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/******************************Module*Header*******************************\
* Module Name: TextOut.c * * Text * * Copyright (c) 1992 Microsoft Corporation * \**************************************************************************/
#include "driver.h"
BOOL vFastText(PDEV *, GLYPHPOS *, ULONG, PBYTE, ULONG, ULONG, RECTL *, RECTL *, INT, INT, ULONG); VOID lclFillRect(CLIPOBJ *, ULONG, PRECTL, PPDEV, INT);
#define FIFTEEN_BITS ((1 << 15)-1)
#define TAKING_ALLOC_STATS 0
#if TAKING_ALLOC_STATS
ULONG BufferHitInText = 0; ULONG BufferMissInText = 0; #endif
/****************************************************************************
* DrvTextOut ***************************************************************************/
BOOL DrvTextOut( SURFOBJ* pso, STROBJ* pstro, FONTOBJ* pfo, CLIPOBJ* pco, RECTL* prclExtra, RECTL* prclOpaque, BRUSHOBJ* pboFore, BRUSHOBJ* pboOpaque, POINTL* pptlOrg, MIX mix) { BOOL b; PPDEV ppdev; INT iClip; // clip object's complexity
ULONG iSolidForeColor; // Solid foreground color
ULONG iSolidBkColor; // Solid background color
RECTL arclTmp[4]; // Temp storage for portions of opaquing rect
ULONG culRcl; // Temp rectangle count
PVOID pvBuf; // pointer to buffer we'll use
ULONG ulBufferWidthInBytes; ULONG ulBufferHeight; ULONG ulBufferBytes; BOOL bTextPerfectFit; ULONG fDrawFlags;
ppdev = (PPDEV) pso->dhpdev;
//---------------------------------------------------------------------
// Get information about clip object.
//---------------------------------------------------------------------
iClip = DC_TRIVIAL;
if (pco != NULL) { iClip = pco->iDComplexity; }
//---------------------------------------------------------------------
// Get text color.
//---------------------------------------------------------------------
iSolidForeColor = pboFore->iSolidColor;
//---------------------------------------------------------------------
// See if this is text we can handle faster with special-case code.
//---------------------------------------------------------------------
if (((ppdev->fl & DRIVER_PLANAR_CAPABLE) || (prclOpaque == (PRECTL) NULL)) && // opaque only if planar for now
// LATER implement fast non-planar
// opaque
(iClip == DC_TRIVIAL) && // no clipping for now
((pstro->rclBkGround.right & ~0x03) > ((pstro->rclBkGround.left + 3) & ~0x03)) && // not if no full nibbles spanned
// for now @@@
(pstro->pgp != NULL) && // no glyph enumeration for now
(prclExtra == NULL) && // no extra rects for now
((pstro->flAccel & (SO_HORIZONTAL | SO_VERTICAL | SO_REVERSED)) == SO_HORIZONTAL)) { // only left-to-right text for now
// It's the type of text we can special-case; see if the temp buffer is
// big enough for the text.
ulBufferWidthInBytes = ((((pstro->rclBkGround.right + 7) & ~0x07) - (pstro->rclBkGround.left & ~0x07)) >> 3);
ulBufferHeight = pstro->rclBkGround.bottom - pstro->rclBkGround.top;
ulBufferBytes = ulBufferWidthInBytes * ulBufferHeight;
if ((ulBufferWidthInBytes > FIFTEEN_BITS) || (ulBufferHeight > FIFTEEN_BITS)) { // the math will have overflowed
return(FALSE); }
if (ulBufferBytes <= GLOBAL_BUFFER_SIZE) { #if TAKING_ALLOC_STATS
BufferHitInText++; #endif
pvBuf = ppdev->pvTmpBuf; } else { #if TAKING_ALLOC_STATS
BufferMissInText++; #endif
pvBuf = EngAllocUserMem(ulBufferBytes, ALLOC_TAG); if (!pvBuf) { goto no_special_case; } }
// It's big enough; set up for the accelerator
// Set fixed pitch, overlap, and top & bottom Y alignment flags
fDrawFlags = ((pstro->ulCharInc != 0) ? 0x01 : 0) | (((pstro->flAccel & (SO_ZERO_BEARINGS | SO_FLAG_DEFAULT_PLACEMENT)) != (SO_ZERO_BEARINGS | SO_FLAG_DEFAULT_PLACEMENT)) ? 0x02 : 0) | (((pstro->flAccel & (SO_ZERO_BEARINGS | SO_FLAG_DEFAULT_PLACEMENT | SO_MAXEXT_EQUAL_BM_SIDE)) == (SO_ZERO_BEARINGS | SO_FLAG_DEFAULT_PLACEMENT | SO_MAXEXT_EQUAL_BM_SIDE)) ? 0x04 : 0);
// If there's an opaque rectangle, we'll do as much opaquing as
// possible as we do the text. If the opaque rectangle is larger
// than the text rectangle, then we'll do the fringe areas right
// now, and the text and associated background areas together,
// later.
if (prclOpaque != (PRECTL) NULL) {
// This driver only handles solid brushes
iSolidBkColor = pboOpaque->iSolidColor;
// See if we have fringe areas to do. If so, build a list of
// rectangles to fill, in rightdown order
culRcl = 0;
// Top fragment
if (pstro->rclBkGround.top > prclOpaque->top) { arclTmp[culRcl].top = prclOpaque->top; arclTmp[culRcl].left = prclOpaque->left; arclTmp[culRcl].right = prclOpaque->right; arclTmp[culRcl++].bottom = pstro->rclBkGround.top; }
// Left fragment
if (pstro->rclBkGround.left > prclOpaque->left) { arclTmp[culRcl].top = pstro->rclBkGround.top; arclTmp[culRcl].left = prclOpaque->left; arclTmp[culRcl].right = pstro->rclBkGround.left; arclTmp[culRcl++].bottom = pstro->rclBkGround.bottom; }
// Right fragment
if (pstro->rclBkGround.right < prclOpaque->right) { arclTmp[culRcl].top = pstro->rclBkGround.top; arclTmp[culRcl].right = prclOpaque->right; arclTmp[culRcl].left = pstro->rclBkGround.right; arclTmp[culRcl++].bottom = pstro->rclBkGround.bottom; }
// Bottom fragment
if (pstro->rclBkGround.bottom < prclOpaque->bottom) { arclTmp[culRcl].bottom = prclOpaque->bottom; arclTmp[culRcl].left = prclOpaque->left; arclTmp[culRcl].right = prclOpaque->right; arclTmp[culRcl++].top = pstro->rclBkGround.bottom; }
if (culRcl != 0) { if (iClip == DC_TRIVIAL) { vTrgBlt(ppdev, culRcl, arclTmp, R2_COPYPEN, *((RBRUSH_COLOR*) &iSolidBkColor), NULL); } else { lclFillRect(pco, culRcl, arclTmp, ppdev, iSolidBkColor); } } }
// We're done with separate opaquing; any further opaquing will
// happen as part of the text drawing
// Clear the buffer if the text isn't going to set every bit
bTextPerfectFit = (pstro->flAccel & (SO_ZERO_BEARINGS | SO_FLAG_DEFAULT_PLACEMENT | SO_MAXEXT_EQUAL_BM_SIDE | SO_CHAR_INC_EQUAL_BM_BASE)) == (SO_ZERO_BEARINGS | SO_FLAG_DEFAULT_PLACEMENT | SO_MAXEXT_EQUAL_BM_SIDE | SO_CHAR_INC_EQUAL_BM_BASE);
if (!bTextPerfectFit) { vClearMemDword(pvBuf, (ulBufferBytes + 3) >> 2); }
// Draw the text into the temp buffer, and thence to the screen
vFastText(ppdev, pstro->pgp, pstro->cGlyphs, pvBuf, ulBufferWidthInBytes, pstro->ulCharInc, &pstro->rclBkGround, prclOpaque, iSolidForeColor, iSolidBkColor, fDrawFlags);
// free any memory that was allocated
if (ulBufferBytes > GLOBAL_BUFFER_SIZE) { // we had to have allocated memory
EngFreeUserMem (pvBuf); }
return(TRUE); } no_special_case:
// Can't special-case; let the engine draw the text
pso = ppdev->pSurfObj;
// It may be that the opaquing rectangle is larger than the text rectangle,
// so we'll want to use that to tell the bank manager which banks to
// enumerate:
pco = pcoBankStart(ppdev, (prclOpaque != NULL) ? prclOpaque : &pstro->rclBkGround, pso, pco);
do { b = EngTextOut(pso, pstro, pfo, pco, prclExtra, prclOpaque, pboFore, pboOpaque, pptlOrg, mix);
} while (b && bBankEnum(ppdev, pso, pco));
return(b); }
//--------------------------------------------------------------------------
// Fills the specified rectangles on the specified surface with the
// specified color, honoring the requested clipping. No more than four
// rectangles should be passed in. Intended for drawing the areas of the
// opaquing rectangle that extended beyond the text box. The rectangles must
// be in left to right, top to bottom order. Assumes there is at least one
// rectangle in the list.
//--------------------------------------------------------------------------
VOID lclFillRect( CLIPOBJ *pco, ULONG culRcl, PRECTL prcl, PPDEV ppdev, INT iColor) { BOOL bMore; // Flag for clip enumeration
TEXTENUM txen; // Clip enumeration object
ULONG i, j; RECTL arclTmp[4]; ULONG culRclTmp; RECTL *prclTmp, *prclClipTmp; INT iLastBottom; RECTL *pClipRcl; INT iClip;
iClip = DC_TRIVIAL;
if (pco != NULL) { iClip = pco->iDComplexity; }
switch ( iClip ) {
case DC_TRIVIAL:
vTrgBlt(ppdev, culRcl, prcl, R2_COPYPEN, *((RBRUSH_COLOR*) &iColor), NULL);
break;
case DC_RECT:
prclTmp = &pco->rclBounds;
// Generate a list of clipped rects
for (culRclTmp=0, i=0; i<culRcl; i++, prcl++) {
// Intersect fill and clip rectangles
if (bIntersectRect(&arclTmp[culRclTmp], prcl, prclTmp)) {
// Add to list if anything's left to draw
culRclTmp++; } }
// Draw the clipped rects
if (culRclTmp != 0) { vTrgBlt(ppdev, culRclTmp, arclTmp, R2_COPYPEN, *((RBRUSH_COLOR*) &iColor), NULL); }
break;
case DC_COMPLEX:
// Bottom of last rectangle to fill
iLastBottom = prcl[culRcl-1].bottom;
// Initialize the clip rectangle enumeration to rightdown so we can
// take advantage of the rectangle list being rightdown
CLIPOBJ_cEnumStart(pco, FALSE, CT_RECTANGLES, CD_RIGHTDOWN, TO_RECT_LIMIT);
// Scan through all the clip rectangles, looking for intersects
// of fill areas with region rectangles
do {
// Get a batch of region rectangles
bMore = CLIPOBJ_bEnum(pco, (ULONG)sizeof(txen), (PVOID)&txen);
// Clip the rect list to each region rect
for (j = txen.c, pClipRcl = txen.arcl; j-- > 0; pClipRcl++) {
// Since the rectangles and the region enumeration are both
// rightdown, we can zip through the region until we reach
// the first fill rect, and are done when we've passed the
// last fill rect.
if (pClipRcl->top >= iLastBottom) { // Past last fill rectangle; nothing left to do
return; }
// Do intersection tests only if we've reached the top of
// the first rectangle to fill
if (pClipRcl->bottom > prcl->top) {
// We've reached the top Y scan of the first rect, so
// it's worth bothering checking for intersection
// Generate a list of the rects clipped to this region
// rect
prclTmp = prcl; prclClipTmp = arclTmp; for (i = culRcl, culRclTmp=0; i-- > 0; prclTmp++) {
// Intersect fill and clip rectangles
if (bIntersectRect(prclClipTmp, prclTmp, pClipRcl)) {
// Add to list if anything's left to draw
culRclTmp++; prclClipTmp++; } }
// Draw the clipped rects
if (culRclTmp != 0) { vTrgBlt(ppdev, culRclTmp, arclTmp, R2_COPYPEN, *((RBRUSH_COLOR*) &iColor), NULL); } } } } while (bMore);
break; }
}
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