Leaked source code of windows server 2003
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// Base64Coder.h: interface for the Base64Coder class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_BASE64CODER_H__B2E45717_0625_11D2_A80A_00C04FB6794C__INCLUDED_)
#define AFX_BASE64CODER_H__B2E45717_0625_11D2_A80A_00C04FB6794C__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
////////////////////////////////////////////////////////////////////////
// Standard foo for file name aliasing. This code block must be after
// all includes of VSS header files.
//
#ifdef VSS_FILE_ALIAS
#undef VSS_FILE_ALIAS
#endif
#define VSS_FILE_ALIAS "BUEB64CH"
//
////////////////////////////////////////////////////////////////////////
class Base64Coder { // Internal bucket class.
class TempBucket { public: BYTE nData[4]; BYTE nSize; void Clear() { ::ZeroMemory(nData, sizeof(nData)); nSize = 0; } };
PBYTE m_pDBuffer; LPWSTR m_pEBuffer; UINT m_nDBufLen; UINT m_nEBufLen; UINT m_nDDataLen; UINT m_nEDataLen;
public: Base64Coder(); virtual ~Base64Coder();
public: virtual void Encode(const BYTE *, UINT); virtual void Decode(LPCWSTR);
virtual BYTE * DecodedMessage() const; virtual LPCWSTR EncodedMessage() const;
virtual void AllocEncode(UINT); virtual void AllocDecode(UINT); virtual void SetEncodeBuffer(LPCWSTR pBuffer, UINT nBufLen); virtual void SetDecodeBuffer(const BYTE *pBuffer, UINT nBufLen);
protected: virtual void _EncodeToBuffer(const TempBucket &Decode, LPWSTR pBuffer); virtual UINT _DecodeToBuffer(const TempBucket &Decode, BYTE *pBuffer); virtual void _EncodeRaw(TempBucket &, const TempBucket &); virtual void _DecodeRaw(TempBucket &, const TempBucket &); virtual BOOL _IsBadMimeChar(WCHAR);
static char m_DecodeTable[256]; static BOOL m_Init; void _Init(); };
#endif // !defined(AFX_BASE64CODER_H__B2E45717_0625_11D2_A80A_00C04FB6794C__INCLUDED_)
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