Leaked source code of windows server 2003
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#ifndef __AtlExeModule_h__
#define __AtlExeModule_h__
//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
class CExeModule : public CComModule {
public: // Data
DWORD m_dwThreadID; HINSTANCE m_hResourceModule; BOOL m_bInitControl; BOOL m_bVisible; BOOL m_bDisableH323; BOOL m_bDisableInitialILSLogon; BOOL m_bCallerIsRTC;
// Construction / destriction
CExeModule();
// Fns
void SetUIVisible(BOOL bVisible) { m_bVisible = bVisible; } BOOL IsUIVisible() { return m_bVisible; } BOOL IsUIActive(); BOOL InitControlMode() { return m_bInitControl; } void SetInitControlMode(BOOL bInitControl) { m_bInitControl = bInitControl; } void SetSDKDisableH323(BOOL bDisable) { m_bDisableH323 = bDisable; }; BOOL DidSDKDisableH323() { return m_bDisableH323; } void SetSDKDisableInitialILSLogon(BOOL bDisable) { m_bDisableInitialILSLogon = bDisable; }; BOOL DidSDKDisableInitialILSLogon() { return m_bDisableInitialILSLogon; } void SetSDKCallerIsRTC (BOOL bCallerIsRTC) { m_bCallerIsRTC = bCallerIsRTC; } BOOL IsSDKCallerRTC () { return m_bCallerIsRTC; } HINSTANCE GetResourceModule(void) const { return m_hResourceModule; }
LONG Unlock();
};
extern CExeModule _Module;
#endif // __AtlExeModule_h__
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