Leaked source code of windows server 2003
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/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Copyright (c) 1989-1999 Microsoft Corporation
Module Name: cgcls.cxx
Abstract:
Routines for the cgcls code generation class.
Notes:
History:
Aug-31-1993 VibhasC Created. ----------------------------------------------------------------------------*/
/****************************************************************************
* include files ***************************************************************************/
#include "becls.hxx"
#pragma hdrstop
/****************************************************************************
* local definitions ***************************************************************************/ /****************************************************************************
* local data ***************************************************************************/
/****************************************************************************
* externs ***************************************************************************/ /****************************************************************************/
short CG_CLASS::GetMembers( ITERATOR& I ) /*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Routine Description:
GetMembers (list of child+its siblings) of the code generation class.
Arguments:
I - An iterator for the member list. Return Value:
Count of number of members. Notes:
----------------------------------------------------------------------------*/ { CG_CLASS * pC; short Count = 0;
if( ( pC = GetChild() ) != 0 ) { ITERATOR_INSERT( I, pC );
Count++; while( ( pC = pC->GetSibling() ) != 0 ) { ITERATOR_INSERT( I, pC ); Count++; } }
return Count; }
CG_CLASS * CG_CLASS::GetLastSibling() { CG_CLASS * pLast = this; CG_CLASS * pS;
while ( ( pS = pLast->GetSibling() ) != 0 ) pLast = pS; return pLast; }
// Set the member list on a class
void CG_CLASS::SetMembers( ITERATOR & I ) { CG_CLASS *pHead = NULL; ITERATOR_INIT( I ); ITERATOR_GETNEXT( I, pHead );
if (pHead) {
CG_CLASS *pCurrent = pHead; CG_CLASS *pNext = NULL; while( ITERATOR_GETNEXT( I, pNext ) ) { pCurrent->SetSibling( pNext ); pCurrent = pNext; } pCurrent->SetSibling( NULL );
}
SetChild( pHead ); return;
}
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