Leaked source code of windows server 2003
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  1. /******************************Module*Header*******************************\
  2. * Module Name: lines.h
  3. *
  4. * Line drawing constants and structures.
  5. *
  6. * NOTE: This file mirrors LINES.INC. Changes here must be reflected in
  7. * the .inc file!
  8. *
  9. * Copyright (c) 1992-1995 Microsoft Corporation
  10. \**************************************************************************/
  11. typedef struct _PDEV PDEV; // Handy forward declaration
  12. // # of strip drawers in every group:
  13. #define NUM_STRIP_DRAW_DIRECTIONS 4
  14. // # of strip drawers for doing either solid lines or styled lines:
  15. #define NUM_STRIP_DRAW_STYLES 8
  16. typedef LONG STYLEPOS;
  17. #define STYLE_MAX_COUNT 16
  18. #define STYLE_MAX_VALUE 0x3fffL
  19. #define RUN_MAX 20
  20. #define STRIP_MAX 100
  21. #define STYLE_DENSITY 3
  22. // Flip and round flags:
  23. #define FL_H_ROUND_DOWN 0x00000080L // .... .... 1... ....
  24. #define FL_V_ROUND_DOWN 0x00008000L // 1... .... .... ....
  25. #define FL_FLIP_D 0x00000005L // .... .... .... .1.1
  26. #define FL_FLIP_V 0x00000008L // .... .... .... 1...
  27. #define FL_FLIP_SLOPE_ONE 0x00000010L // .... .... ...1 ....
  28. #define FL_FLIP_HALF 0x00000002L // .... .... .... ..1.
  29. #define FL_FLIP_H 0x00000200L // .... ..1. .... ....
  30. #define FL_ROUND_MASK 0x0000001CL // .... .... ...1 11..
  31. #define FL_ROUND_SHIFT 2
  32. #define FL_RECTLCLIP_MASK 0x0000000CL // .... .... .... 11..
  33. #define FL_RECTLCLIP_SHIFT 2
  34. #define FL_STRIP_MASK 0x00000003L // .... .... .... ..11
  35. #define FL_STRIP_SHIFT 0
  36. #define FL_SIMPLE_CLIP 0x00000020 // .... .... ..1. ....
  37. #define FL_COMPLEX_CLIP 0x00000040 // .... .... .1.. ....
  38. #define FL_CLIP (FL_SIMPLE_CLIP | FL_COMPLEX_CLIP)
  39. #define FL_STYLED 0x00000400L // .... .1.. .... ....
  40. #define FL_ALTERNATESTYLED 0x00001000L // ...1 .... .... ....
  41. #define FL_STYLE_MASK 0x00000400L
  42. #define FL_STYLE_SHIFT 10
  43. #define FL_LAST_PEL_INCLUSIVE 0x00002000L // ..1. .... .... ....
  44. // Miscellaneous DDA defines:
  45. #define LROUND(x, flRoundDown) (((x) + F/2 - ((flRoundDown) > 0)) >> 4)
  46. #define F 16
  47. #define FLOG2 4
  48. #define LFLOOR(x) ((x) >> 4)
  49. #define FXFRAC(x) ((x) & (F - 1))
  50. ////////////////////////////////////////////////////////////////////////////
  51. // NOTE: The following structures must exactly match those declared in
  52. // lines.inc!
  53. typedef struct _STRIP {
  54. LONG cStrips; // # of strips in array
  55. LONG flFlips; // Indicates if line goes up or down
  56. POINTL ptlStart; // first point
  57. LONG alStrips[STRIP_MAX]; // Array of strips
  58. } STRIP;
  59. typedef struct _LINESTATE {
  60. STYLEPOS* pspStart; // Pointer to start of style array
  61. STYLEPOS* pspEnd; // Pointer to end of style array
  62. STYLEPOS* psp; // Pointer to current style entry
  63. STYLEPOS spRemaining; // To go in current style
  64. STYLEPOS spTotal; // Sum of style array
  65. STYLEPOS spTotal2; // Twice sum of style array
  66. STYLEPOS spNext; // Style state at start of next line
  67. STYLEPOS spComplex; // Style state at start of complex clip line
  68. STYLEPOS* aspRtoL; // Style array in right-to-left order
  69. STYLEPOS* aspLtoR; // Style array in left-to-right order
  70. ULONG ulStyleMask; // Are we working on a gap in the style?
  71. // 0xff if yes, 0x0 if not
  72. ULONG xyDensity; // Density of style
  73. ULONG cStyle; // Size of style array
  74. ULONG ulStyleMaskLtoR;// Original style mask, left-to-right order
  75. ULONG ulStyleMaskRtoL;// Original style mask, right-to-left order
  76. BOOL ulStartMask; // Determines if first element in style
  77. // array is for a gap or a dash
  78. } LINESTATE; /* ls */
  79. // Strip drawer prototype:
  80. typedef VOID (*PFNSTRIP)(PDEV*, STRIP*, LINESTATE*);
  81. // Strip drawers:
  82. VOID vIoSolidHorizontal(PDEV* ppdev, STRIP *pStrip, LINESTATE *pLineState);
  83. VOID vIoSolidVertical(PDEV* ppdev, STRIP *pStrip, LINESTATE *pLineState);
  84. VOID vIoSolidDiagonalHorizontal(PDEV* ppdev, STRIP *pStrip, LINESTATE *pLineState);
  85. VOID vIoSolidDiagonalVertical(PDEV* ppdev, STRIP *pStrip, LINESTATE *pLineState);
  86. VOID vIoStyledHorizontal(PDEV* ppdev, STRIP *pStrip, LINESTATE *pLineState);
  87. VOID vIoStyledVertical(PDEV* ppdev, STRIP *pStrip, LINESTATE *pLineState);
  88. VOID vMmSolidHorizontal(PDEV* ppdev, STRIP *pStrip, LINESTATE *pLineState);
  89. VOID vMmSolidVertical(PDEV* ppdev, STRIP *pStrip, LINESTATE *pLineState);
  90. VOID vMmSolidDiagonalHorizontal(PDEV* ppdev, STRIP *pStrip, LINESTATE *pLineState);
  91. VOID vMmSolidDiagonalVertical(PDEV* ppdev, STRIP *pStrip, LINESTATE *pLineState);
  92. VOID vMmStyledHorizontal(PDEV* ppdev, STRIP *pStrip, LINESTATE *pLineState);
  93. VOID vMmStyledVertical(PDEV* ppdev, STRIP *pStrip, LINESTATE *pLineState);
  94. VOID vInvalidStrip(PDEV* ppdev, STRIP *pStrip, LINESTATE *pLineState);
  95. #if 1 // D5480 chu01
  96. VOID vMmSolidHorizontal80(PDEV* ppdev, STRIP *pStrip, LINESTATE *pLineState);
  97. VOID vMmSolidVertical80(PDEV* ppdev, STRIP *pStrip, LINESTATE *pLineState);
  98. #endif // D5480 chu01
  99. // External calls:
  100. BOOL bLines(PDEV*, POINTFIX*, POINTFIX*, RUN* prun, ULONG,
  101. LINESTATE*, RECTL*, PFNSTRIP apfn[], FLONG);