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#include "precomp.h"
DEBUG_FILEZONE(ZONE_T120_MEMORY); /*
* memmgr.cpp * * Copyright (c) 1998 by Microsoft Corporation, Redmond, WA * * Abstract: * This is the implementation file for the T.120 memory allocation mechanism. This * file contains the code necessary to allocate and distribute memory * in the form of Memory objects. * * This implementation defines priorities of memory allocations. A lower * priority number implies higher priority. Priority-0 allocations will be * satisfied, unless the system is out of memory. Priorities 1 and 2 * limit the amount of total memory that can be allocated, but priority 1 (recv priority) * has higher water mark limits than priority 2 (send priority). * * Protected Member Functions: * None. * * Caveats: * None. * * Author: * Christos Tsollis */ static int s_anCurrentSize[MEMORY_PRIORITIES] = { 0, 0, 0 }; static const int sc_iLimit[MEMORY_PRIORITIES] = { 0x7FFFFFFF, 0x100000, 0xE0000 };
#ifdef DEBUG
static int s_TotalSize = 0; #endif // DEBUG
/*
* PMemory AllocateMemory () * * Public * * Functional Description: * This function is used to allocate a buffer together with a * Memory (buffer header) object */ PMemory AllocateMemory ( PUChar reference_ptr, UINT length, MemoryPriority priority) {
PUChar copy_ptr; PMemory memory; ASSERT (length > 0);
if (s_anCurrentSize[priority] < sc_iLimit[priority]) { /*
* We attempt to allocate enough space for the buffer and the * Memory object. */ #ifdef DEBUG
memory = (PMemory) new BYTE[length + sizeof (Memory)]; #else // DEBUG
memory = (PMemory) LocalAlloc (LMEM_FIXED, length + sizeof (Memory)); #endif // DEBUG
} else { /*
* The application has attempted to allocate past its limit * It is necessary to fail the request. */ memory = NULL; WARNING_OUT (("AllocateMemory: attempt to allocate past the allowable limit. " "Request: %d. Currently allocated: %d. Priority: %d", length, s_anCurrentSize[priority], priority)); }
/*
* Check to see whether the allocation was successful. */ if (memory != NULL) { #ifdef DEBUG
s_TotalSize += (int) length; #endif // DEBUG
/*
* Update the currently allocated size. Notice that we only * do this for buffers used in the send/recv code path in * MCS. Since this is only one thread, we do not have to * use a critical section to protect the size variable. */ ASSERT (s_anCurrentSize[priority] >= 0); s_anCurrentSize[priority] += (int) length;
copy_ptr = (PUChar) memory + sizeof(Memory); memory->Init (reference_ptr, length, priority, copy_ptr);
TRACE_OUT (("Allocate: successful request. " "Request: %d. Currently allocated: %d. Total: %d. Priority: %d", length, s_anCurrentSize[priority], s_TotalSize, priority)); TRACE_OUT (("AllocateMemory: buffer at address %p; memory segment at address %p", copy_ptr, memory)); } else { /*
* We failed to allocate the requested size * It is necessary to fail the request. */ WARNING_OUT (("AllocateMemory: failed to allocated buffer. We are out of system memory. " "Request: %d. Last error: %d", length, GetLastError())); } return (memory); }
/*
* PUChar ReAllocate () * * Public * * Functional Description: * This function is used to re-allocate a buffer with a Memory * (buffer header) object. The buffer must have been allocated by * a call to AllocateMemory. This call assumes RECV_PRIORITY. However, * it's not restricted in allocations, because, if it did, this might * cause deadlocks (some memory has already been allocated for the * new arriving data). */ BOOL ReAllocateMemory (PMemory *pmemory, UINT length) {
PUChar copy_ptr = NULL; UINT new_length; MemoryPriority priority; ASSERT (length > 0); ASSERT (pmemory != NULL); ASSERT (*pmemory != NULL); ASSERT ((*pmemory)->GetPointer());
new_length = length + (*pmemory)->GetLength(); priority = (*pmemory)->GetMemoryPriority();
ASSERT (priority == RECV_PRIORITY); // We attempt to allocate enough space for the buffer.
#ifdef DEBUG
copy_ptr = (PUChar) new BYTE[new_length + sizeof(Memory)]; if (copy_ptr != NULL) { memcpy (copy_ptr, *pmemory, (*pmemory)->GetLength() + sizeof(Memory)); delete [] (BYTE *) *pmemory; } #else // DEBUG
copy_ptr = (PUChar) LocalReAlloc ((HLOCAL) *pmemory, new_length + sizeof(Memory), LMEM_MOVEABLE); #endif // DEBUG
/*
* Check to see whether the allocation was successful. */ if (copy_ptr != NULL) {
#ifdef DEBUG
s_TotalSize += (int) length; #endif // DEBUG
/*
* Update the currently allocated size. */ ASSERT (s_anCurrentSize[priority] >= 0); s_anCurrentSize[priority] += (int) length; *pmemory = (PMemory) copy_ptr; copy_ptr += sizeof (Memory); (*pmemory)->Init (NULL, new_length, priority, copy_ptr);
TRACE_OUT (("ReAllocate: successful request. " "Request: %d. Currently allocated: %d. Total: %d", length, s_anCurrentSize[priority], s_TotalSize)); TRACE_OUT (("ReAllocate: buffer at address %p; memory segment at address %p", copy_ptr, *pmemory)); } else { /*
* We failed to allocate the requested size * It is necessary to fail the request. */ WARNING_OUT (("ReAllocate: failed to allocated buffer. We are out of system memory. " "Request: %d. Currently allocated: %d. Last error: %d", length, s_anCurrentSize[priority], GetLastError())); }
return (copy_ptr != NULL); }
/*
* Void FreeMemory () * * Public * * Functional Description: * This function is used to release a previously allocated Memory object. */ void FreeMemory (PMemory memory) { if (memory != NULL) {
ASSERT (SIGNATURE_MATCH(memory, MemorySignature)); ASSERT (memory->GetPointer() == (PUChar) memory + sizeof(Memory)); if (memory->Unlock() == 0) {
MemoryPriority priority = memory->GetMemoryPriority();
TRACE_OUT (("FreeMemory: buffer at address %p (memory segment at address %p) freed. Size: %d. ", memory->GetPointer(), memory, memory->GetLength()));
// We may need to adjust the variable tracking the allocated amount of mem.
ASSERT (s_anCurrentSize[priority] >= (int) memory->GetLength()); s_anCurrentSize[priority] -= memory->GetLength(); ASSERT(s_anCurrentSize[priority] >= 0); #ifdef DEBUG
s_TotalSize -= memory->GetLength(); #endif // DEBUG
TRACE_OUT(("FreeMemory: Currently allocated: %d. Total: %d.", s_anCurrentSize[priority], s_TotalSize)); // free the buffer, and the memory
#ifdef DEBUG
delete [] (BYTE *) memory; #else // DEBUG
LocalFree ((HLOCAL) memory); #endif // DEBUG
} } }
#ifdef DEBUG
/*
* PUChar Allocate () * * Public * * Functional Description: * This function is used to allocate a buffer without a Memory * (buffer header) object. */ PUChar Allocate (UINT length) {
PUChar copy_ptr; ASSERT (length > 0);
// We attempt to allocate enough space for the buffer.
copy_ptr = (PUChar) new BYTE[length];
/*
* Check to see whether the allocation was successful. */ if (copy_ptr == NULL) { /*
* We failed to allocate the requested size * It is necessary to fail the request. */ ERROR_OUT (("Allocate: failed to allocated buffer. We are out of system memory. " "Request: %d. Last error: %d", length, GetLastError())); } return (copy_ptr); } #endif // DEBUG
/*
* UINT GetFreeMemory () * * Public * * Functional Description: * This function returns the amount of space that can still be * allocated at the given priority level. The function should be * called only when send/recv space is allocated. */
UINT GetFreeMemory (MemoryPriority priority) { int idiff; ASSERT (priority != HIGHEST_PRIORITY);
idiff = sc_iLimit[priority] - s_anCurrentSize[priority]; return ((idiff > 0) ? (UINT) idiff : 0); }
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