timer->Header.SignalState = TRUE; Timer->Header.Inserted = FALSE; return FALSE; }
Interval = TimeDifference; Timer->Header.Absolute = TRUE; }
//
// Get the current interrupt time, insert the timer in the timer table,
// and return the inserted state.
//
KiQueryInterruptTime(&CurrentTime); return KiInsertTimerTable(Interval, CurrentTime, Timer); }
LOGICAL FASTCALL KiReinsertTreeTimer ( IN PKTIMER Timer, IN ULARGE_INTEGER DueTime )
/*++
Routine Description:
This function reinserts a timer object in the timer queue.
N.B. This routine assumes that the dispatcher data lock has been acquired.
Arguments:
Timer - Supplies a pointer to a dispatcher object of type timer.
DueTime - Supplies the absolute time the timer is to expire.
Return Value:
If the timer is inserted in the timer tree, than a value of TRUE is returned. Otherwise, a value of FALSE is returned.
--*/
{
LARGE_INTEGER CurrentTime; LARGE_INTEGER Interval;
//
// Clear the signal state of timer if the timer period is zero and set
// the inserted state to TRUE.
//
Timer->Header.Inserted = TRUE; if (Timer->Period == 0) { Timer->Header.SignalState = FALSE; }
//
// Compute the interval between the current time and the due time.
// If the resultant relative time is greater than or equal to zero,
// then the timer has already expired.
//
KiQueryInterruptTime(&CurrentTime); Interval.QuadPart = CurrentTime.QuadPart - DueTime.QuadPart; if (Interval.HighPart >= 0) { Timer->Header.SignalState = TRUE; Timer->Header.Inserted = FALSE; return FALSE; }
//
// Insert the timer in the timer table and return the inserted state.
//
return KiInsertTimerTable(Interval, CurrentTime, Timer); }
LOGICAL FASTCALL KiInsertTimerTable ( LARGE_INTEGER Interval, LARGE_INTEGER CurrentTime, IN PKTIMER Timer )
/*++
Routine Description:
This function inserts a timer object in the timer table.
N.B. This routine assumes that the dispatcher data lock has been acquired.
Arguments:
Interval - Supplies the relative timer before the timer is to expire.
CurrentTime - supplies the current interrupt time.
InTimer - Supplies a pointer to a dispatcher object of type timer.
Return Value:
If the timer is inserted in the timer tree, than a value of TRUE is returned. Otherwise, a value of FALSE is returned.
--*/
{
ULONG Index; PLIST_ENTRY ListHead; PLIST_ENTRY NextEntry; PKTIMER NextTimer;
#if DBG
ULONG SearchCount;
#endif
//
// Compute the timer table index and set the timer expiration time.
//
Index = KiComputeTimerTableIndex(Interval, CurrentTime, Timer);
//
// If the timer is due before the first entry in the computed list
// or the computed list is empty, then insert the timer at the front
// of the list and check if the timer has already expired. Otherwise,
// insert then timer in the sorted order of the list searching from
// the back of the list forward.
//
// N.B. The sequence of operations below is critical to avoid the race
// condition that exists between this code and the clock interrupt
// code that examines the timer table lists to detemine when timers
// expire.
//
ListHead = &KiTimerTableListHead[Index]; NextEntry = ListHead->Blink;
#if DBG
SearchCount = 0;
#endif
while (NextEntry != ListHead) {
//
// Compute the maximum search count.
//
#if DBG
SearchCount += 1; if (SearchCount > KiMaximumSearchCount) { KiMaximumSearchCount = SearchCount; }
#endif
NextTimer = CONTAINING_RECORD(NextEntry, KTIMER, TimerListEntry); if (Timer->DueTime.QuadPart >= NextTimer->DueTime.QuadPart) { break; }
NextEntry = NextEntry->Blink; }
InsertHeadList(NextEntry, &Timer->TimerListEntry); if (NextEntry == ListHead) {
//
// The computed list is empty or the timer is due to expire before
// the first entry in the list.
//
//
// Make sure the writes for the insert into the list are done before
// reading the interrupt time. KeUpdateSystemTime update will write
// the time and then check the list for expired timers.
//
KeMemoryBarrier();
KiQueryInterruptTime(&CurrentTime); if (Timer->DueTime.QuadPart <= (ULONG64)CurrentTime.QuadPart) {
//
// The timer is due to expire before the current time. Remove the
// timer from the computed list, set its status to Signaled, and
// set its inserted state to FALSE.
//
KiRemoveTreeTimer(Timer); Timer->Header.SignalState = TRUE; Timer->Header.Inserted = FALSE; } }
return Timer->Header.Inserted; }
|